Move pipe visualizers to systems. (#6565)
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@@ -1,31 +1,33 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.SubFloor;
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[RegisterComponent]
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[NetworkedComponent]
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public class TrayScannerComponent : Component
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public sealed class TrayScannerComponent : Component
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{
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/// <summary>
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/// Whether the scanner is currently on.
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/// </summary>
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[ViewVariables]
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public bool Toggled { get; set; }
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public bool Enabled { get; set; }
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// this should always be rounded
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/// <summary>
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/// Last position of the scanner. Rounded to integers to avoid excessive entity lookups when moving.
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/// </summary>
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[ViewVariables]
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public Vector2 LastLocation { get; set; }
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public Vector2i? LastLocation { get; set; }
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// range of the scanner itself
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/// <summary>
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/// Radius in which the scanner will reveal entities. Centered on the <see cref="LastLocation"/>.
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/// </summary>
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[DataField("range")]
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public float Range { get; set; } = 2f;
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public float Range { get; set; } = 2.5f;
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// exclude entities that are not the set
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// of entities in range & entities already revealed
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/// <summary>
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/// The sub-floor entities that this scanner is currently revealing.
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/// </summary>
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[ViewVariables]
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public HashSet<EntityUid> RevealedSubfloors = new();
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}
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@@ -33,10 +35,10 @@ public class TrayScannerComponent : Component
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[Serializable, NetSerializable]
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public sealed class TrayScannerState : ComponentState
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{
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public bool Toggled { get; }
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public bool Enabled;
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public TrayScannerState(bool toggle)
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public TrayScannerState(bool enabled)
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{
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Toggled = toggle;
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Enabled = enabled;
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}
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}
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