Move pipe visualizers to systems. (#6565)

This commit is contained in:
Leon Friedrich
2022-02-14 16:20:35 +13:00
committed by GitHub
parent 60524f890f
commit ac23899a39
23 changed files with 340 additions and 568 deletions

View File

@@ -1,14 +1,11 @@
using Content.Shared.Atmos.Piping;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Client.Atmos.Visualizers
{
[UsedImplicitly]
public class PipeColorVisualizer : AppearanceVisualizer
public sealed class PipeColorVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
@@ -19,7 +16,9 @@ namespace Content.Client.Atmos.Visualizers
if (component.TryGetData(PipeColorVisuals.Color, out Color color))
{
sprite.LayerSetColor(Layers.Pipe, color);
// T-ray scanner / sub floor runs after this visualizer. Lets not bulldoze transparency.
var layer = sprite[Layers.Pipe];
layer.Color = color.WithAlpha(layer.Color.A);
}
}