Fixes NPCs that lack a UseDelay component failing to interact with objects (#23638)
fixes NPCs failing to interact with objects
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@@ -18,8 +18,7 @@ public sealed partial class InteractWithOperator : HTNOperator
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{
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{
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var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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if (!_entManager.TryGetComponent<UseDelayComponent>(owner, out var useDelay) ||
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if (_entManager.TryGetComponent<UseDelayComponent>(owner, out var useDelay) && _entManager.System<UseDelaySystem>().IsDelayed((owner, useDelay)) ||
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_entManager.System<UseDelaySystem>().IsDelayed((owner, useDelay)) ||
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!blackboard.TryGetValue<EntityUid>(TargetKey, out var moveTarget, _entManager) ||
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!blackboard.TryGetValue<EntityUid>(TargetKey, out var moveTarget, _entManager) ||
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!_entManager.TryGetComponent<TransformComponent>(moveTarget, out var targetXform))
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!_entManager.TryGetComponent<TransformComponent>(moveTarget, out var targetXform))
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{
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{
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