Move pipe visualizers to systems. (#6565)

This commit is contained in:
Leon Friedrich
2022-02-14 16:20:35 +13:00
committed by GitHub
parent 60524f890f
commit ac23899a39
23 changed files with 340 additions and 568 deletions

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@@ -0,0 +1,83 @@
using Content.Client.SubFloor;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.Piping;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.ResourceManagement;
namespace Content.Client.Atmos.EntitySystems;
[UsedImplicitly]
public sealed class AtmosPipeAppearanceSystem : EntitySystem
{
[Dependency] private readonly IResourceCache _resCache = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PipeAppearanceComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<PipeAppearanceComponent, AppearanceChangeEvent>(OnAppearanceChanged, after: new[] { typeof(SubFloorHideSystem) });
}
private void OnInit(EntityUid uid, PipeAppearanceComponent component, ComponentInit args)
{
if (!TryComp(uid, out SpriteComponent? sprite))
return;
if (!_resCache.TryGetResource(SharedSpriteComponent.TextureRoot / component.RsiPath, out RSIResource? rsi))
{
Logger.Error($"{nameof(AtmosPipeAppearanceSystem)} could not load to load RSI {component.RsiPath}.");
return;
}
foreach (PipeConnectionLayer layerKey in Enum.GetValues(typeof(PipeConnectionLayer)))
{
sprite.LayerMapReserveBlank(layerKey);
var layer = sprite.LayerMapGet(layerKey);
sprite.LayerSetRSI(layer, rsi.RSI);
var layerState = component.BaseState + (PipeDirection) layerKey;
sprite.LayerSetState(layer, layerState);
}
}
private void OnAppearanceChanged(EntityUid uid, PipeAppearanceComponent component, ref AppearanceChangeEvent args)
{
if (!TryComp(uid, out SpriteComponent? sprite))
return;
if (!args.Component.TryGetData(PipeColorVisuals.Color, out Color color))
color = Color.White;
if (!args.Component.TryGetData(PipeVisuals.VisualState, out PipeDirection connectedDirections))
return;
var rotation = Transform(uid).LocalRotation;
foreach (PipeConnectionLayer layerKey in Enum.GetValues(typeof(PipeConnectionLayer)))
{
if (!sprite.LayerMapTryGet(layerKey, out var key))
continue;
var layer = sprite[key];
var dir = (PipeDirection) layerKey;
var visible = connectedDirections.HasDirection(dir);
layer.Visible &= visible;
if (!visible) continue;
layer.Rotation = -rotation;
layer.Color = color;
}
}
private enum PipeConnectionLayer : byte
{
NorthConnection = PipeDirection.North,
SouthConnection = PipeDirection.South,
EastConnection = PipeDirection.East,
WestConnection = PipeDirection.West,
}
}

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@@ -1,14 +1,11 @@
using Content.Shared.Atmos.Piping;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Client.Atmos.Visualizers
{
[UsedImplicitly]
public class PipeColorVisualizer : AppearanceVisualizer
public sealed class PipeColorVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
@@ -19,7 +16,9 @@ namespace Content.Client.Atmos.Visualizers
if (component.TryGetData(PipeColorVisuals.Color, out Color color))
{
sprite.LayerSetColor(Layers.Pipe, color);
// T-ray scanner / sub floor runs after this visualizer. Lets not bulldoze transparency.
var layer = sprite[Layers.Pipe];
layer.Color = color.WithAlpha(layer.Color.A);
}
}

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@@ -1,105 +0,0 @@
using System;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping;
using Content.Shared.SubFloor;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Atmos.Visualizers
{
[UsedImplicitly]
public class PipeConnectorVisualizer : AppearanceVisualizer, ISerializationHooks
{
[DataField("rsi")]
private string _rsi = "Structures/Piping/Atmospherics/pipe.rsi";
[DataField("baseState")]
private string _baseState = "pipeConnector";
private RSI? _connectorRsi;
void ISerializationHooks.AfterDeserialization()
{
var rsiString = SharedSpriteComponent.TextureRoot / _rsi;
var resourceCache = IoCManager.Resolve<IResourceCache>();
if (resourceCache.TryGetResource(rsiString, out RSIResource? rsi))
_connectorRsi = rsi.RSI;
else
Logger.Error($"{nameof(PipeConnectorVisualizer)} could not load to load RSI {rsiString}.");
}
public override void InitializeEntity(EntityUid entity)
{
base.InitializeEntity(entity);
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent<ISpriteComponent?>(entity, out var sprite))
return;
if (_connectorRsi == null)
return;
foreach (Layer layerKey in Enum.GetValues(typeof(Layer)))
{
sprite.LayerMapReserveBlank(layerKey);
var layer = sprite.LayerMapGet(layerKey);
sprite.LayerSetRSI(layer, _connectorRsi);
var layerState = _baseState + ((PipeDirection) layerKey);
sprite.LayerSetState(layer, layerState);
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent<TransformComponent>(component.Owner, out var xform))
return;
if (!entities.TryGetComponent<ISpriteComponent>(component.Owner, out var sprite))
return;
if (!component.TryGetData(PipeColorVisuals.Color, out Color color))
color = Color.White;
if (!component.TryGetData(PipeVisuals.VisualState, out PipeDirection connectedDirections))
return;
if(!component.TryGetData(SubFloorVisuals.SubFloor, out bool subfloor))
subfloor = true;
var rotation = xform.LocalRotation;
foreach (Layer layerKey in Enum.GetValues(typeof(Layer)))
{
var layer = sprite.LayerMapGet(layerKey);
var dir = (PipeDirection) layerKey;
var visible = subfloor && connectedDirections.HasDirection(dir);
sprite.LayerSetVisible(layer, visible);
if (!visible) continue;
sprite.LayerSetRotation(layer, -rotation);
sprite.LayerSetColor(layer, color);
}
}
private enum Layer : byte
{
NorthConnection = PipeDirection.North,
SouthConnection = PipeDirection.South,
EastConnection = PipeDirection.East,
WestConnection = PipeDirection.West,
}
}
}

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@@ -1,11 +1,9 @@
using System;
using Content.Client.Markers;
using Content.Client.Popups;
using Content.Client.SubFloor;
using Content.Shared.SubFloor;
using Robust.Client.GameObjects;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
namespace Content.Client.Commands
@@ -33,8 +31,7 @@ namespace Content.Client.Commands
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
EntitySystem.Get<SubFloorHideSystem>()
.ShowAll ^= true;
EntitySystem.Get<SubFloorHideSystem>().ShowAll ^= true;
}
}
@@ -47,8 +44,7 @@ namespace Content.Client.Commands
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
EntitySystem.Get<SubFloorHideSystem>()
.ShowAll = true;
EntitySystem.Get<SubFloorHideSystem>().ShowAll = true;
var entMan = IoCManager.Resolve<IEntityManager>();
var components = entMan.EntityQuery<SubFloorHideComponent>(true);

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@@ -2,6 +2,7 @@ using System;
using Content.Client.Decals.UI;
using Content.Client.HUD;
using Content.Client.Markers;
using Content.Client.SubFloor;
using Content.Shared.Input;
using Content.Shared.Sandbox;
using Content.Shared.SubFloor;

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@@ -0,0 +1,80 @@
using Content.Shared.SubFloor;
using Robust.Client.GameObjects;
namespace Content.Client.SubFloor;
public sealed class SubFloorHideSystem : SharedSubFloorHideSystem
{
[Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
private bool _showAll;
[ViewVariables(VVAccess.ReadWrite)]
public bool ShowAll
{
get => _showAll;
set
{
if (_showAll == value) return;
_showAll = value;
UpdateAll();
}
}
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SubFloorHideComponent, AppearanceChangeEvent>(OnAppearanceChanged);
}
private void OnAppearanceChanged(EntityUid uid, SubFloorHideComponent component, ref AppearanceChangeEvent args)
{
if (!TryComp(uid, out SpriteComponent? sprite))
return;
args.Component.TryGetData(SubFloorVisuals.Covered, out bool covered);
args.Component.TryGetData(SubFloorVisuals.ScannerRevealed, out bool scannerRevealed);
scannerRevealed &= !ShowAll; // no transparency for show-subfloor mode.
var revealed = !covered || ShowAll || scannerRevealed;
var transparency = scannerRevealed ? component.ScannerTransparency : 1f;
// set visibility & color of each layer
foreach (var layer in sprite.AllLayers)
{
// pipe connection visuals are updated AFTER this, and may re-hide some layers
layer.Visible = revealed;
if (layer.Visible)
layer.Color = layer.Color.WithAlpha(transparency);
}
// Is there some layer that is always visible?
if (sprite.LayerMapTryGet(SubfloorLayers.FirstLayer, out var firstLayer))
{
var layer = sprite[firstLayer];
layer.Visible = true;
layer.Color = layer.Color.WithAlpha(1f);
sprite.Visible = true;
return;
}
sprite.Visible = revealed;
}
private void UpdateAll()
{
foreach (var (_, appearance) in EntityManager.EntityQuery<SubFloorHideComponent, AppearanceComponent>(true))
{
_appearanceSystem.MarkDirty(appearance);
}
}
}
public enum SubfloorLayers : byte
{
FirstLayer, // always visible. E.g. vent part of a vent..
}

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@@ -1,44 +0,0 @@
using Content.Shared.SubFloor;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.SubFloor
{
[UsedImplicitly]
public class SubFloorShowLayerVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(component.Owner, out SpriteComponent? sprite))
return;
if (!component.TryGetData(SubFloorVisuals.SubFloor, out bool subfloor))
return;
foreach (var layer in sprite.AllLayers)
{
layer.Visible = subfloor;
}
if (!sprite.LayerMapTryGet(Layers.FirstLayer, out var firstLayer))
{
sprite.Visible = subfloor;
return;
}
// show the top part of the sprite. E.g. the grille-part of a vent, but not the connecting pipes.
sprite.LayerSetVisible(firstLayer, true);
sprite.Visible = true;
}
public enum Layers : byte
{
FirstLayer,
}
}
}

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@@ -1,45 +0,0 @@
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Client.SubFloor;
public class TrayScannerSubFloorVisualizer : AppearanceVisualizer
{
[Dependency] IEntityManager _entityManager = default!;
public override void InitializeEntity(EntityUid uid)
{
base.InitializeEntity(uid);
IoCManager.InjectDependencies(this);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!_entityManager.TryGetComponent(component.Owner, out SpriteComponent? sprite))
return;
if (!component.TryGetData(TrayScannerTransparency.Key, out bool transparent))
return;
foreach (var layer in sprite.AllLayers)
{
var transparency = transparent == true ? 0.8f : 1f;
layer.Color = layer.Color.WithAlpha(transparency);
}
if (sprite.LayerMapTryGet(SubFloorShowLayerVisualizer.Layers.FirstLayer, out var firstLayer))
{
sprite.LayerSetColor(firstLayer, Color.White);
}
}
}
public enum TrayScannerTransparency
{
Key,
}

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@@ -2,14 +2,12 @@ using Content.Server.NodeContainer;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Content.Shared.Atmos.Components;
using Robust.Shared.Map;
using System.Collections.Generic;
namespace Content.Server.Atmos.Piping.EntitySystems;
public sealed class AtmosPipeNodeAppearanceSystem : EntitySystem
public sealed class AtmosPipeAppearanceSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
@@ -17,17 +15,12 @@ public sealed class AtmosPipeNodeAppearanceSystem : EntitySystem
{
base.Initialize();
// This should probably just be a directed event, but that would require a weird component that exists only to
// receive directed events (*cough* *cough* CableVisComponent *cough*).
//
// Really I want to target any entity with a PipeConnectorVisualizer or a NodeContainerComponent that contains a
// pipe-node. But I don't know of nice way of doing that.
SubscribeLocalEvent<NodeGroupsRebuilt>(OnNodeUpdate);
SubscribeLocalEvent<PipeAppearanceComponent, NodeGroupsRebuilt>(OnNodeUpdate);
}
private void OnNodeUpdate(ref NodeGroupsRebuilt ev)
private void OnNodeUpdate(EntityUid uid, PipeAppearanceComponent component, ref NodeGroupsRebuilt args)
{
UpdateAppearance(ev.NodeOwner);
UpdateAppearance(args.NodeOwner);
}
private void UpdateAppearance(EntityUid uid, AppearanceComponent? appearance = null, NodeContainerComponent? container = null,

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@@ -0,0 +1,7 @@
using Content.Shared.SubFloor;
namespace Content.Server.SubFloor;
public sealed class SubFloorHideSystem : SharedSubFloorHideSystem
{
}

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@@ -1,11 +0,0 @@
using Content.Shared.SubFloor;
namespace Content.Server.SubFloor;
public sealed class TrayScannerSystem : SharedTrayScannerSystem
{
public override void Initialize()
{
base.Initialize();
}
}

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@@ -0,0 +1,11 @@
namespace Content.Shared.Atmos.Components;
[RegisterComponent]
public sealed class PipeAppearanceComponent : Component
{
[DataField("rsi")]
public string RsiPath = "Structures/Piping/Atmospherics/pipe.rsi";
[DataField("baseState")]
public string BaseState = "pipeConnector";
}

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@@ -1,7 +1,6 @@
using Content.Shared.Interaction;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
@@ -11,26 +10,11 @@ namespace Content.Shared.SubFloor
/// Entity system backing <see cref="SubFloorHideComponent"/>.
/// </summary>
[UsedImplicitly]
public sealed class SubFloorHideSystem : EntitySystem
public abstract class SharedSubFloorHideSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly SharedTrayScannerSystem _trayScannerSystem = default!;
private bool _showAll;
[ViewVariables(VVAccess.ReadWrite)]
public bool ShowAll
{
get => _showAll;
set
{
if (_showAll == value) return;
_showAll = value;
UpdateAll();
}
}
[Dependency] private readonly TrayScannerSystem _trayScannerSystem = default!;
public override void Initialize()
{
@@ -42,7 +26,6 @@ namespace Content.Shared.SubFloor
SubscribeLocalEvent<SubFloorHideComponent, ComponentStartup>(OnSubFloorStarted);
SubscribeLocalEvent<SubFloorHideComponent, ComponentShutdown>(OnSubFloorTerminating);
SubscribeLocalEvent<SubFloorHideComponent, AnchorStateChangedEvent>(HandleAnchorChanged);
SubscribeLocalEvent<SubFloorHideComponent, ComponentHandleState>(HandleComponentState);
SubscribeLocalEvent<SubFloorHideComponent, InteractUsingEvent>(OnInteractionAttempt);
}
@@ -54,13 +37,6 @@ namespace Content.Shared.SubFloor
_mapManager.TileChanged -= MapManagerOnTileChanged;
}
public void SetEnabled(SubFloorHideComponent subFloor, bool enabled)
{
subFloor.Enabled = enabled;
Dirty(subFloor);
UpdateAppearance(subFloor.Owner);
}
private void OnInteractionAttempt(EntityUid uid, SubFloorHideComponent component, InteractUsingEvent args)
{
// TODO make this use an interact attempt event or something. Handling an InteractUsing is not going to work in general.
@@ -103,17 +79,14 @@ namespace Content.Shared.SubFloor
}
}
private void HandleComponentState(EntityUid uid, SubFloorHideComponent component, ref ComponentHandleState args)
{
if (args.Current is not SubFloorHideComponentState state)
return;
component.Enabled = state.Enabled;
UpdateAppearance(uid, component);
}
private void MapManagerOnTileChanged(object? sender, TileChangedEventArgs e)
{
if (e.OldTile.IsEmpty)
return; // Nothing is anchored here anyways.
if (e.NewTile.Tile.IsEmpty)
return; // Anything that was here will be unanchored anyways.
UpdateTile(_mapManager.GetGrid(e.NewTile.GridIndex), e.NewTile.GridIndices);
}
@@ -138,7 +111,6 @@ namespace Content.Shared.SubFloor
else
component.IsUnderCover = false;
// Update normally.
UpdateAppearance(uid, component);
}
@@ -149,14 +121,6 @@ namespace Content.Shared.SubFloor
return !tileDef.IsSubFloor;
}
private void UpdateAll()
{
foreach (var comp in EntityManager.EntityQuery<SubFloorHideComponent>(true))
{
UpdateAppearance(comp.Owner, comp);
}
}
private void UpdateTile(IMapGrid grid, Vector2i position)
{
var covered = HasFloorCover(grid, position);
@@ -177,7 +141,7 @@ namespace Content.Shared.SubFloor
/// <summary>
/// This function is used by T-Ray scanners or other sub-floor revealing entities to toggle visibility.
/// </summary>
public void SetEntitiesRevealed(IEnumerable<EntityUid> entities, EntityUid revealer, bool visible, IEnumerable<object>? appearanceKeys = null)
public void SetEntitiesRevealed(IEnumerable<EntityUid> entities, EntityUid revealer, bool visible)
{
foreach (var uid in entities)
{
@@ -188,77 +152,40 @@ namespace Content.Shared.SubFloor
/// <summary>
/// This function is used by T-Ray scanners or other sub-floor revealing entities to toggle visibility.
/// </summary>
public void SetEntityRevealed(EntityUid uid, EntityUid revealer, bool visible,
SubFloorHideComponent? hideComp = null,
IEnumerable<object>? appearanceKeys = null)
public void SetEntityRevealed(EntityUid uid, EntityUid revealer, bool visible, SubFloorHideComponent? hideComp = null)
{
if (!Resolve(uid, ref hideComp))
if (!Resolve(uid, ref hideComp, false))
return;
if (visible)
{
if (hideComp.RevealedBy.Add(revealer) && hideComp.RevealedBy.Count == 1)
UpdateAppearance(uid, hideComp, appearanceKeys);
UpdateAppearance(uid, hideComp);
return;
}
if (hideComp.RevealedBy.Remove(revealer) && hideComp.RevealedBy.Count == 0)
UpdateAppearance(uid, hideComp, appearanceKeys);
UpdateAppearance(uid, hideComp);
}
public void UpdateAppearance(EntityUid uid, SubFloorHideComponent? hideComp = null, IEnumerable<object>? appearanceKeys = null)
public void UpdateAppearance(
EntityUid uid,
SubFloorHideComponent? hideComp = null,
AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref hideComp))
if (!Resolve(uid, ref hideComp, ref appearance, false))
return;
var revealedWithoutEntity = ShowAll || !hideComp.IsUnderCover;
var revealed = revealedWithoutEntity || hideComp.RevealedBy.Count != 0;
// if there are no keys given,
// or if the subfloor is already revealed,
// set the keys to the default:
//
// the reason why it's set to default when the subfloor is
// revealed without an entity is because the appearance keys
// should only apply if the visualizer is underneath a subfloor
if (appearanceKeys == null || revealedWithoutEntity) appearanceKeys = _defaultVisualizerKeys;
ShowSubfloorSprite(uid, revealed, appearanceKeys);
appearance.SetData(SubFloorVisuals.Covered, hideComp.IsUnderCover);
appearance.SetData(SubFloorVisuals.ScannerRevealed, hideComp.RevealedBy.Count != 0);
}
private void ShowSubfloorSprite(EntityUid uid, bool revealed, IEnumerable<object> appearanceKeys)
{
// Show sprite
if (EntityManager.TryGetComponent(uid, out SharedSpriteComponent? spriteComponent))
{
spriteComponent.Visible = revealed;
}
// Set an appearance data value so visualizers can use this as needed.
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearanceComponent))
{
foreach (var key in appearanceKeys)
{
switch (key)
{
case Enum enumKey:
appearanceComponent.SetData(enumKey, revealed);
break;
case string stringKey:
appearanceComponent.SetData(stringKey, revealed);
break;
}
}
}
}
private static List<object> _defaultVisualizerKeys = new List<object>{ SubFloorVisuals.SubFloor };
}
[Serializable, NetSerializable]
public enum SubFloorVisuals : byte
{
SubFloor,
Covered, // is there a floor tile over this entity
ScannerRevealed, // is this entity revealed by a scanner or some other entity?
}
}

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@@ -1,68 +0,0 @@
using Content.Shared.Interaction;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.SubFloor;
public abstract class SharedTrayScannerSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TrayScannerComponent, ComponentGetState>(OnTrayScannerGetState);
SubscribeLocalEvent<TrayScannerComponent, ComponentHandleState>(OnTrayScannerHandleState);
SubscribeLocalEvent<TrayScannerComponent, ActivateInWorldEvent>(OnTrayScannerActivate);
}
private void OnTrayScannerActivate(EntityUid uid, TrayScannerComponent scanner, ActivateInWorldEvent args)
{
ActivateTray(uid, scanner);
}
private void ActivateTray(EntityUid uid, TrayScannerComponent? scanner = null)
{
if (!Resolve(uid, ref scanner))
return;
ToggleTrayScanner(uid, !scanner.Toggled, scanner);
if (EntityManager.TryGetComponent<AppearanceComponent>(uid, out var appearance))
{
appearance.SetData(TrayScannerVisual.Visual, scanner.Toggled == true ? TrayScannerVisual.On : TrayScannerVisual.Off);
}
}
public virtual void ToggleTrayScanner(EntityUid uid, bool state, TrayScannerComponent? scanner = null)
{
if (!Resolve(uid, ref scanner))
return;
scanner.Toggled = state;
scanner.Dirty();
}
private void OnTrayScannerGetState(EntityUid uid, TrayScannerComponent scanner, ref ComponentGetState args)
{
args.State = new TrayScannerState(scanner.Toggled);
}
private void OnTrayScannerHandleState(EntityUid uid, TrayScannerComponent scanner, ref ComponentHandleState args)
{
if (args.Current is not TrayScannerState state)
return;
ToggleTrayScanner(uid, state.Toggled, scanner);
}
public virtual void OnSubfloorAnchored(EntityUid uid, SubFloorHideComponent? hideComp = null, TransformComponent? xform = null)
{
}
}
[Serializable, NetSerializable]
public enum TrayScannerVisual : sbyte
{
Visual,
On,
Off
}

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@@ -5,49 +5,26 @@ namespace Content.Shared.SubFloor
{
/// <summary>
/// Simple component that automatically hides the sibling
/// <see cref="ISpriteComponent" /> when the tile it's on is not a sub floor
/// <see cref="SpriteComponent" /> when the tile it's on is not a sub floor
/// (plating).
/// </summary>
/// <seealso cref="P:Content.Shared.Maps.ContentTileDefinition.IsSubFloor" />
[NetworkedComponent]
[RegisterComponent]
[Friend(typeof(SubFloorHideSystem))]
[Friend(typeof(SharedSubFloorHideSystem))]
public sealed class SubFloorHideComponent : Component
{
/// <summary>
/// Whether the entity will be hid when not in subfloor.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("enabled")]
public bool Enabled { get; set; } = true;
/// <summary>
/// Whether the entity's current position has a "Floor-type" tile above its current position.
/// </summary>
[ViewVariables]
public bool IsUnderCover { get; set; } = false;
/*
* An un-anchored hiding entity would require listening to on-move events in case it moves into a sub-floor
* tile. Also T-Ray scanner headaches.
/// <summary>
/// This entity needs to be anchored to be hid when not in subfloor.
/// When revealed using some scanning tool, what transparency should be used to draw this item?
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("requireAnchored")]
public bool RequireAnchored { get; set; } = true;
*/
public override ComponentState GetComponentState()
{
return new SubFloorHideComponentState(Enabled);
}
/// <summary>
/// Whether or not this entity is supposed
/// to be visible.
/// </summary>
[ViewVariables]
public bool Visible { get; set; }
[DataField("scannerTransparency")]
public float ScannerTransparency = 0.8f;
/// <summary>
/// The entities this subfloor is revealed by.
@@ -55,15 +32,4 @@ namespace Content.Shared.SubFloor
[ViewVariables]
public HashSet<EntityUid> RevealedBy { get; set; } = new();
}
[Serializable, NetSerializable]
public sealed class SubFloorHideComponentState : ComponentState
{
public bool Enabled { get; }
public SubFloorHideComponentState(bool enabled)
{
Enabled = enabled;
}
}
}

View File

@@ -1,31 +1,33 @@
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.SubFloor;
[RegisterComponent]
[NetworkedComponent]
public class TrayScannerComponent : Component
public sealed class TrayScannerComponent : Component
{
/// <summary>
/// Whether the scanner is currently on.
/// </summary>
[ViewVariables]
public bool Toggled { get; set; }
public bool Enabled { get; set; }
// this should always be rounded
/// <summary>
/// Last position of the scanner. Rounded to integers to avoid excessive entity lookups when moving.
/// </summary>
[ViewVariables]
public Vector2 LastLocation { get; set; }
public Vector2i? LastLocation { get; set; }
// range of the scanner itself
/// <summary>
/// Radius in which the scanner will reveal entities. Centered on the <see cref="LastLocation"/>.
/// </summary>
[DataField("range")]
public float Range { get; set; } = 2f;
public float Range { get; set; } = 2.5f;
// exclude entities that are not the set
// of entities in range & entities already revealed
/// <summary>
/// The sub-floor entities that this scanner is currently revealing.
/// </summary>
[ViewVariables]
public HashSet<EntityUid> RevealedSubfloors = new();
}
@@ -33,10 +35,10 @@ public class TrayScannerComponent : Component
[Serializable, NetSerializable]
public sealed class TrayScannerState : ComponentState
{
public bool Toggled { get; }
public bool Enabled;
public TrayScannerState(bool toggle)
public TrayScannerState(bool enabled)
{
Toggled = toggle;
Enabled = enabled;
}
}

View File

@@ -1,48 +1,88 @@
using System.Linq;
using Content.Shared.SubFloor;
using Content.Shared.Interaction;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using System.Linq;
namespace Content.Client.SubFloor;
namespace Content.Shared.SubFloor;
public sealed class TrayScannerSystem : SharedTrayScannerSystem
public sealed class TrayScannerSystem : EntitySystem
{
[Dependency] private IMapManager _mapManager = default!;
[Dependency] private SubFloorHideSystem _subfloorSystem = default!;
[Dependency] private IGameTiming _gameTiming = default!;
[Dependency] private SharedSubFloorHideSystem _subfloorSystem = default!;
[Dependency] private SharedContainerSystem _containerSystem = default!;
private HashSet<EntityUid> _activeScanners = new();
private RemQueue<EntityUid> _invalidScanners = new();
public override void Initialize()
{
base.Initialize();
UpdatesOutsidePrediction = true;
SubscribeLocalEvent<TrayScannerComponent, ComponentShutdown>(OnComponentShutdown);
SubscribeLocalEvent<TrayScannerComponent, ComponentGetState>(OnTrayScannerGetState);
SubscribeLocalEvent<TrayScannerComponent, ComponentHandleState>(OnTrayScannerHandleState);
SubscribeLocalEvent<TrayScannerComponent, ActivateInWorldEvent>(OnTrayScannerActivate);
}
public void OnComponentShutdown(EntityUid uid, TrayScannerComponent scanner, ComponentShutdown args)
private void OnTrayScannerActivate(EntityUid uid, TrayScannerComponent scanner, ActivateInWorldEvent args)
{
_subfloorSystem.SetEntitiesRevealed(scanner.RevealedSubfloors, uid, false, _visualizerKeys);
_invalidScanners.Add(uid);
SetScannerEnabled(uid, !scanner.Enabled, scanner);
}
public override void ToggleTrayScanner(EntityUid uid, bool toggle, TrayScannerComponent? scanner = null)
private void SetScannerEnabled(EntityUid uid, bool enabled, TrayScannerComponent? scanner = null)
{
if (!Resolve(uid, ref scanner))
return;
scanner.Toggled = toggle;
UpdateTrayScanner(uid, scanner);
scanner.Enabled = enabled;
scanner.Dirty();
if (toggle) _activeScanners.Add(uid);
if (scanner.Enabled)
_activeScanners.Add(uid);
// We don't remove from _activeScanners on disabled, because the update function will handle that, as well as
// managing the revealed subfloor entities
if (EntityManager.TryGetComponent<AppearanceComponent>(uid, out var appearance))
{
appearance.SetData(TrayScannerVisual.Visual, scanner.Enabled == true ? TrayScannerVisual.On : TrayScannerVisual.Off);
}
}
private HashSet<EntityUid> _activeScanners = new();
private RemQueue<EntityUid> _invalidScanners = new();
private void OnTrayScannerGetState(EntityUid uid, TrayScannerComponent scanner, ref ComponentGetState args)
{
args.State = new TrayScannerState(scanner.Enabled);
}
private void OnTrayScannerHandleState(EntityUid uid, TrayScannerComponent scanner, ref ComponentHandleState args)
{
if (args.Current is not TrayScannerState state)
return;
SetScannerEnabled(uid, scanner.Enabled, scanner);
// This is hacky and somewhat inefficient for the client. But when resetting predicted entities we have to unset
// last position. This is because appearance data gets reset, but if the position isn't reset the scanner won't
// re-reveal entities leading to odd visuals.
scanner.LastLocation = null;
}
public void OnComponentShutdown(EntityUid uid, TrayScannerComponent scanner, ComponentShutdown args)
{
_subfloorSystem.SetEntitiesRevealed(scanner.RevealedSubfloors, uid, false);
_activeScanners.Remove(uid);
}
public override void Update(float frameTime)
{
if (!_gameTiming.IsFirstTimePredicted)
return;
if (!_activeScanners.Any()) return;
foreach (var scanner in _activeScanners)
@@ -58,13 +98,13 @@ public sealed class TrayScannerSystem : SharedTrayScannerSystem
foreach (var invalidScanner in _invalidScanners)
_activeScanners.Remove(invalidScanner);
if (_invalidScanners.List != null) _invalidScanners.List.Clear();
_invalidScanners.List?.Clear();
}
/// <summary>
/// When a subfloor entity gets anchored (which includes spawning & coming into PVS range), Check for nearby scanners.
/// </summary>
public override void OnSubfloorAnchored(EntityUid uid, SubFloorHideComponent? hideComp = null, TransformComponent? xform = null)
public void OnSubfloorAnchored(EntityUid uid, SubFloorHideComponent? hideComp = null, TransformComponent? xform = null)
{
if (!Resolve(uid, ref hideComp, ref xform))
return;
@@ -92,67 +132,62 @@ public sealed class TrayScannerSystem : SharedTrayScannerSystem
/// <returns>true if the update was successful, false otherwise</returns>
private bool UpdateTrayScanner(EntityUid uid, TrayScannerComponent? scanner = null, TransformComponent? transform = null)
{
// whoops?
if (!Resolve(uid, ref scanner, ref transform))
{
return false;
}
// if the scanner was toggled off recently,
// set all the known subfloor to invisible,
// and return false so it's removed from
// the active scanner list
if (!scanner.Toggled || transform.MapID == MapId.Nullspace)
if (!scanner.Enabled || transform.MapID == MapId.Nullspace)
{
_subfloorSystem.SetEntitiesRevealed(scanner.RevealedSubfloors, uid, false, _visualizerKeys);
scanner.LastLocation = Vector2.Zero;
_subfloorSystem.SetEntitiesRevealed(scanner.RevealedSubfloors, uid, false);
scanner.LastLocation = null;
scanner.RevealedSubfloors.Clear();
return false;
}
// get the rounded position so that small movements don't cause this to
// update every time
Vector2 flooredPos;
var pos = transform.LocalPosition;
// zero vector implies container
//
// this means we should get the entity transform's parent
if (transform.LocalPosition == Vector2.Zero
if (pos == Vector2.Zero
&& transform.Parent != null
&& _containerSystem.ContainsEntity(transform.ParentUid, uid))
{
flooredPos = transform.Parent.LocalPosition.Rounded();
pos = transform.Parent.LocalPosition;
// if this is also zero, we can check one more time
//
// could recurse through fully but i think that's useless,
// just attempt to check through the gp's transform and if
// that doesn't work, just don't bother any further
if (flooredPos == Vector2.Zero)
if (pos == Vector2.Zero)
{
var gpTransform = transform.Parent.Parent;
if (gpTransform != null
&& _containerSystem.ContainsEntity(gpTransform.Owner, transform.ParentUid))
{
flooredPos = gpTransform.LocalPosition.Rounded();
pos = gpTransform.LocalPosition;
}
}
}
else
{
flooredPos = transform.LocalPosition.Rounded();
}
// is the position still logically zero? just clear,
// but we need to keep it as 'true' since this t-ray
// is still technically on
if (flooredPos == Vector2.Zero)
if (pos == Vector2.Zero)
{
_subfloorSystem.SetEntitiesRevealed(scanner.RevealedSubfloors, uid, false, _visualizerKeys);
_subfloorSystem.SetEntitiesRevealed(scanner.RevealedSubfloors, uid, false);
scanner.RevealedSubfloors.Clear();
return true;
}
// get the rounded position so that small movements don't cause this to
// update every time
var flooredPos = (Vector2i) pos;
// MAYBE redo this. Currently different players can see different entities
//
// Here we avoid the entity lookup & return early if the scanner's position hasn't appreciably changed. However,
@@ -161,7 +196,7 @@ public sealed class TrayScannerSystem : SharedTrayScannerSystem
// same scanner. The correct fix for this is probably just to network the revealed entity set.... But I CBF
// doing that right now....
if (flooredPos == scanner.LastLocation
|| (float.IsNaN(flooredPos.X) && float.IsNaN(flooredPos.Y)))
|| float.IsNaN(flooredPos.X) && float.IsNaN(flooredPos.Y))
return true;
scanner.LastLocation = flooredPos;
@@ -186,7 +221,7 @@ public sealed class TrayScannerSystem : SharedTrayScannerSystem
nearby.Add(entity);
if (scanner.RevealedSubfloors.Add(entity))
_subfloorSystem.SetEntityRevealed(entity, uid, true, hideComp, _visualizerKeys);
_subfloorSystem.SetEntityRevealed(entity, uid, true, hideComp);
}
}
@@ -197,14 +232,16 @@ public sealed class TrayScannerSystem : SharedTrayScannerSystem
scanner.RevealedSubfloors.ExceptWith(missing);
// and hide them
_subfloorSystem.SetEntitiesRevealed(missing, uid, false, _visualizerKeys);
_subfloorSystem.SetEntitiesRevealed(missing, uid, false);
return true;
}
private static IEnumerable<object> _visualizerKeys = new List<object>
{
SubFloorVisuals.SubFloor,
TrayScannerTransparency.Key
};
}
[Serializable, NetSerializable]
public enum TrayScannerVisual : sbyte
{
Visual,
On,
Off
}

View File

@@ -33,11 +33,9 @@
state: pipeStraight
map: [ "enum.PipeColorVisualizer+Layers.Pipe" ]
- state: pumpPressure
map: [ "enum.SubFloorShowLayerVisualizer+Layers.FirstLayer", "enum.PressurePumpVisualizer+Layers.Enabled" ]
map: [ "enum.SubfloorLayers.FirstLayer", "enum.PressurePumpVisualizer+Layers.Enabled" ]
- type: Appearance
visuals:
- type: SubFloorShowLayerVisualizer
- type: PipeConnectorVisualizer
- type: PipeColorVisualizer
- type: PressurePumpVisualizer
disabledState: pumpPressure
@@ -64,11 +62,9 @@
state: pipeStraight
map: [ "enum.PipeColorVisualizer+Layers.Pipe" ]
- state: pumpVolume
map: [ "enum.SubFloorShowLayerVisualizer+Layers.FirstLayer" ]
map: [ "enum.SubfloorLayers.FirstLayer" ]
- type: Appearance
visuals:
- type: SubFloorShowLayerVisualizer
- type: PipeConnectorVisualizer
- type: PipeColorVisualizer
- type: GasVolumePump
- type: UserInterface
@@ -92,11 +88,9 @@
state: pipeStraight
map: [ "enum.PipeColorVisualizer+Layers.Pipe" ]
- state: pumpPassiveGate
map: [ "enum.SubFloorShowLayerVisualizer+Layers.FirstLayer" ]
map: [ "enum.SubfloorLayers.FirstLayer" ]
- type: Appearance
visuals:
- type: SubFloorShowLayerVisualizer
- type: PipeConnectorVisualizer
- type: PipeColorVisualizer
- type: GasPassiveGate
@@ -117,11 +111,9 @@
state: pipeStraight
map: [ "enum.PipeColorVisualizer+Layers.Pipe" ]
- state: pumpManualValve
map: [ "enum.SubFloorShowLayerVisualizer+Layers.FirstLayer", "enum.GasValveVisualizer+Layers.Enabled" ]
map: [ "enum.SubfloorLayers.FirstLayer", "enum.GasValveVisualizer+Layers.Enabled" ]
- type: Appearance
visuals:
- type: SubFloorShowLayerVisualizer
- type: PipeConnectorVisualizer
- type: PipeColorVisualizer
- type: GasValveVisualizer
disabledState: pumpManualValve
@@ -156,11 +148,9 @@
state: pipeHalf
map: [ "enum.PipeColorVisualizer+Layers.Pipe" ]
- state: gasCanisterPort
map: [ "enum.SubFloorShowLayerVisualizer+Layers.FirstLayer" ]
map: [ "enum.SubfloorLayers.FirstLayer" ]
- type: Appearance
visuals:
- type: SubFloorShowLayerVisualizer
- type: PipeConnectorVisualizer
- type: PipeColorVisualizer
- type: GasPort
- type: NodeContainer
@@ -187,11 +177,9 @@
state: pipeStraight
map: [ "enum.PipeColorVisualizer+Layers.Pipe" ]
- state: vent_off
map: [ "enum.VentVisualLayers.Vent", "enum.SubFloorShowLayerVisualizer+Layers.FirstLayer" ]
map: [ "enum.VentVisualLayers.Vent", "enum.SubfloorLayers.FirstLayer" ]
- type: Appearance
visuals:
- type: SubFloorShowLayerVisualizer
- type: PipeConnectorVisualizer
- type: PipeColorVisualizer
- type: VentPumpVisualizer
- type: GasVentPump

View File

@@ -40,6 +40,7 @@
damageContainer: Inorganic
damageModifierSet: Metallic
- type: SubFloorHide
- type: PipeAppearance
- type: Anchorable
- type: Rotatable
- type: Pullable
@@ -57,9 +58,7 @@
netsync: false
- type: Appearance
visuals:
- type: PipeConnectorVisualizer
- type: PipeColorVisualizer
- type: TrayScannerSubFloorVisualizer
- type: NodeContainer
- type: AtmosUnsafeUnanchor
- type: AtmosPipeColor

View File

@@ -39,11 +39,9 @@
rotation: -90 # fuck you!!! who cares
map: [ "enum.PipeColorVisualizer+Layers.Pipe" ]
- state: gasFilter
map: [ "enum.SubFloorShowLayerVisualizer+Layers.FirstLayer", "enum.GasFilterVisualizer+Layers.Enabled" ]
map: [ "enum.SubfloorLayers.FirstLayer", "enum.GasFilterVisualizer+Layers.Enabled" ]
- type: Appearance
visuals:
- type: SubFloorShowLayerVisualizer
- type: PipeConnectorVisualizer
- type: PipeColorVisualizer
- type: GasFilterVisualizer
disabledState: gasFilter
@@ -73,13 +71,11 @@
rotation: -90
map: [ "enum.PipeColorVisualizer+Layers.Pipe" ]
- state: gasFilterF
map: [ "enum.SubFloorShowLayerVisualizer+Layers.FirstLayer", "enum.GasFilterVisualizer+Layers.Enabled" ]
map: [ "enum.SubfloorLayers.FirstLayer", "enum.GasFilterVisualizer+Layers.Enabled" ]
- type: Flippable
mirrorEntity: GasFilter
- type: Appearance
visuals:
- type: SubFloorShowLayerVisualizer
- type: PipeConnectorVisualizer
- type: PipeColorVisualizer
- type: GasFilterVisualizer
disabledState: gasFilterF
@@ -116,11 +112,9 @@
rotation: -90
map: [ "enum.PipeColorVisualizer+Layers.Pipe" ]
- state: gasMixer
map: [ "enum.SubFloorShowLayerVisualizer+Layers.FirstLayer", "enum.GasFilterVisualizer+Layers.Enabled" ]
map: [ "enum.SubfloorLayers.FirstLayer", "enum.GasFilterVisualizer+Layers.Enabled" ]
- type: Appearance
visuals:
- type: SubFloorShowLayerVisualizer
- type: PipeConnectorVisualizer
- type: PipeColorVisualizer
- type: GasFilterVisualizer
disabledState: gasMixer
@@ -152,11 +146,9 @@
rotation: -90
map: [ "enum.PipeColorVisualizer+Layers.Pipe" ]
- state: gasMixerF
map: [ "enum.SubFloorShowLayerVisualizer+Layers.FirstLayer", "enum.GasFilterVisualizer+Layers.Enabled" ]
map: [ "enum.SubfloorLayers.FirstLayer", "enum.GasFilterVisualizer+Layers.Enabled" ]
- type: Appearance
visuals:
- type: SubFloorShowLayerVisualizer
- type: PipeConnectorVisualizer
- type: PipeColorVisualizer
- type: GasFilterVisualizer
disabledState: gasMixerF

View File

@@ -39,11 +39,9 @@
state: pipeHalf
map: [ "enum.PipeColorVisualizer+Layers.Pipe" ]
- state: vent_off
map: [ "enum.VentVisualLayers.Vent", "enum.SubFloorShowLayerVisualizer+Layers.FirstLayer" ]
map: [ "enum.VentVisualLayers.Vent", "enum.SubfloorLayers.FirstLayer" ]
- type: Appearance
visuals:
- type: SubFloorShowLayerVisualizer
- type: PipeConnectorVisualizer
- type: PipeColorVisualizer
- type: VentPumpVisualizer
- type: GasVentPump
@@ -66,11 +64,9 @@
state: pipeHalf
map: [ "enum.PipeColorVisualizer+Layers.Pipe" ]
- state: vent_off
map: [ "enum.SubFloorShowLayerVisualizer+Layers.FirstLayer" ]
map: [ "enum.SubfloorLayers.FirstLayer" ]
- type: Appearance
visuals:
- type: SubFloorShowLayerVisualizer
- type: PipeConnectorVisualizer
- type: PipeColorVisualizer
- type: GasPassiveVent
@@ -100,11 +96,9 @@
state: pipeHalf
map: [ "enum.PipeColorVisualizer+Layers.Pipe" ]
- state: scrub_off
map: [ "enum.ScrubberVisualLayers.Scrubber", "enum.SubFloorShowLayerVisualizer+Layers.FirstLayer" ]
map: [ "enum.ScrubberVisualLayers.Scrubber", "enum.SubfloorLayers.FirstLayer" ]
- type: Appearance
visuals:
- type: SubFloorShowLayerVisualizer
- type: PipeConnectorVisualizer
- type: PipeColorVisualizer
- type: ScrubberVisualizer
- type: AtmosDevice
@@ -126,11 +120,9 @@
layers:
- state: pipeHalf
sprite: Structures/Piping/Atmospherics/pipe.rsi
map: [ "enum.PipeColorVisualizer+Layers.Pipe", "enum.SubFloorShowLayerVisualizer+Layers.FirstLayer" ]
map: [ "enum.PipeColorVisualizer+Layers.Pipe", "enum.SubfloorLayers.FirstLayer" ]
- type: Appearance
visuals:
- type: SubFloorShowLayerVisualizer
- type: PipeConnectorVisualizer
- type: PipeColorVisualizer
- type: GasOutletInjector
@@ -149,7 +141,6 @@
noRot: true
- type: Appearance
visuals:
- type: PipeConnectorVisualizer
- type: PipeColorVisualizer
- type: Rotatable
- type: GasThermoMachine
@@ -177,7 +168,6 @@
map: [ "enum.PipeColorVisualizer+Layers.Pipe" ]
- type: Appearance
visuals:
- type: PipeConnectorVisualizer
- type: PipeColorVisualizer
- type: ThermoMachineVisualizer
disabledState: freezer_off
@@ -201,7 +191,6 @@
map: [ "enum.PipeColorVisualizer+Layers.Pipe" ]
- type: Appearance
visuals:
- type: PipeConnectorVisualizer
- type: PipeColorVisualizer
- type: ThermoMachineVisualizer
disabledState: heater_off

View File

@@ -60,10 +60,6 @@
drawdepth: ThickPipe
sprite: Structures/Piping/disposal.rsi
state: pipe-b
- type: Appearance
visuals:
- type: TrayScannerSubFloorVisualizer
- type: SubFloorShowLayerVisualizer
- type: Physics
- type: Fixtures
fixtures:
@@ -88,8 +84,6 @@
- type: DisposalTransit
- type: Appearance
visuals:
- type: TrayScannerSubFloorVisualizer
- type: SubFloorShowLayerVisualizer
- type: DisposalVisualizer
state_free: conpipe-s
state_anchored: pipe-s
@@ -117,8 +111,6 @@
- type: DisposalTagger
- type: Appearance
visuals:
- type: TrayScannerSubFloorVisualizer
- type: SubFloorShowLayerVisualizer
- type: DisposalVisualizer
state_free: conpipe-tagger
state_anchored: pipe-tagger
@@ -150,8 +142,6 @@
- type: DisposalEntry
- type: Appearance
visuals:
- type: TrayScannerSubFloorVisualizer
- type: SubFloorShowLayerVisualizer
- type: DisposalVisualizer
state_free: conpipe-t
state_anchored: pipe-t
@@ -183,8 +173,6 @@
- 180
- type: Appearance
visuals:
- type: TrayScannerSubFloorVisualizer
- type: SubFloorShowLayerVisualizer
- type: DisposalVisualizer
state_free: conpipe-j1s
state_anchored: pipe-j1s
@@ -221,8 +209,6 @@
- 180
- type: Appearance
visuals:
- type: TrayScannerSubFloorVisualizer
- type: SubFloorShowLayerVisualizer
- type: DisposalVisualizer
state_free: conpipe-j2s
state_anchored: pipe-j2s
@@ -253,8 +239,6 @@
- 180
- type: Appearance
visuals:
- type: TrayScannerSubFloorVisualizer
- type: SubFloorShowLayerVisualizer
- type: DisposalVisualizer
state_free: conpipe-j1
state_anchored: pipe-j1
@@ -287,8 +271,6 @@
- 180
- type: Appearance
visuals:
- type: TrayScannerSubFloorVisualizer
- type: SubFloorShowLayerVisualizer
- type: DisposalVisualizer
state_free: conpipe-j2
state_anchored: pipe-j2
@@ -319,8 +301,6 @@
- -90
- type: Appearance
visuals:
- type: TrayScannerSubFloorVisualizer
- type: SubFloorShowLayerVisualizer
- type: DisposalVisualizer
state_free: conpipe-y
state_anchored: pipe-y
@@ -348,8 +328,6 @@
- type: DisposalBend
- type: Appearance
visuals:
- type: TrayScannerSubFloorVisualizer
- type: SubFloorShowLayerVisualizer
- type: DisposalVisualizer
state_free: conpipe-c
state_anchored: pipe-c

View File

@@ -84,7 +84,6 @@
acts: [ "Destruction" ]
- type: Appearance
visuals:
- type: TrayScannerSubFloorVisualizer
- type: CableVisualizer
base: hvcable_
@@ -131,7 +130,6 @@
acts: [ "Destruction" ]
- type: Appearance
visuals:
- type: TrayScannerSubFloorVisualizer
- type: CableVisualizer
base: mvcable_
@@ -181,6 +179,5 @@
acts: [ "Destruction" ]
- type: Appearance
visuals:
- type: TrayScannerSubFloorVisualizer
- type: CableVisualizer
base: lvcable_