diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml index a37916deb8..42d23af018 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml @@ -11,6 +11,7 @@ - state: icon map: [ "enum.GunVisualLayers.Base" ] - type: Item + # If you update this also update the bulldog's size. size: 30 - type: AmmoCounter - type: Gun @@ -53,6 +54,7 @@ map: ["enum.GunVisualLayers.Mag"] - type: Item sprite: Objects/Weapons/Guns/Shotguns/bulldog.rsi + size: 30 - type: Gun fireRate: 2 selectedMode: FullAuto