AutomaticAtmosSystem uses MassDataChangedEvent, clarifies TileMassMultiplier (#37548)
* Initial commit, no tile changes, just mass * Rename TileMassMultiplier to TileDensityMultiplier
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@@ -75,7 +75,7 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
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private EntityQuery<PhysicsComponent> _physicsQuery;
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private EntityQuery<TransformComponent> _xformQuery;
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public const float TileMassMultiplier = 0.5f;
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public const float TileDensityMultiplier = 0.5f;
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public override void Initialize()
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{
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@@ -111,7 +111,7 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
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{
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foreach (var fixture in args.NewFixtures)
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{
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_physics.SetDensity(uid, fixture.Key, fixture.Value, TileMassMultiplier, false, manager);
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_physics.SetDensity(uid, fixture.Key, fixture.Value, TileDensityMultiplier, false, manager);
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_fixtures.SetRestitution(uid, fixture.Key, fixture.Value, 0.1f, false, manager);
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}
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}
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