[Revert] Reverts Ninja (#15516)
* Revert "[Antag] add space ninja as midround antag (#14069)" This reverts commitc1cda0dbf8. * Revert "[Fix] move ninja objectives into NinjaRole (#15490)" This reverts commit251f429fb3.
This commit is contained in:
@@ -262,8 +262,16 @@ namespace Content.Server.Electrocution
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override bool TryDoElectrocution(
|
||||
/// <param name="uid">Entity being electrocuted.</param>
|
||||
/// <param name="sourceUid">Source entity of the electrocution.</param>
|
||||
/// <param name="shockDamage">How much shock damage the entity takes.</param>
|
||||
/// <param name="time">How long the entity will be stunned.</param>
|
||||
/// <param name="refresh">Should <paramref>time</paramref> be refreshed (instead of accumilated) if the entity is already electrocuted?</param>
|
||||
/// <param name="siemensCoefficient">How insulated the entity is from the shock. 0 means completely insulated, and 1 means no insulation.</param>
|
||||
/// <param name="statusEffects">Status effects to apply to the entity.</param>
|
||||
/// <param name="ignoreInsulation">Should the electrocution bypass the Insulated component?</param>
|
||||
/// <returns>Whether the entity <see cref="uid"/> was stunned by the shock.</returns>
|
||||
public bool TryDoElectrocution(
|
||||
EntityUid uid, EntityUid? sourceUid, int shockDamage, TimeSpan time, bool refresh, float siemensCoefficient = 1f,
|
||||
StatusEffectsComponent? statusEffects = null, bool ignoreInsulation = false)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user