Rename and clean up interaction events (#4044)
* Rename and clean up interaction events * Fix hand equip events
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@@ -32,7 +32,7 @@ namespace Content.Shared.GameObjects.Components.Strap
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public sealed override uint? NetID => ContentNetIDs.STRAP;
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bool IDragDropOn.CanDragDropOn(DragDropEventArgs eventArgs)
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bool IDragDropOn.CanDragDropOn(DragDropEvent eventArgs)
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{
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if (!eventArgs.Dragged.TryGetComponent(out SharedBuckleComponent? buckleComponent)) return false;
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bool Ignored(IEntity entity) => entity == eventArgs.User || entity == eventArgs.Dragged || entity == eventArgs.Target;
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@@ -40,7 +40,7 @@ namespace Content.Shared.GameObjects.Components.Strap
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return eventArgs.Target.InRangeUnobstructed(eventArgs.Dragged, buckleComponent.Range, predicate: Ignored);
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}
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public abstract bool DragDropOn(DragDropEventArgs eventArgs);
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public abstract bool DragDropOn(DragDropEvent eventArgs);
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}
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[Serializable, NetSerializable]
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