Rename and clean up interaction events (#4044)
* Rename and clean up interaction events * Fix hand equip events
This commit is contained in:
@@ -41,7 +41,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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public override void Initialize()
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{
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SubscribeNetworkEvent<DragDropMessage>(HandleDragDropMessage);
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SubscribeNetworkEvent<DragDropRequestEvent>(HandleDragDropMessage);
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CommandBinds.Builder
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.Bind(EngineKeyFunctions.Use,
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@@ -60,7 +60,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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base.Shutdown();
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}
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private void HandleDragDropMessage(DragDropMessage msg, EntitySessionEventArgs args)
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private void HandleDragDropMessage(DragDropRequestEvent msg, EntitySessionEventArgs args)
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{
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var performer = args.SenderSession.AttachedEntity;
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@@ -68,7 +68,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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if (!EntityManager.TryGetEntity(msg.Dropped, out var dropped)) return;
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if (!EntityManager.TryGetEntity(msg.Target, out var target)) return;
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var interactionArgs = new DragDropEventArgs(performer, msg.DropLocation, dropped, target);
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var interactionArgs = new DragDropEvent(performer, msg.DropLocation, dropped, target);
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// must be in range of both the target and the object they are drag / dropping
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// Client also does this check but ya know we gotta validate it.
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@@ -132,7 +132,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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private void InteractionActivate(IEntity user, IEntity used)
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{
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var activateMsg = new ActivateInWorldMessage(user, used);
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var activateMsg = new ActivateInWorldEvent(user, used);
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RaiseLocalEvent(used.Uid, activateMsg);
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if (activateMsg.Handled)
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{
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@@ -404,7 +404,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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/// </summary>
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private async void InteractAfter(IEntity user, IEntity weapon, EntityCoordinates clickLocation, bool canReach)
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{
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var message = new AfterInteractMessage(user, weapon, null, clickLocation, canReach);
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var message = new AfterInteractEvent(user, weapon, null, clickLocation, canReach);
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RaiseLocalEvent(weapon.Uid, message);
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if (message.Handled)
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{
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@@ -421,7 +421,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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/// </summary>
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public async Task Interaction(IEntity user, IEntity weapon, IEntity attacked, EntityCoordinates clickLocation)
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{
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var attackMsg = new InteractUsingMessage(user, weapon, attacked, clickLocation);
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var attackMsg = new InteractUsingEvent(user, weapon, attacked, clickLocation);
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RaiseLocalEvent(attacked.Uid, attackMsg);
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if (attackMsg.Handled)
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return;
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@@ -442,7 +442,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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}
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}
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var afterAtkMsg = new AfterInteractMessage(user, weapon, attacked, clickLocation, true);
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var afterAtkMsg = new AfterInteractEvent(user, weapon, attacked, clickLocation, true);
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RaiseLocalEvent(weapon.Uid, afterAtkMsg, false);
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if (afterAtkMsg.Handled)
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{
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@@ -461,7 +461,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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/// </summary>
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public void Interaction(IEntity user, IEntity attacked)
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{
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var message = new AttackHandMessage(user, attacked);
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var message = new AttackHandEvent(user, attacked);
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RaiseLocalEvent(attacked.Uid, message);
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if (message.Handled)
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return;
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@@ -514,7 +514,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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delayComponent.BeginDelay();
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}
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var useMsg = new UseInHandMessage(user, used);
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var useMsg = new UseInHandEvent(user, used);
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RaiseLocalEvent(used.Uid, useMsg);
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if (useMsg.Handled)
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{
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@@ -552,7 +552,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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/// </summary>
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public void ThrownInteraction(IEntity user, IEntity thrown)
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{
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var throwMsg = new ThrownMessage(user, thrown);
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var throwMsg = new ThrownEvent(user, thrown);
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RaiseLocalEvent(thrown.Uid, throwMsg);
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if (throwMsg.Handled)
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{
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@@ -575,7 +575,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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/// </summary>
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public void EquippedInteraction(IEntity user, IEntity equipped, EquipmentSlotDefines.Slots slot)
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{
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var equipMsg = new EquippedMessage(user, equipped, slot);
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var equipMsg = new EquippedEvent(user, equipped, slot);
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RaiseLocalEvent(equipped.Uid, equipMsg);
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if (equipMsg.Handled)
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{
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@@ -597,7 +597,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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/// </summary>
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public void UnequippedInteraction(IEntity user, IEntity equipped, EquipmentSlotDefines.Slots slot)
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{
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var unequipMsg = new UnequippedMessage(user, equipped, slot);
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var unequipMsg = new UnequippedEvent(user, equipped, slot);
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RaiseLocalEvent(equipped.Uid, unequipMsg);
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if (unequipMsg.Handled)
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{
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@@ -619,7 +619,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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/// </summary>
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public void EquippedHandInteraction(IEntity user, IEntity item, SharedHand hand)
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{
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var equippedHandMessage = new EquippedHandMessage(user, item, hand);
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var equippedHandMessage = new EquippedHandEvent(user, item, hand);
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RaiseLocalEvent(item.Uid, equippedHandMessage);
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if (equippedHandMessage.Handled)
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{
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@@ -640,7 +640,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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/// </summary>
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public void UnequippedHandInteraction(IEntity user, IEntity item, SharedHand hand)
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{
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var unequippedHandMessage = new UnequippedHandMessage(user, item, hand);
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var unequippedHandMessage = new UnequippedHandEvent(user, item, hand);
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RaiseLocalEvent(item.Uid, unequippedHandMessage);
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if (unequippedHandMessage.Handled)
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{
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@@ -673,7 +673,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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/// </summary>
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public void DroppedInteraction(IEntity user, IEntity item, bool intentional)
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{
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var dropMsg = new DroppedMessage(user, item, intentional);
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var dropMsg = new DroppedEvent(user, item, intentional);
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RaiseLocalEvent(item.Uid, dropMsg);
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if (dropMsg.Handled)
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{
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@@ -697,7 +697,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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/// </summary>
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public void HandSelectedInteraction(IEntity user, IEntity item)
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{
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var handSelectedMsg = new HandSelectedMessage(user, item);
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var handSelectedMsg = new HandSelectedEvent(user, item);
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RaiseLocalEvent(item.Uid, handSelectedMsg);
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if (handSelectedMsg.Handled)
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{
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@@ -719,7 +719,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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/// </summary>
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public void HandDeselectedInteraction(IEntity user, IEntity item)
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{
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var handDeselectedMsg = new HandDeselectedMessage(user, item);
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var handDeselectedMsg = new HandDeselectedEvent(user, item);
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RaiseLocalEvent(item.Uid, handDeselectedMsg);
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if (handDeselectedMsg.Handled)
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{
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@@ -741,7 +741,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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/// </summary>
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public async void RangedInteraction(IEntity user, IEntity weapon, IEntity attacked, EntityCoordinates clickLocation)
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{
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var rangedMsg = new RangedInteractMessage(user, weapon, attacked, clickLocation);
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var rangedMsg = new RangedInteractEvent(user, weapon, attacked, clickLocation);
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RaiseLocalEvent(attacked.Uid, rangedMsg);
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if (rangedMsg.Handled)
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return;
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@@ -759,7 +759,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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}
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}
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var afterAtkMsg = new AfterInteractMessage(user, weapon, attacked, clickLocation, false);
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var afterAtkMsg = new AfterInteractEvent(user, weapon, attacked, clickLocation, false);
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RaiseLocalEvent(weapon.Uid, afterAtkMsg);
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if (afterAtkMsg.Handled)
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return;
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@@ -815,7 +815,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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}
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}
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var eventArgs = new AttackEventArgs(player, coordinates, wideAttack, targetUid);
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var eventArgs = new AttackEvent(player, coordinates, wideAttack, targetUid);
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// Verify player has a hand, and find what object he is currently holding in his active hand
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if (player.TryGetComponent<IHandsComponent>(out var hands))
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