Fix weightlessness status effect appearing only after something checks if an entity is weightless (#2434)
* Revert "Add weightlessness status effect. (#2384)"
This reverts commit 9b751fc079.
* Bring back the icon and status
* Make weightless status track gravity and parent
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@@ -1,11 +1,8 @@
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#nullable enable
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using System;
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Physics;
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using Robust.Shared.IoC;
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using Content.Shared.GameObjects.EntitySystemMessages;
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namespace Content.Shared.GameObjects.Components.Movement
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{
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@@ -21,10 +18,8 @@ namespace Content.Shared.GameObjects.Components.Movement
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{
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physicsManager ??= IoCManager.Resolve<IPhysicsManager>();
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var isWeightless = !entity.HasComponent<MovementIgnoreGravityComponent>() &&
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return !entity.HasComponent<MovementIgnoreGravityComponent>() &&
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physicsManager.IsWeightless(entity.Transform.Coordinates);
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entity.EntityManager.EventBus.RaiseEvent(EventSource.Local, new WeightlessChangeMessage(entity,isWeightless));
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return isWeightless;
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}
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}
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}
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