Drag changes (#2487)
* Drag changes * Higlights only show near cursor * Don't highlight un-droppable entities * Fixes invalid highlights issue * Also the scanner * 2 months fix * Address reviews Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -1,6 +1,4 @@
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#nullable enable
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using Content.Client.GameObjects.Components.Disposal;
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using Content.Client.GameObjects.Components.MedicalScanner;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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@@ -11,16 +9,14 @@ namespace Content.Client.GameObjects.Components.Body
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[ComponentReference(typeof(IBody))]
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public class BodyComponent : SharedBodyComponent, IDraggable
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{
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public bool CanDrop(CanDropEventArgs eventArgs)
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bool IDraggable.CanStartDrag(StartDragDropEventArgs args)
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{
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if (eventArgs.Target.HasComponent<DisposalUnitComponent>() ||
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eventArgs.Target.HasComponent<MedicalScannerComponent>() ||
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eventArgs.Target.HasComponent<DisposalMailingUnitComponent>())
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{
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return true;
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}
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return true;
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}
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return false;
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public bool CanDrop(CanDropEventArgs args)
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{
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return true;
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}
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}
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}
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@@ -6,6 +6,7 @@ using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Client.GameObjects.Components.Buckle
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedBuckleComponent))]
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public class BuckleComponent : SharedBuckleComponent
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{
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private bool _buckled;
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@@ -1,4 +1,5 @@
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using Content.Shared.GameObjects.Components.Disposal;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Disposal
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@@ -7,5 +8,9 @@ namespace Content.Client.GameObjects.Components.Disposal
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[ComponentReference(typeof(SharedDisposalMailingUnitComponent))]
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public class DisposalMailingUnitComponent : SharedDisposalMailingUnitComponent
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{
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public override bool DragDropOn(DragDropEventArgs eventArgs)
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{
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return false;
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}
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}
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}
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@@ -1,4 +1,5 @@
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using Content.Shared.GameObjects.Components.Disposal;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Disposal
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@@ -7,5 +8,9 @@ namespace Content.Client.GameObjects.Components.Disposal
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[ComponentReference(typeof(SharedDisposalUnitComponent))]
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public class DisposalUnitComponent : SharedDisposalUnitComponent
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{
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public override bool DragDropOn(DragDropEventArgs eventArgs)
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{
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return false;
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}
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}
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}
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@@ -1,4 +1,5 @@
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using Content.Shared.GameObjects.Components.Medical;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.MedicalScanner
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@@ -7,5 +8,9 @@ namespace Content.Client.GameObjects.Components.MedicalScanner
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[ComponentReference(typeof(SharedMedicalScannerComponent))]
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public class MedicalScannerComponent : SharedMedicalScannerComponent
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{
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public override bool DragDropOn(DragDropEventArgs eventArgs)
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{
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return false;
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}
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}
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}
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@@ -1,5 +1,8 @@
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Client.GameObjects.Components.Movement
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{
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@@ -7,6 +10,22 @@ namespace Content.Client.GameObjects.Components.Movement
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[ComponentReference(typeof(IClimbable))]
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public class ClimbableComponent : SharedClimbableComponent
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{
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public override bool CanDragDropOn(DragDropEventArgs eventArgs)
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{
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if (!base.CanDragDropOn(eventArgs))
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return false;
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var user = eventArgs.User;
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var target = eventArgs.Target;
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var dragged = eventArgs.Dragged;
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bool Ignored(IEntity entity) => entity == target || entity == user || entity == dragged;
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return user.InRangeUnobstructed(target, Range, predicate: Ignored) && user.InRangeUnobstructed(dragged, Range, predicate: Ignored);
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}
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public override bool DragDropOn(DragDropEventArgs eventArgs)
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{
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return false;
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}
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}
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}
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@@ -4,6 +4,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Movement
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedClimbingComponent))]
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public class ClimbingComponent : SharedClimbingComponent
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{
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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@@ -1,5 +1,6 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Strap;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Strap
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@@ -8,5 +9,9 @@ namespace Content.Client.GameObjects.Components.Strap
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[ComponentReference(typeof(SharedStrapComponent))]
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public class StrapComponent : SharedStrapComponent
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{
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public override bool DragDropOn(DragDropEventArgs eventArgs)
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{
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return false;
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}
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}
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}
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@@ -1,24 +1,32 @@
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#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.State;
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using Content.Client.Utility;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.EntitySystemMessages;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects.EntitySystems;
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using Robust.Client.Graphics.Shaders;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Client.Interfaces.Graphics.ClientEye;
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using Robust.Client.Interfaces.Input;
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using Robust.Client.Interfaces.State;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using DrawDepth = Content.Shared.GameObjects.DrawDepth;
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namespace Content.Client.GameObjects.EntitySystems
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{
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@@ -29,7 +37,9 @@ namespace Content.Client.GameObjects.EntitySystems
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public class DragDropSystem : EntitySystem
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{
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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// how often to recheck possible targets (prevents calling expensive
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@@ -45,9 +55,11 @@ namespace Content.Client.GameObjects.EntitySystems
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private const string ShaderDropTargetOutOfRange = "SelectionOutline";
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// entity performing the drag action
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private IEntity _dragger;
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private IEntity? _dragger;
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private readonly List<IDraggable> _draggables = new();
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private IEntity _dragShadow;
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private IEntity? _dragShadow;
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// time since mouse down over the dragged entity
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private float _mouseDownTime;
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// how much time since last recheck of all possible targets
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@@ -58,14 +70,14 @@ namespace Content.Client.GameObjects.EntitySystems
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// can ignore any events sent to this system
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private bool _isReplaying;
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private DragDropHelper<IEntity> _dragDropHelper;
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private DragDropHelper<IEntity> _dragDropHelper = default!;
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private ShaderInstance _dropTargetInRangeShader;
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private ShaderInstance _dropTargetOutOfRangeShader;
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private SharedInteractionSystem _interactionSystem;
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private InputSystem _inputSystem;
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private ShaderInstance? _dropTargetInRangeShader;
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private ShaderInstance? _dropTargetOutOfRangeShader;
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private SharedInteractionSystem _interactionSystem = default!;
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private InputSystem _inputSystem = default!;
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private readonly List<SpriteComponent> _highlightedSprites = new();
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private readonly List<ISpriteComponent> _highlightedSprites = new();
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public override void Initialize()
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{
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@@ -112,7 +124,7 @@ namespace Content.Client.GameObjects.EntitySystems
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private bool OnUseMouseDown(in PointerInputCmdHandler.PointerInputCmdArgs args)
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{
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var dragger = args.Session.AttachedEntity;
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var dragger = args.Session?.AttachedEntity;
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// cancel any current dragging if there is one (shouldn't be because they would've had to have lifted
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// the mouse, canceling the drag, but just being cautious)
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_dragDropHelper.EndDrag();
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@@ -130,7 +142,7 @@ namespace Content.Client.GameObjects.EntitySystems
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var canDrag = false;
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foreach (var draggable in entity.GetAllComponents<IDraggable>())
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{
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var dragEventArgs = new StartDragDropEventArgs(args.Session.AttachedEntity, entity);
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var dragEventArgs = new StartDragDropEventArgs(dragger, entity);
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if (draggable.CanStartDrag(dragEventArgs))
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{
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_draggables.Add(draggable);
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@@ -156,7 +168,6 @@ namespace Content.Client.GameObjects.EntitySystems
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return false;
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}
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private bool OnBeginDrag()
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{
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if (_dragDropHelper.Dragged == null || _dragDropHelper.Dragged.Deleted)
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@@ -183,6 +194,7 @@ namespace Content.Client.GameObjects.EntitySystems
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}
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HighlightTargets();
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EntityManager.EventBus.RaiseEvent(EventSource.Local, new OutlineToggleMessage(false));
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// drag initiated
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return true;
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@@ -209,6 +221,9 @@ namespace Content.Client.GameObjects.EntitySystems
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var mousePos = _eyeManager.ScreenToMap(_dragDropHelper.MouseScreenPosition);
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// TODO: would use MapPosition instead if it had a setter, but it has no setter.
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// is that intentional, or should we add a setter for Transform.MapPosition?
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if (_dragShadow == null)
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return false;
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_dragShadow.Transform.WorldPosition = mousePos.Position;
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_targetRecheckTime += frameTime;
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@@ -229,6 +244,7 @@ namespace Content.Client.GameObjects.EntitySystems
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EntityManager.DeleteEntity(_dragShadow);
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}
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EntityManager.EventBus.RaiseEvent(EventSource.Local, new OutlineToggleMessage(true));
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_dragShadow = null;
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_draggables.Clear();
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_dragger = null;
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@@ -238,7 +254,7 @@ namespace Content.Client.GameObjects.EntitySystems
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private bool OnUseMouseUp(in PointerInputCmdHandler.PointerInputCmdArgs args)
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{
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if (!_dragDropHelper.IsDragging)
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if (_dragDropHelper.IsDragging == false)
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{
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// haven't started the drag yet, quick mouseup, definitely treat it as a normal click by
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// replaying the original cmd
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@@ -251,40 +267,68 @@ namespace Content.Client.GameObjects.EntitySystems
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var adjustedInputMsg = new FullInputCmdMessage(args.OriginalMessage.Tick, args.OriginalMessage.SubTick,
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replayMsg.InputFunctionId, replayMsg.State, replayMsg.Coordinates, replayMsg.ScreenCoordinates, replayMsg.Uid);
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_inputSystem.HandleInputCommand(savedValue.Session, EngineKeyFunctions.Use,
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adjustedInputMsg, true);
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if (savedValue.Session != null)
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{
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_inputSystem.HandleInputCommand(savedValue.Session, EngineKeyFunctions.Use, adjustedInputMsg, true);
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}
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_isReplaying = false;
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}
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_dragDropHelper.EndDrag();
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return false;
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}
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// now when ending the drag, we will not replay the click because
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// by this time we've determined the input was actually a drag attempt
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if (_dragger == null)
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{
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_dragDropHelper.EndDrag();
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return false;
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}
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// now when ending the drag, we will not replay the click because
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// by this time we've determined the input was actually a drag attempt
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var range = (args.Coordinates.ToMapPos(EntityManager) - _dragger.Transform.MapPosition.Position).Length + 0.01f;
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// tell the server we are dropping if we are over a valid drop target in range.
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// We don't use args.EntityUid here because drag interactions generally should
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// work even if there's something "on top" of the drop target
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if (!_interactionSystem.InRangeUnobstructed(_dragger,
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args.Coordinates, ignoreInsideBlocker: true))
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args.Coordinates, range, ignoreInsideBlocker: true))
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{
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_dragDropHelper.EndDrag();
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return false;
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}
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var entities = GameScreenBase.GetEntitiesUnderPosition(_stateManager, args.Coordinates);
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var outOfRange = false;
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foreach (var entity in entities)
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{
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// check if it's able to be dropped on by current dragged entity
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var dropArgs = new DragDropEventArgs(_dragger, args.Coordinates, _dragDropHelper.Dragged, entity);
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var valid = true;
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var anyDragDrop = false;
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var dragDropOn = new List<IDragDropOn>();
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foreach (var comp in entity.GetAllComponents<IDragDropOn>())
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{
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anyDragDrop = true;
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if (!comp.CanDragDropOn(dropArgs))
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{
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valid = false;
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dragDropOn.Add(comp);
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}
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}
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if (!valid || !anyDragDrop) continue;
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if (!dropArgs.InRangeUnobstructed(ignoreInsideBlocker: true))
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{
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outOfRange = true;
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continue;
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}
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foreach (var draggable in _draggables)
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{
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if (!draggable.CanDrop(dropArgs))
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{
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continue;
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}
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if (!draggable.CanDrop(dropArgs)) continue;
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// tell the server about the drop attempt
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RaiseNetworkEvent(new DragDropMessage(args.Coordinates, _dragDropHelper.Dragged.Uid,
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@@ -292,11 +336,22 @@ namespace Content.Client.GameObjects.EntitySystems
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draggable.Drop(dropArgs);
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// Don't fail if it isn't handled as server may do something with it
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foreach (var comp in dragDropOn)
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{
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if (!comp.DragDropOn(dropArgs)) continue;
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}
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_dragDropHelper.EndDrag();
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return true;
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}
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}
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if (outOfRange)
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{
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_playerManager.LocalPlayer?.ControlledEntity?.PopupMessage(Loc.GetString("You can't reach there!"));
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}
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_dragDropHelper.EndDrag();
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return false;
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}
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@@ -304,7 +359,9 @@ namespace Content.Client.GameObjects.EntitySystems
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private void HighlightTargets()
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{
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if (_dragDropHelper.Dragged == null ||
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_dragDropHelper.Dragged.Deleted || _dragShadow == null || _dragShadow.Deleted)
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_dragDropHelper.Dragged.Deleted ||
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_dragShadow == null ||
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_dragShadow.Deleted)
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{
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Logger.Warning("Programming error. Can't highlight drag and drop targets, not currently " +
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"dragging anything or dragged entity / shadow was deleted.");
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@@ -319,28 +376,42 @@ namespace Content.Client.GameObjects.EntitySystems
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// find possible targets on screen even if not reachable
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// TODO: Duplicated in SpriteSystem
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var pvsBounds = _eyeManager.GetWorldViewport().Enlarged(5);
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var pvsEntities = EntityManager.GetEntitiesIntersecting(_eyeManager.CurrentMap, pvsBounds, true);
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var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition).Position;
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var bounds = new Box2(mousePos - 1.5f, mousePos + 1.5f);
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var pvsEntities = EntityManager.GetEntitiesIntersecting(_eyeManager.CurrentMap, bounds, true);
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foreach (var pvsEntity in pvsEntities)
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{
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if (pvsEntity.TryGetComponent<SpriteComponent>(out var inRangeSprite))
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if (!pvsEntity.TryGetComponent(out ISpriteComponent? inRangeSprite)) continue;
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// can't highlight if there's no sprite or it's not visible
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if (inRangeSprite.Visible == false) continue;
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var valid = (bool?) null;
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// check if it's able to be dropped on by current dragged entity
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var dropArgs = new DragDropEventArgs(_dragger, pvsEntity.Transform.Coordinates, _dragDropHelper.Dragged, pvsEntity);
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foreach (var comp in pvsEntity.GetAllComponents<IDragDropOn>())
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{
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// can't highlight if there's no sprite or it's not visible
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if (inRangeSprite.Visible == false) continue;
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valid = comp.CanDragDropOn(dropArgs);
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// check if it's able to be dropped on by current dragged entity
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var canDropArgs = new CanDropEventArgs(_dragger, _dragDropHelper.Dragged, pvsEntity);
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var anyValidDraggable = _draggables.Any(draggable => draggable.CanDrop(canDropArgs));
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if (anyValidDraggable)
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{
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// highlight depending on whether its in or out of range
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var inRange = _interactionSystem.InRangeUnobstructed(_dragger, pvsEntity);
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inRangeSprite.PostShader = inRange ? _dropTargetInRangeShader : _dropTargetOutOfRangeShader;
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inRangeSprite.RenderOrder = EntityManager.CurrentTick.Value;
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_highlightedSprites.Add(inRangeSprite);
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}
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if (valid.Value)
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break;
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}
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// Can't do anything so no highlight
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if (!valid.HasValue)
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continue;
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// We'll do a final check given server-side does this before any dragdrop can take place.
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if (valid.Value)
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{
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valid = dropArgs.InRangeUnobstructed(ignoreInsideBlocker: true);
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}
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// highlight depending on whether its in or out of range
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inRangeSprite.PostShader = valid.Value ? _dropTargetInRangeShader : _dropTargetOutOfRangeShader;
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inRangeSprite.RenderOrder = EntityManager.CurrentTick.Value;
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_highlightedSprites.Add(inRangeSprite);
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}
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}
|
||||
|
||||
@@ -351,6 +422,7 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
highlightedSprite.PostShader = null;
|
||||
highlightedSprite.RenderOrder = 0;
|
||||
}
|
||||
|
||||
_highlightedSprites.Clear();
|
||||
}
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace Content.Client.State
|
||||
// OH GOD.
|
||||
// Ok actually it's fine.
|
||||
// Instantiated dynamically through the StateManager, Dependencies will be resolved.
|
||||
public partial class GameScreenBase : Robust.Client.State.State
|
||||
public partial class GameScreenBase : Robust.Client.State.State, IEntityEventSubscriber
|
||||
{
|
||||
[Dependency] protected readonly IClientEntityManager EntityManager = default!;
|
||||
[Dependency] protected readonly IInputManager InputManager = default!;
|
||||
@@ -38,17 +38,29 @@ namespace Content.Client.State
|
||||
[Dependency] protected readonly IMapManager MapManager = default!;
|
||||
[Dependency] protected readonly IUserInterfaceManager UserInterfaceManager = default!;
|
||||
[Dependency] protected readonly IConfigurationManager ConfigurationManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
private IEventBus _eventBus => _entityManager.EventBus;
|
||||
|
||||
private IEntity _lastHoveredEntity;
|
||||
|
||||
private bool _outlineEnabled = true;
|
||||
|
||||
public override void Startup()
|
||||
{
|
||||
InputManager.KeyBindStateChanged += OnKeyBindStateChanged;
|
||||
_eventBus.SubscribeEvent<OutlineToggleMessage>(EventSource.Local, this, HandleOutlineToggle);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
InputManager.KeyBindStateChanged -= OnKeyBindStateChanged;
|
||||
_eventBus.UnsubscribeEvent<OutlineToggleMessage>(EventSource.Local, this);
|
||||
}
|
||||
|
||||
private void HandleOutlineToggle(OutlineToggleMessage message)
|
||||
{
|
||||
_outlineEnabled = message.Enabled;
|
||||
}
|
||||
|
||||
public override void FrameUpdate(FrameEventArgs e)
|
||||
@@ -72,7 +84,7 @@ namespace Content.Client.State
|
||||
}
|
||||
|
||||
InteractionOutlineComponent outline;
|
||||
if(!ConfigurationManager.GetCVar(CCVars.OutlineEnabled))
|
||||
if(!_outlineEnabled || !ConfigurationManager.GetCVar(CCVars.OutlineEnabled))
|
||||
{
|
||||
if(entityToClick != null && entityToClick.TryGetComponent(out outline))
|
||||
{
|
||||
|
||||
14
Content.Client/State/OutlineToggleMessage.cs
Normal file
14
Content.Client/State/OutlineToggleMessage.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Client.State
|
||||
{
|
||||
public sealed class OutlineToggleMessage : EntitySystemMessage
|
||||
{
|
||||
public bool Enabled { get; }
|
||||
|
||||
public OutlineToggleMessage(bool enabled)
|
||||
{
|
||||
Enabled = enabled;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -33,6 +33,7 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Content.Server.GameObjects.Components.Buckle
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedBuckleComponent))]
|
||||
public class BuckleComponent : SharedBuckleComponent, IInteractHand
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
@@ -44,11 +45,6 @@ namespace Content.Server.GameObjects.Components.Buckle
|
||||
|
||||
private int _size;
|
||||
|
||||
/// <summary>
|
||||
/// The range from which this entity can buckle to a <see cref="StrapComponent"/>.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private float _range;
|
||||
/// <summary>
|
||||
/// The amount of time that must pass for this entity to
|
||||
/// be able to unbuckle after recently buckling.
|
||||
@@ -184,7 +180,7 @@ namespace Content.Server.GameObjects.Components.Buckle
|
||||
var component = strap;
|
||||
bool Ignored(IEntity entity) => entity == Owner || entity == user || entity == component.Owner;
|
||||
|
||||
if (!Owner.InRangeUnobstructed(strap, _range, predicate: Ignored, popup: true))
|
||||
if (!Owner.InRangeUnobstructed(strap, Range, predicate: Ignored, popup: true))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -319,7 +315,7 @@ namespace Content.Server.GameObjects.Components.Buckle
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!user.InRangeUnobstructed(oldBuckledTo, _range, popup: true))
|
||||
if (!user.InRangeUnobstructed(oldBuckledTo, Range, popup: true))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -385,7 +381,6 @@ namespace Content.Server.GameObjects.Components.Buckle
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _size, "size", 100);
|
||||
serializer.DataField(ref _range, "range", SharedInteractionSystem.InteractionRange / 1.4f);
|
||||
|
||||
var seconds = 0.25f;
|
||||
serializer.DataField(ref seconds, "cooldown", 0.25f);
|
||||
|
||||
@@ -10,13 +10,11 @@ using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||
using Content.Server.GameObjects.EntitySystems.DeviceNetwork;
|
||||
using Content.Server.GameObjects.EntitySystems.DoAfter;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Items;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.Components;
|
||||
using Content.Shared.GameObjects.Components.Body;
|
||||
using Content.Shared.GameObjects.Components.Disposal;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.GameObjects.Verbs;
|
||||
using Content.Shared.Interfaces;
|
||||
@@ -47,7 +45,7 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
[ComponentReference(typeof(SharedDisposalMailingUnitComponent))]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(IInteractUsing))]
|
||||
public class DisposalMailingUnitComponent : SharedDisposalMailingUnitComponent, IInteractHand, IActivate, IInteractUsing, IDragDropOn
|
||||
public class DisposalMailingUnitComponent : SharedDisposalMailingUnitComponent, IInteractHand, IActivate, IInteractUsing
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
@@ -145,7 +143,7 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
/// </summary>
|
||||
private (PressureState State, string Localized) _locState;
|
||||
|
||||
public bool CanInsert(IEntity entity)
|
||||
public override bool CanInsert(IEntity entity)
|
||||
{
|
||||
if (!Anchored)
|
||||
{
|
||||
@@ -763,12 +761,12 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
return TryDrop(eventArgs.User, eventArgs.Using);
|
||||
}
|
||||
|
||||
bool IDragDropOn.CanDragDropOn(DragDropEventArgs eventArgs)
|
||||
public override bool CanDragDropOn(DragDropEventArgs eventArgs)
|
||||
{
|
||||
return CanInsert(eventArgs.Dragged);
|
||||
}
|
||||
|
||||
bool IDragDropOn.DragDropOn(DragDropEventArgs eventArgs)
|
||||
public override bool DragDropOn(DragDropEventArgs eventArgs)
|
||||
{
|
||||
_ = TryInsert(eventArgs.Dragged, eventArgs.User);
|
||||
return true;
|
||||
|
||||
@@ -6,20 +6,17 @@ using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Atmos;
|
||||
using Content.Server.GameObjects.Components.GUI;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.GameObjects.EntitySystems.DoAfter;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Items;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.Components.Disposal;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.GameObjects.Components.Body;
|
||||
using Content.Shared.GameObjects.Components.Damage;
|
||||
using Content.Shared.GameObjects.Components.Disposal;
|
||||
using Content.Shared.GameObjects.Components.Items;
|
||||
using Content.Shared.GameObjects.Components.Mobs.State;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.GameObjects.Verbs;
|
||||
using Content.Shared.Interfaces;
|
||||
@@ -51,7 +48,7 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
[ComponentReference(typeof(SharedDisposalUnitComponent))]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(IInteractUsing))]
|
||||
public class DisposalUnitComponent : SharedDisposalUnitComponent, IInteractHand, IActivate, IInteractUsing, IDragDropOn, IThrowCollide, IGasMixtureHolder
|
||||
public class DisposalUnitComponent : SharedDisposalUnitComponent, IInteractHand, IActivate, IInteractUsing, IThrowCollide, IGasMixtureHolder
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
@@ -137,17 +134,16 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
|
||||
public GasMixture Air { get; set; } = default!;
|
||||
|
||||
public bool CanInsert(IEntity entity)
|
||||
public override bool CanInsert(IEntity entity)
|
||||
{
|
||||
if (!Anchored)
|
||||
{
|
||||
if (!base.CanInsert(entity))
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!entity.TryGetComponent(out IPhysicsComponent? physics) ||
|
||||
!physics.CanCollide)
|
||||
{
|
||||
if (!(entity.TryGetComponent(out IMobStateComponent? state) && state.IsDead())) {
|
||||
if (entity.TryGetComponent(out IMobStateComponent? state) && state.IsDead())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -676,12 +672,14 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
return TryDrop(eventArgs.User, eventArgs.Using);
|
||||
}
|
||||
|
||||
bool IDragDropOn.CanDragDropOn(DragDropEventArgs eventArgs)
|
||||
public override bool CanDragDropOn(DragDropEventArgs eventArgs)
|
||||
{
|
||||
// Base is redundant given this already calls the base CanInsert
|
||||
// If that changes then update this
|
||||
return CanInsert(eventArgs.Dragged);
|
||||
}
|
||||
|
||||
bool IDragDropOn.DragDropOn(DragDropEventArgs eventArgs)
|
||||
public override bool DragDropOn(DragDropEventArgs eventArgs)
|
||||
{
|
||||
_ = TryInsert(eventArgs.Dragged, eventArgs.User);
|
||||
return true;
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace Content.Server.GameObjects.Components.Medical
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(SharedMedicalScannerComponent))]
|
||||
public class MedicalScannerComponent : SharedMedicalScannerComponent, IActivate, IDragDropOn, IDestroyAct
|
||||
public class MedicalScannerComponent : SharedMedicalScannerComponent, IActivate, IDestroyAct
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
@@ -292,12 +292,7 @@ namespace Content.Server.GameObjects.Components.Medical
|
||||
}
|
||||
}
|
||||
|
||||
public bool CanDragDropOn(DragDropEventArgs eventArgs)
|
||||
{
|
||||
return eventArgs.Dragged.HasComponent<IBody>();
|
||||
}
|
||||
|
||||
public bool DragDropOn(DragDropEventArgs eventArgs)
|
||||
public override bool DragDropOn(DragDropEventArgs eventArgs)
|
||||
{
|
||||
_bodyContainer.Insert(eventArgs.Dragged);
|
||||
return true;
|
||||
|
||||
@@ -27,41 +27,36 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IClimbable))]
|
||||
public class ClimbableComponent : SharedClimbableComponent, IDragDropOn
|
||||
public class ClimbableComponent : SharedClimbableComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// The range from which this entity can be climbed.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private float _range;
|
||||
|
||||
/// <summary>
|
||||
/// The time it takes to climb onto the entity.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private float _climbDelay;
|
||||
|
||||
private DoAfterSystem _doAfterSystem;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
Owner.EnsureComponentWarn(out PhysicsComponent _);
|
||||
|
||||
_doAfterSystem = EntitySystem.Get<DoAfterSystem>();
|
||||
if (!Owner.EnsureComponent(out PhysicsComponent _))
|
||||
{
|
||||
Logger.Warning($"Entity {Owner.Name} at {Owner.Transform.MapPosition} didn't have a {nameof(PhysicsComponent)}");
|
||||
}
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _range, "range", SharedInteractionSystem.InteractionRange / 1.4f);
|
||||
serializer.DataField(ref _climbDelay, "delay", 0.8f);
|
||||
}
|
||||
|
||||
bool IDragDropOn.CanDragDropOn(DragDropEventArgs eventArgs)
|
||||
public override bool CanDragDropOn(DragDropEventArgs eventArgs)
|
||||
{
|
||||
if (!base.CanDragDropOn(eventArgs))
|
||||
return false;
|
||||
|
||||
string reason;
|
||||
bool canVault;
|
||||
|
||||
@@ -105,7 +100,7 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!user.InRangeUnobstructed(target, _range))
|
||||
if (!user.InRangeUnobstructed(target, Range))
|
||||
{
|
||||
reason = Loc.GetString("You can't reach there!");
|
||||
return false;
|
||||
@@ -139,8 +134,8 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
|
||||
bool Ignored(IEntity entity) => entity == target || entity == user || entity == dragged;
|
||||
|
||||
if (!user.InRangeUnobstructed(target, _range, predicate: Ignored) ||
|
||||
!user.InRangeUnobstructed(dragged, _range, predicate: Ignored))
|
||||
if (!user.InRangeUnobstructed(target, Range, predicate: Ignored) ||
|
||||
!user.InRangeUnobstructed(dragged, Range, predicate: Ignored))
|
||||
{
|
||||
reason = Loc.GetString("You can't reach there!");
|
||||
return false;
|
||||
@@ -150,7 +145,7 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IDragDropOn.DragDropOn(DragDropEventArgs eventArgs)
|
||||
public override bool DragDropOn(DragDropEventArgs eventArgs)
|
||||
{
|
||||
if (eventArgs.User == eventArgs.Dragged)
|
||||
{
|
||||
@@ -174,7 +169,7 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
BreakOnStun = true
|
||||
};
|
||||
|
||||
var result = await _doAfterSystem.DoAfter(doAfterEventArgs);
|
||||
var result = await EntitySystem.Get<DoAfterSystem>().DoAfter(doAfterEventArgs);
|
||||
|
||||
if (result != DoAfterStatus.Cancelled && entityToMove.TryGetComponent(out IPhysicsComponent body) && body.PhysicsShapes.Count >= 1)
|
||||
{
|
||||
@@ -219,7 +214,7 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
BreakOnStun = true
|
||||
};
|
||||
|
||||
var result = await _doAfterSystem.DoAfter(doAfterEventArgs);
|
||||
var result = await EntitySystem.Get<DoAfterSystem>().DoAfter(doAfterEventArgs);
|
||||
|
||||
if (result != DoAfterStatus.Cancelled && user.TryGetComponent(out IPhysicsComponent body) && body.PhysicsShapes.Count >= 1)
|
||||
{
|
||||
|
||||
@@ -9,6 +9,7 @@ using Robust.Shared.Maths;
|
||||
namespace Content.Server.GameObjects.Components.Movement
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedClimbingComponent))]
|
||||
public class ClimbingComponent : SharedClimbingComponent
|
||||
{
|
||||
private bool _isClimbing;
|
||||
|
||||
@@ -207,9 +207,7 @@ namespace Content.Server.GameObjects.Components.Strap
|
||||
parent = parent.Parent;
|
||||
}
|
||||
|
||||
var range = SharedInteractionSystem.InteractionRange / 2;
|
||||
|
||||
if (!user.InRangeUnobstructed(component, range))
|
||||
if (!user.InRangeUnobstructed(component, buckle.Range))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -228,5 +226,11 @@ namespace Content.Server.GameObjects.Components.Strap
|
||||
buckle.ToggleBuckle(user, component.Owner);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool DragDropOn(DragDropEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.Dragged.TryGetComponent(out BuckleComponent? buckleComponent)) return false;
|
||||
return buckleComponent.TryBuckle(eventArgs.User, Owner);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -306,7 +306,8 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
|
||||
// If we've moved to space or the likes then remove us.
|
||||
if (moveEvent.Sender.Deleted ||
|
||||
!moveEvent.Sender.TryGetComponent(out IPhysicsComponent physics) ||
|
||||
!PathfindingNode.IsRelevant(moveEvent.Sender, physics))
|
||||
!PathfindingNode.IsRelevant(moveEvent.Sender, physics) ||
|
||||
moveEvent.NewPosition.GetGridId(EntityManager) == GridId.Invalid)
|
||||
{
|
||||
HandleEntityRemove(moveEvent.Sender);
|
||||
return;
|
||||
|
||||
@@ -71,6 +71,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
|
||||
var interactionArgs = new DragDropEventArgs(performer, msg.DropLocation, dropped, target);
|
||||
|
||||
// must be in range of both the target and the object they are drag / dropping
|
||||
// Client also does this check but ya know we gotta validate it.
|
||||
if (!interactionArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true)) return;
|
||||
|
||||
// trigger dragdrops on the dropped entity
|
||||
|
||||
@@ -11,6 +11,7 @@ using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Buckle
|
||||
{
|
||||
@@ -19,6 +20,18 @@ namespace Content.Shared.GameObjects.Components.Buckle
|
||||
public sealed override string Name => "Buckle";
|
||||
|
||||
public sealed override uint? NetID => ContentNetIDs.BUCKLE;
|
||||
/// <summary>
|
||||
/// The range from which this entity can buckle to a <see cref="StrapComponent"/>.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public float Range { get; protected set; }
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataReadWriteFunction("range", SharedInteractionSystem.InteractionRange / 1.4f, value => Range = value, () => Range);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// True if the entity is buckled, false otherwise.
|
||||
/// </summary>
|
||||
|
||||
@@ -7,7 +7,7 @@ using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Disposal
|
||||
{
|
||||
public abstract class SharedDisposalMailingUnitComponent : SharedDisposalUnitComponent, ICollideSpecial
|
||||
public abstract class SharedDisposalMailingUnitComponent : SharedDisposalUnitComponent
|
||||
{
|
||||
public override string Name => "DisposalMailingUnit";
|
||||
|
||||
|
||||
@@ -1,6 +1,11 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects.Components.Body;
|
||||
using Content.Shared.GameObjects.Components.Damage;
|
||||
using Content.Shared.GameObjects.Components.Mobs.State;
|
||||
using Content.Shared.GameObjects.Components.Storage;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
@@ -12,7 +17,7 @@ using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Disposal
|
||||
{
|
||||
public abstract class SharedDisposalUnitComponent : Component, ICollideSpecial
|
||||
public abstract class SharedDisposalUnitComponent : Component, ICollideSpecial, IDragDropOn
|
||||
{
|
||||
public override string Name => "DisposalUnit";
|
||||
|
||||
@@ -160,5 +165,34 @@ namespace Content.Shared.GameObjects.Components.Disposal
|
||||
{
|
||||
Key
|
||||
}
|
||||
|
||||
public virtual bool CanInsert(IEntity entity)
|
||||
{
|
||||
if (!Anchored)
|
||||
return false;
|
||||
|
||||
if (!entity.TryGetComponent(out IPhysicsComponent? physics) ||
|
||||
!physics.CanCollide)
|
||||
{
|
||||
if (!(entity.TryGetComponent(out IMobStateComponent? damageState) && damageState.IsDead())) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!entity.HasComponent<SharedStorableComponent>() &&
|
||||
!entity.HasComponent<IBody>())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual bool CanDragDropOn(DragDropEventArgs eventArgs)
|
||||
{
|
||||
return CanInsert(eventArgs.Dragged);
|
||||
}
|
||||
|
||||
public abstract bool DragDropOn(DragDropEventArgs eventArgs);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.GameObjects.Components.Body;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Medical
|
||||
{
|
||||
public class SharedMedicalScannerComponent : Component
|
||||
public abstract class SharedMedicalScannerComponent : Component, IDragDropOn
|
||||
{
|
||||
public override string Name => "MedicalScanner";
|
||||
|
||||
@@ -78,5 +80,11 @@ namespace Content.Shared.GameObjects.Components.Medical
|
||||
}
|
||||
|
||||
|
||||
public bool CanDragDropOn(DragDropEventArgs eventArgs)
|
||||
{
|
||||
return eventArgs.Dragged.HasComponent<IBody>();
|
||||
}
|
||||
|
||||
public abstract bool DragDropOn(DragDropEventArgs eventArgs);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,34 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Movement
|
||||
{
|
||||
public interface IClimbable { };
|
||||
|
||||
public class SharedClimbableComponent : Component, IClimbable
|
||||
public abstract class SharedClimbableComponent : Component, IClimbable, IDragDropOn
|
||||
{
|
||||
public sealed override string Name => "Climbable";
|
||||
|
||||
/// <summary>
|
||||
/// The range from which this entity can be climbed.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
protected float Range;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref Range, "range", SharedInteractionSystem.InteractionRange / 1.4f);
|
||||
}
|
||||
|
||||
public virtual bool CanDragDropOn(DragDropEventArgs eventArgs)
|
||||
{
|
||||
return eventArgs.Dragged.HasComponent<SharedClimbingComponent>();
|
||||
}
|
||||
|
||||
public abstract bool DragDropOn(DragDropEventArgs eventArgs);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,11 +6,10 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Serialization;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Movement
|
||||
{
|
||||
public abstract class SharedClimbingComponent : Component, IActionBlocker, ICollideSpecial, IDraggable
|
||||
public abstract class SharedClimbingComponent : Component, IActionBlocker, ICollideSpecial
|
||||
{
|
||||
public sealed override string Name => "Climbing";
|
||||
public sealed override uint? NetID => ContentNetIDs.CLIMBING;
|
||||
@@ -47,16 +46,6 @@ namespace Content.Shared.GameObjects.Components.Movement
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IDraggable.CanDrop(CanDropEventArgs args)
|
||||
{
|
||||
return args.Target.HasComponent<IClimbable>();
|
||||
}
|
||||
|
||||
bool IDraggable.Drop(DragDropEventArgs args)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
@@ -1,4 +1,8 @@
|
||||
using System;
|
||||
using Content.Shared.GameObjects.Components.Buckle;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Content.Shared.Utility;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -23,11 +27,21 @@ namespace Content.Shared.GameObjects.Components.Strap
|
||||
Down
|
||||
}
|
||||
|
||||
public abstract class SharedStrapComponent : Component
|
||||
public abstract class SharedStrapComponent : Component, IDragDropOn
|
||||
{
|
||||
public sealed override string Name => "Strap";
|
||||
|
||||
public sealed override uint? NetID => ContentNetIDs.STRAP;
|
||||
|
||||
public virtual bool CanDragDropOn(DragDropEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.Dragged.TryGetComponent(out SharedBuckleComponent buckleComponent)) return false;
|
||||
bool Ignored(IEntity entity) => entity == eventArgs.User || entity == eventArgs.Dragged || entity == eventArgs.Target;
|
||||
|
||||
return eventArgs.Target.InRangeUnobstructed(eventArgs.Dragged, buckleComponent.Range, predicate: Ignored);
|
||||
}
|
||||
|
||||
public abstract bool DragDropOn(DragDropEventArgs eventArgs);
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
|
||||
public interface IDragDropOn
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked server-side when another entity is being dragged and dropped
|
||||
/// Invoked when another entity is being dragged and dropped
|
||||
/// onto this one before invoking <see cref="DragDropOn"/>.
|
||||
/// Note that other drag and drop interactions may be attempted if
|
||||
/// this one fails.
|
||||
|
||||
Reference in New Issue
Block a user