Show critical mobs as Alive on crew monitor (#16571)
This commit is contained in:
@@ -296,7 +296,7 @@ namespace Content.Server.Medical.SuitSensors
|
|||||||
// get health mob state
|
// get health mob state
|
||||||
var isAlive = false;
|
var isAlive = false;
|
||||||
if (EntityManager.TryGetComponent(sensor.User.Value, out MobStateComponent? mobState))
|
if (EntityManager.TryGetComponent(sensor.User.Value, out MobStateComponent? mobState))
|
||||||
isAlive = _mobStateSystem.IsAlive(sensor.User.Value, mobState);
|
isAlive = !_mobStateSystem.IsDead(sensor.User.Value, mobState);
|
||||||
|
|
||||||
// get mob total damage
|
// get mob total damage
|
||||||
var totalDamage = 0;
|
var totalDamage = 0;
|
||||||
|
|||||||
Reference in New Issue
Block a user