Expanded icon smoothing conversion scripts (#8055)
* Expanded icon smoothing conversion scripts * hotfix `iconsmooth_inv.py` b/c of table weirdness
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117
Tools/iconsmooth_lib.py
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117
Tools/iconsmooth_lib.py
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#!/usr/bin/env python3
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# Copyright (c) 2022 Space Wizards Federation
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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class ConversionMode:
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def __init__(self, tw, th, states):
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self.tw = tw
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self.th = th
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self.states = states
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conversion_modes = {
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# TG
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"tg": ConversionMode(
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7, 7,
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[
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# Each output state gives a source quadrant for BR, TL, TR, BL.
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# The idea is that each of the 4 directions is a different rotation of the same state.
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# These states are associated by a bitfield indicating occupance relative to the indicated corner:
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# 1: Tile anti-clockwise of indicated diagonal occupied.
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# 2: Tile in indicated diagonal occupied.
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# 4: Tile clockwise of indicated diagonal occupied.
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# BR, TL, TR, BL
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[ 0, 0, 0, 0], # 0 : Standing / Outer corners
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[ 12, 12, 3, 3], # 1 : Straight line ; top half horizontal bottom half vertical
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[ 0, 0, 0, 0], # 2 : Standing / Outer corners diagonal
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[ 12, 12, 3, 3], # 3 : Seems to match 1
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[ 3, 3, 12, 12], # 4 : Straight line ; top half vertical bottom half horizontal
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[ 15, 15, 15, 15], # 5 : Inner corners
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[ 3, 3, 12, 12], # 6 : Seems to match 4
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[ 46, 46, 46, 46], # 7 : Full
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]
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),
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# Citadel Station
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"citadel": ConversionMode(
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7, 3,
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[
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# BR, TL, TR, BL
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[ 3, 0, 1, 2],
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[ 11, 8, 5, 6],
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[ 3, 0, 1, 2],
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[ 11, 8, 5, 6],
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[ 7, 4, 9, 10],
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[ 15, 12, 13, 14],
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[ 7, 4, 9, 10],
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[ 19, 16, 17, 18],
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]
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),
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# VXA
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"vxa": ConversionMode(
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2, 3,
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[
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# 01 # 1: Tile anti-clockwise of indicated diagonal occupied.
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# 23 # 2: Tile in indicated diagonal occupied.
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# 45 # 4: Tile clockwise of indicated diagonal occupied.
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# BR, TL, TR, BL
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[ 5, 2, 3, 4], # 0 X (ST)
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[ 4, 3, 5, 2], # 1
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[ 5, 2, 3, 4], # 2 X (ST)
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[ 4, 3, 5, 2], # 3
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[ 3, 4, 2, 5], # 4
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[ 1, 1, 1, 1], # 5 X (IC)
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[ 3, 4, 2, 5], # 6
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[ 2, 5, 4, 3], # 7 X (F)
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]
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),
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# VXA+ - custom extensions to the VXA AT field format to make it map 1:1 with RT subtiles
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"vxap": ConversionMode(
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2, 4,
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[
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# BR, TL, TR, BL
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[ 5, 2, 3, 4], # 0 X (ST)
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[ 4, 3, 5, 2], # 1
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[ 0, 0, 0, 0], # 2 - diagdup of 0
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[ 6, 6, 7, 7], # 3 - diagdup of 1
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[ 3, 4, 2, 5], # 4
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[ 1, 1, 1, 1], # 5 X (IC)
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[ 7, 7, 6, 6], # 6 - diagdup of 4
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[ 2, 5, 4, 3], # 7 X (F)
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]
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),
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# rt_states - debugging!
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"rt_states": ConversionMode(
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8, 1,
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[
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[ 0, 0, 0, 0],
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[ 1, 1, 1, 1],
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[ 2, 2, 2, 2],
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[ 3, 3, 3, 3],
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[ 4, 4, 4, 4],
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[ 5, 5, 5, 5],
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[ 6, 6, 6, 6],
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[ 7, 7, 7, 7],
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]
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),
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}
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all_conv = "tg/citadel/vxa/vxap/rt_states"
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