Map renderer file name option (#12463)
* Add option for supplying map names instead of ids as argument * Allow options to be used with the map selector
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@@ -10,8 +10,8 @@ public sealed class CommandLineArguments
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public List<string> Maps { get; set; } = new();
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public OutputFormat Format { get; set; } = OutputFormat.png;
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public bool ExportViewerJson { get; set; } = false;
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public string OutputPath { get; set; } = DirectoryExtensions.MapImages().FullName;
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public bool ArgumentsAreFileNames { get; set; } = false;
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public static bool TryParse(IReadOnlyList<string> args, [NotNullWhen(true)] out CommandLineArguments? parsed)
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{
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@@ -20,7 +20,8 @@ public sealed class CommandLineArguments
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if (args.Count == 0)
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{
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PrintHelp();
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return false;
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//Returns true here so the user can select what maps they want to render
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return true;
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}
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using var enumerator = args.GetEnumerator();
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@@ -53,6 +54,11 @@ public sealed class CommandLineArguments
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parsed.OutputPath = enumerator.Current;
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break;
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case "-f":
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case "--files":
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parsed.ArgumentsAreFileNames = true;
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break;
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case "-h":
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case "--help":
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PrintHelp();
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@@ -64,6 +70,13 @@ public sealed class CommandLineArguments
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}
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}
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if (parsed.ArgumentsAreFileNames && parsed.Maps.Count == 0)
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{
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Console.WriteLine("No file names specified!");
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PrintHelp();
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return false;
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}
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return true;
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}
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@@ -80,6 +93,9 @@ Options:
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-o / --output <output path>
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Changes the path the rendered maps will get saved to.
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Defaults to Resources/MapImages
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-f / --files
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This option tells the map renderer that you supplied a list of map file names instead of their ids.
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Example: Content.MapRenderer -f box.yml bagel.yml
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-h / --help
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Displays this help text");
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}
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@@ -25,7 +25,11 @@ namespace Content.MapRenderer
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internal static async Task Main(string[] args)
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{
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if (args.Length == 0)
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if (!CommandLineArguments.TryParse(args, out var arguments))
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return;
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if (arguments.Maps.Count == 0)
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{
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Console.WriteLine("Didn't specify any maps to paint! Loading the map list...");
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@@ -87,9 +91,7 @@ namespace Content.MapRenderer
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selectedMapPrototypes.Add(mapIds[id]);
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}
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var argsLength = args.Length;
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Array.Resize(ref args, argsLength + selectedMapPrototypes.Count);
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selectedMapPrototypes.CopyTo(args, argsLength);
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arguments.Maps.AddRange(selectedMapPrototypes);
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if (selectedMapPrototypes.Count == 0)
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{
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@@ -100,8 +102,37 @@ namespace Content.MapRenderer
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Console.WriteLine($"Selected maps: {string.Join(", ", selectedMapPrototypes)}");
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}
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if (!CommandLineArguments.TryParse(args, out var arguments))
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if (arguments.ArgumentsAreFileNames)
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{
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Console.WriteLine("Retrieving map ids by map file names...");
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Console.Write("Fetching map prototypes... ");
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await using var server = await PoolManager.GetServerClient();
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var mapPrototypes = server.Pair.Server
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.ResolveDependency<IPrototypeManager>()
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.EnumeratePrototypes<GameMapPrototype>()
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.ToArray();
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Console.WriteLine("[Done]");
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var ids = new List<string>();
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foreach (var mapPrototype in mapPrototypes)
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{
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if (arguments.Maps.Contains(mapPrototype.MapPath.Filename))
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{
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ids.Add(mapPrototype.ID);
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Console.WriteLine($"Found map: {mapPrototype.MapName}");
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}
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}
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if (ids.Count == 0)
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{
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await Console.Error.WriteLineAsync("Found no maps for the given file names!");
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return;
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}
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arguments.Maps = ids;
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}
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await Run(arguments);
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}
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