Rename and clean up interaction events (#4044)
* Rename and clean up interaction events * Fix hand equip events
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@@ -18,7 +18,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// </summary>
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/// <param name="eventArgs"></param>
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/// <returns>true if <see cref="eventArgs"/> is valid, false otherwise.</returns>
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bool CanDragDropOn(DragDropEventArgs eventArgs);
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bool CanDragDropOn(DragDropEvent eventArgs);
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/// <summary>
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/// Invoked server-side when another entity is being dragged and dropped
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@@ -30,6 +30,6 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// true if an interaction occurred and no further interaction should
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/// be processed for this drop.
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/// </returns>
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bool DragDropOn(DragDropEventArgs eventArgs);
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bool DragDropOn(DragDropEvent eventArgs);
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}
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}
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