Fix weightlessness status effect appearing only after something checks if an entity is weightless (#2434)
* Revert "Add weightlessness status effect. (#2384)"
This reverts commit 9b751fc079.
* Bring back the icon and status
* Make weightless status track gravity and parent
This commit is contained in:
@@ -2,8 +2,8 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.Components.Atmos;
|
||||
using Content.Server.GameObjects.Components.Buckle;
|
||||
using Content.Server.GameObjects.Components.GUI;
|
||||
using Content.Server.GameObjects.Components.Movement;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.Components.Pulling;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
@@ -23,6 +23,20 @@ namespace Content.Server.GameObjects.Components.Mobs
|
||||
[ViewVariables]
|
||||
private readonly Dictionary<StatusEffect, StatusEffectStatus> _statusEffects = new Dictionary<StatusEffect, StatusEffectStatus>();
|
||||
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
EntitySystem.Get<WeightlessSystem>().AddStatus(this);
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
EntitySystem.Get<WeightlessSystem>().RemoveStatus(this);
|
||||
|
||||
base.OnRemove();
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new StatusEffectComponentState(_statusEffects);
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Gravity;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.Components.Gravity;
|
||||
using Content.Shared.GameObjects.EntitySystemMessages.Gravity;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
@@ -41,7 +42,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
generator.UpdateState();
|
||||
}
|
||||
|
||||
|
||||
if (generator.Status == GravityGeneratorStatus.On)
|
||||
{
|
||||
gridsWithGravity.Add(generator.Owner.Transform.GridID);
|
||||
@@ -52,12 +53,11 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
if (grid.HasGravity && !gridsWithGravity.Contains(grid.Index))
|
||||
{
|
||||
grid.HasGravity = false;
|
||||
ScheduleGridToShake(grid.Index, ShakeTimes);
|
||||
} else if (!grid.HasGravity && gridsWithGravity.Contains(grid.Index))
|
||||
DisableGravity(grid);
|
||||
}
|
||||
else if (!grid.HasGravity && gridsWithGravity.Contains(grid.Index))
|
||||
{
|
||||
grid.HasGravity = true;
|
||||
ScheduleGridToShake(grid.Index, ShakeTimes);
|
||||
EnableGravity(grid);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,6 +68,26 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
private void EnableGravity(IMapGrid grid)
|
||||
{
|
||||
grid.HasGravity = true;
|
||||
ScheduleGridToShake(grid.Index, ShakeTimes);
|
||||
|
||||
var message = new GravityChangedMessage(grid);
|
||||
|
||||
RaiseLocalEvent(message);
|
||||
}
|
||||
|
||||
private void DisableGravity(IMapGrid grid)
|
||||
{
|
||||
grid.HasGravity = false;
|
||||
ScheduleGridToShake(grid.Index, ShakeTimes);
|
||||
|
||||
var message = new GravityChangedMessage(grid);
|
||||
|
||||
RaiseLocalEvent(message);
|
||||
}
|
||||
|
||||
private void ScheduleGridToShake(GridId gridId, uint shakeTimes)
|
||||
{
|
||||
if (!_gridsToShake.Keys.Contains(gridId))
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.EntitySystemMessages;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Shared.GameObjects.EntitySystems
|
||||
{
|
||||
|
||||
public sealed class WeightlessStatusSystem : EntitySystem
|
||||
{
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<WeightlessChangeMessage>(HandleWeightlessChanged);
|
||||
}
|
||||
|
||||
private void HandleWeightlessChanged(WeightlessChangeMessage msg)
|
||||
{
|
||||
var ent = msg.Entity;
|
||||
if (!ent.TryGetComponent(out SharedStatusEffectsComponent status))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(msg.Weightless)
|
||||
{
|
||||
status.ChangeStatusEffect(StatusEffect.Weightless,"/Textures/Interface/StatusEffects/Weightless/weightless.png",null);
|
||||
}
|
||||
else
|
||||
{
|
||||
status.RemoveStatusEffect(StatusEffect.Weightless);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
109
Content.Server/GameObjects/EntitySystems/WeightlessSystem.cs
Normal file
109
Content.Server/GameObjects/EntitySystems/WeightlessSystem.cs
Normal file
@@ -0,0 +1,109 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.EntitySystemMessages.Gravity;
|
||||
using Content.Shared.GameTicking;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects.Components.Map;
|
||||
using Robust.Shared.GameObjects.EntitySystemMessages;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class WeightlessSystem : EntitySystem, IResettingEntitySystem
|
||||
{
|
||||
private readonly Dictionary<GridId, List<ServerStatusEffectsComponent>> _statuses = new Dictionary<GridId, List<ServerStatusEffectsComponent>>();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<GravityChangedMessage>(GravityChanged);
|
||||
SubscribeLocalEvent<EntParentChangedMessage>(EntParentChanged);
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_statuses.Clear();
|
||||
}
|
||||
|
||||
public void AddStatus(ServerStatusEffectsComponent status)
|
||||
{
|
||||
var grid = status.Owner.Transform.GridID;
|
||||
var statuses = _statuses.GetOrNew(grid);
|
||||
|
||||
statuses.Add(status);
|
||||
}
|
||||
|
||||
public void RemoveStatus(ServerStatusEffectsComponent status)
|
||||
{
|
||||
var grid = status.Owner.Transform.GridID;
|
||||
if (!_statuses.TryGetValue(grid, out var statuses))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
statuses.Remove(status);
|
||||
}
|
||||
|
||||
private void GravityChanged(GravityChangedMessage ev)
|
||||
{
|
||||
if (!_statuses.TryGetValue(ev.Grid.Index, out var statuses))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (ev.HasGravity)
|
||||
{
|
||||
foreach (var status in statuses)
|
||||
{
|
||||
RemoveWeightless(status);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var status in statuses)
|
||||
{
|
||||
AddWeightless(status);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddWeightless(ServerStatusEffectsComponent status)
|
||||
{
|
||||
status.ChangeStatusEffect(StatusEffect.Weightless, "/Textures/Interface/StatusEffects/Weightless/weightless.png", null);
|
||||
}
|
||||
|
||||
private void RemoveWeightless(ServerStatusEffectsComponent status)
|
||||
{
|
||||
status.RemoveStatusEffect(StatusEffect.Weightless);
|
||||
}
|
||||
|
||||
private void EntParentChanged(EntParentChangedMessage ev)
|
||||
{
|
||||
if (!ev.Entity.TryGetComponent(out ServerStatusEffectsComponent status))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (ev.OldParent != null &&
|
||||
ev.OldParent.TryGetComponent(out IMapGridComponent mapGrid))
|
||||
{
|
||||
var oldGrid = mapGrid.GridIndex;
|
||||
|
||||
if (_statuses.TryGetValue(oldGrid, out var oldStatuses))
|
||||
{
|
||||
oldStatuses.Remove(status);
|
||||
}
|
||||
}
|
||||
|
||||
var newGrid = ev.Entity.Transform.GridID;
|
||||
var newStatuses = _statuses.GetOrNew(newGrid);
|
||||
|
||||
newStatuses.Add(status);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,8 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
using Robust.Shared.IoC;
|
||||
using Content.Shared.GameObjects.EntitySystemMessages;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Movement
|
||||
{
|
||||
@@ -21,10 +18,8 @@ namespace Content.Shared.GameObjects.Components.Movement
|
||||
{
|
||||
physicsManager ??= IoCManager.Resolve<IPhysicsManager>();
|
||||
|
||||
var isWeightless = !entity.HasComponent<MovementIgnoreGravityComponent>() &&
|
||||
return !entity.HasComponent<MovementIgnoreGravityComponent>() &&
|
||||
physicsManager.IsWeightless(entity.Transform.Coordinates);
|
||||
entity.EntityManager.EventBus.RaiseEvent(EventSource.Local, new WeightlessChangeMessage(entity,isWeightless));
|
||||
return isWeightless;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Shared.GameObjects.EntitySystemMessages.Gravity
|
||||
{
|
||||
public class GravityChangedMessage : EntitySystemMessage
|
||||
{
|
||||
public GravityChangedMessage(IMapGrid grid)
|
||||
{
|
||||
Grid = grid;
|
||||
}
|
||||
|
||||
public IMapGrid Grid { get; }
|
||||
|
||||
public bool HasGravity => Grid.HasGravity;
|
||||
}
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.EntitySystemMessages
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class WeightlessChangeMessage : EntitySystemMessage
|
||||
{
|
||||
public readonly IEntity Entity;
|
||||
public readonly bool Weightless;
|
||||
|
||||
public WeightlessChangeMessage(IEntity ent, bool isNowWeightless)
|
||||
{
|
||||
Entity = ent;
|
||||
Weightless = isNowWeightless;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user