Make held entity nullable (#5923)
This commit is contained in:
@@ -86,7 +86,7 @@ namespace Content.Client.Hands
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private void UpdateGui()
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{
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HandsContainer.DisposeAllChildren();
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var entManager = IoCManager.Resolve<IEntityManager>();
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foreach (var hand in _hands)
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{
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var newButton = MakeHandButton(hand.HandLocation);
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@@ -97,17 +97,17 @@ namespace Content.Client.Hands
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newButton.OnPressed += args => OnHandPressed(args, handName);
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newButton.OnStoragePressed += _ => OnStoragePressed(handName);
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_itemSlotManager.SetItemSlot(newButton, hand.HeldItem);
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_itemSlotManager.SetItemSlot(newButton, hand.HeldItem ?? EntityUid.Invalid);
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// Show blocked overlay if hand is blocked.
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newButton.Blocked.Visible =
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hand.HeldItem != null && IoCManager.Resolve<IEntityManager>().HasComponent<HandVirtualItemComponent>(hand.HeldItem);
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hand.HeldItem != null && entManager.HasComponent<HandVirtualItemComponent>(hand.HeldItem.Value);
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}
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if (TryGetActiveHand(out var activeHand))
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{
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activeHand.HandButton.SetActiveHand(true);
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StatusPanel.Update(activeHand.HeldItem);
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StatusPanel.Update(activeHand.HeldItem ?? EntityUid.Invalid);
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}
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}
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@@ -119,7 +119,7 @@ namespace Content.Client.Hands
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}
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else if (TryGetHand(handName, out var hand))
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{
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_itemSlotManager.OnButtonPressed(args, hand.HeldItem);
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_itemSlotManager.OnButtonPressed(args, hand.HeldItem ?? EntityUid.Invalid);
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}
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}
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@@ -156,7 +156,7 @@ namespace Content.Client.Hands
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foreach (var hand in _hands)
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{
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_itemSlotManager.UpdateCooldown(hand.HandButton, hand.HeldItem);
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_itemSlotManager.UpdateCooldown(hand.HandButton, hand.HeldItem ?? EntityUid.Invalid);
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}
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}
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@@ -250,7 +250,7 @@ namespace Content.Client.Hands
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/// The item being held in this hand.
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/// </summary>
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[ViewVariables]
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public EntityUid HeldItem { get; }
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public EntityUid? HeldItem { get; }
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/// <summary>
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/// The button in the gui associated with this hand. Assumed to be set by gui shortly after being received from the client HandsComponent.
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@@ -258,7 +258,7 @@ namespace Content.Client.Hands
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[ViewVariables]
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public HandButton HandButton { get; set; } = default!;
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public GuiHand(string name, HandLocation handLocation, EntityUid heldItem)
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public GuiHand(string name, HandLocation handLocation, EntityUid? heldItem)
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{
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Name = name;
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HandLocation = handLocation;
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@@ -1,4 +1,4 @@
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using Content.Shared.CCVar;
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using Content.Shared.CCVar;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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@@ -46,7 +46,7 @@ namespace Content.Client.Hands
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var sys = EntitySystem.Get<HandsSystem>();
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var handEntity = sys.GetActiveHandEntity();
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if (handEntity == default || !_cfg.GetCVar(CCVars.HudHeldItemShow) || !IoCManager.Resolve<IEntityManager>().HasComponent<ISpriteComponent>(handEntity))
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if (handEntity == null || !_cfg.GetCVar(CCVars.HudHeldItemShow) || !IoCManager.Resolve<IEntityManager>().HasComponent<ISpriteComponent>(handEntity))
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return;
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var screen = args.ScreenHandle;
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@@ -56,7 +56,7 @@ namespace Content.Client.Hands
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screen.RenderInRenderTarget(_renderBackbuffer, () =>
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{
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screen.DrawEntity(handEntity, halfSize, new Vector2(1f, 1f) * uiScale, Direction.South);
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screen.DrawEntity(handEntity.Value, halfSize, new Vector2(1f, 1f) * uiScale, Direction.South);
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}, Color.Transparent);
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var offset = _cfg.GetCVar(CCVars.HudHeldItemOffset);
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@@ -77,10 +77,10 @@ namespace Content.Client.Hands
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return new HandsGuiState(states, hands.ActiveHand);
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}
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public EntityUid GetActiveHandEntity()
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public EntityUid? GetActiveHandEntity()
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{
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if (GetPlayerHandsComponent() is not { ActiveHand: { } active } hands)
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return default;
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return null;
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return hands.GetHand(active).HeldEntity;
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}
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@@ -106,7 +106,7 @@ namespace Content.Client.Hands
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var pressedEntity = pressedHand.HeldEntity;
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var activeEntity = activeHand.HeldEntity;
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if (pressedHand == activeHand && activeEntity != default)
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if (pressedHand == activeHand && activeEntity != null)
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{
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// use item in hand
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// it will always be attack_self() in my heart.
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@@ -114,14 +114,14 @@ namespace Content.Client.Hands
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return;
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}
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if (pressedHand != activeHand && pressedEntity == default)
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if (pressedHand != activeHand && pressedEntity == null)
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{
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// change active hand
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RaiseNetworkEvent(new RequestSetHandEvent(handName));
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return;
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}
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if (pressedHand != activeHand && pressedEntity != default && activeEntity != default)
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if (pressedHand != activeHand && pressedEntity != null && activeEntity != null)
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{
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// use active item on held item
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RaiseNetworkEvent(new ClientInteractUsingInHandMsg(pressedHand.Name));
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@@ -92,7 +92,7 @@ namespace Content.Server.Access.Systems
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// check held item?
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if (EntityManager.TryGetComponent(uid, out SharedHandsComponent? hands) &&
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hands.TryGetActiveHeldEntity(out var heldItem) &&
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TryGetIdCard(heldItem, out idCard))
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TryGetIdCard(heldItem.Value, out idCard))
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{
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return true;
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}
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@@ -1,4 +1,4 @@
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using Content.Server.Hands.Components;
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using Content.Server.Hands.Components;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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@@ -27,7 +27,7 @@ namespace Content.Server.Hands.Systems
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foreach (var handName in hands.ActivePriorityEnumerable())
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{
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var hand = hands.GetHand(handName);
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if (!hand.IsEmpty)
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if (hand.HeldEntity != null)
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continue;
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var pos = EntityManager.GetComponent<TransformComponent>(hands.Owner).Coordinates;
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@@ -87,13 +87,11 @@ namespace Content.Server.Hands.Systems
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foreach (var handName in hands.ActivePriorityEnumerable())
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{
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var hand = hands.GetHand(handName);
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if (hand.IsEmpty)
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if (!(hand.HeldEntity is { } heldEntity))
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continue;
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if (hand.HeldEntity == default)
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continue;
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if (EntityManager.TryGetComponent<HandVirtualItemComponent>(hand.HeldEntity, out var virt)
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if (EntityManager.TryGetComponent<HandVirtualItemComponent>(heldEntity, out var virt)
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&& virt.BlockingEntity == matching)
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{
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Delete(virt, user);
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@@ -68,7 +68,7 @@ namespace Content.Server.Hands.Systems
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return;
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// Cancel pull if all hands full.
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if (component.Hands.All(hand => !hand.IsEmpty))
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if (component.Hands.All(hand => hand.HeldEntity != null))
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args.Cancelled = true;
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}
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@@ -92,12 +92,12 @@ namespace Content.Server.Hands.Systems
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// and clear it.
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foreach (var hand in component.Hands)
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{
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if (hand.HeldEntity == default
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if (hand.HeldEntity == null
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|| !EntityManager.TryGetComponent(hand.HeldEntity, out HandVirtualItemComponent? virtualItem)
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|| virtualItem.BlockingEntity != args.Pulled.Owner)
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continue;
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EntityManager.DeleteEntity(hand.HeldEntity);
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EntityManager.DeleteEntity(hand.HeldEntity.Value);
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break;
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}
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}
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@@ -234,16 +234,16 @@ namespace Content.Server.Hands.Systems
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!_actionBlockerSystem.CanThrow(player))
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return false;
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if (EntityManager.TryGetComponent(throwEnt, out StackComponent? stack) && stack.Count > 1 && stack.ThrowIndividually)
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if (EntityManager.TryGetComponent(throwEnt.Value, out StackComponent? stack) && stack.Count > 1 && stack.ThrowIndividually)
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{
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var splitStack = _stackSystem.Split(throwEnt, 1, EntityManager.GetComponent<TransformComponent>(player).Coordinates, stack);
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var splitStack = _stackSystem.Split(throwEnt.Value, 1, EntityManager.GetComponent<TransformComponent>(player).Coordinates, stack);
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if (splitStack is not {Valid: true})
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return false;
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throwEnt = splitStack.Value;
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}
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else if (!hands.Drop(throwEnt))
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else if (!hands.Drop(throwEnt.Value))
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return false;
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var direction = coords.ToMapPos(EntityManager) - EntityManager.GetComponent<TransformComponent>(player).WorldPosition;
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@@ -253,7 +253,7 @@ namespace Content.Server.Hands.Systems
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direction = direction.Normalized * Math.Min(direction.Length, hands.ThrowRange);
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var throwStrength = hands.ThrowForceMultiplier;
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throwEnt.TryThrow(direction, throwStrength, player);
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throwEnt.Value.TryThrow(direction, throwStrength, player);
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return true;
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}
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.NodeContainer;
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@@ -48,7 +48,7 @@ namespace Content.Server.Power.EntitySystems
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var held = hand.HeldEntity;
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// Pulsing is hardcoded here because I don't think it needs to be more complex than that right now.
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// Update if I'm wrong.
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if ((held != null) && _toolSystem.HasQuality(held, "Pulsing"))
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if (held != null && _toolSystem.HasQuality(held.Value, "Pulsing"))
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{
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args.PushMarkup(GenerateCableMarkup(uid));
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// args.PushFancyUpdatingPowerGraphs(uid);
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@@ -71,7 +71,7 @@ namespace Content.Shared.Access.Systems
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if (EntityManager.TryGetComponent(uid, out SharedHandsComponent? hands))
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{
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if (hands.TryGetActiveHeldEntity(out var heldItem) &&
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FindAccessTagsItem(heldItem, out tags))
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FindAccessTagsItem(heldItem.Value, out tags))
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{
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return tags;
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}
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@@ -285,15 +285,16 @@ namespace Content.Shared.Containers.ItemSlots
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if (!hands.TryGetActiveHeldEntity(out var item))
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return false;
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var heldItem = item.Value;
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if (!CanInsert(uid, item, slot))
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if (!CanInsert(uid, item.Value, slot))
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return false;
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// hands.Drop(item) checks CanDrop action blocker
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if (!_actionBlockerSystem.CanInteract(user) && hands.Drop(item))
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if (!_actionBlockerSystem.CanInteract(user) && hands.Drop(heldItem))
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return false;
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Insert(uid, slot, item, user);
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Insert(uid, slot, heldItem, user);
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return true;
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}
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#endregion
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@@ -217,23 +217,23 @@ namespace Content.Shared.Hands.Components
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if (!TryGetActiveHand(out var hand))
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return false;
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return hand.HeldEntity != default;
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return hand.HeldEntity != null;
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}
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public bool TryGetHeldEntity(string handName, out EntityUid heldEntity)
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public bool TryGetHeldEntity(string handName,[NotNullWhen(true)] out EntityUid? heldEntity)
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{
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heldEntity = default;
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heldEntity = null;
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if (!TryGetHand(handName, out var hand))
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return false;
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heldEntity = hand.HeldEntity;
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return heldEntity != default;
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return hand.HeldEntity != null;
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}
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public bool TryGetActiveHeldEntity(out EntityUid heldEntity)
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public bool TryGetActiveHeldEntity([NotNullWhen(true)] out EntityUid? heldEntity)
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{
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heldEntity = GetActiveHand()?.HeldEntity ?? default;
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heldEntity = GetActiveHand()?.HeldEntity;
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return heldEntity != null;
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}
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@@ -251,8 +251,8 @@ namespace Content.Shared.Hands.Components
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{
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foreach (var hand in Hands)
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{
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if (hand.HeldEntity != default)
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yield return hand.HeldEntity;
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if (hand.HeldEntity.HasValue)
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yield return hand.HeldEntity.Value;
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}
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}
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@@ -265,7 +265,7 @@ namespace Content.Shared.Hands.Components
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int acc = 0;
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foreach (var hand in Hands)
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{
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if (hand.HeldEntity == default)
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if (hand.HeldEntity == null)
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acc += 1;
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}
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@@ -418,16 +418,8 @@ namespace Content.Shared.Hands.Components
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if (hand.HeldEntity == null)
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return false;
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var heldEntity = hand.HeldEntity;
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var handContainer = hand.Container;
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if (handContainer == null)
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return false;
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if (!handContainer.CanRemove(heldEntity))
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return false;
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return true;
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return hand.Container?.CanRemove(hand.HeldEntity.Value) ?? false;
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}
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/// <summary>
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@@ -446,11 +438,9 @@ namespace Content.Shared.Hands.Components
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/// </summary>
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private void RemoveHeldEntityFromHand(Hand hand)
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{
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if (hand.HeldEntity == null)
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if (hand.HeldEntity is not { } heldEntity)
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return;
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var heldEntity = hand.HeldEntity;
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var handContainer = hand.Container;
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if (handContainer == null)
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return;
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@@ -474,11 +464,9 @@ namespace Content.Shared.Hands.Components
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/// </summary>
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public void DropHeldEntity(Hand hand, EntityCoordinates targetDropLocation)
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{
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if (hand.IsEmpty)
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if (hand.HeldEntity is not { } heldEntity)
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return;
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var heldEntity = hand.HeldEntity;
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RemoveHeldEntityFromHand(hand);
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EntitySystem.Get<SharedInteractionSystem>().DroppedInteraction(Owner, heldEntity);
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@@ -537,11 +525,9 @@ namespace Content.Shared.Hands.Components
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private bool CanPutHeldEntityIntoContainer(Hand hand, IContainer targetContainer, bool checkActionBlocker)
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{
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if (hand.HeldEntity == null)
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if (hand.HeldEntity is not { } heldEntity)
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return false;
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var heldEntity = hand.HeldEntity;
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if (checkActionBlocker && !PlayerCanDrop())
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return false;
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@@ -556,11 +542,9 @@ namespace Content.Shared.Hands.Components
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/// </summary>
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private void PutHeldEntityIntoContainer(Hand hand, IContainer targetContainer)
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{
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if (hand.HeldEntity == null)
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if (hand.HeldEntity is not { } heldEntity)
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return;
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var heldEntity = hand.HeldEntity;
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RemoveHeldEntityFromHand(hand);
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if (!targetContainer.Insert(heldEntity))
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@@ -718,7 +702,7 @@ namespace Content.Shared.Hands.Components
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return;
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await EntitySystem.Get<SharedInteractionSystem>()
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.InteractUsing(Owner, activeHeldEntity, heldEntity, EntityCoordinates.Invalid);
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.InteractUsing(Owner, activeHeldEntity.Value, heldEntity.Value, EntityCoordinates.Invalid);
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}
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public void ActivateItem(bool altInteract = false)
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@@ -727,7 +711,7 @@ namespace Content.Shared.Hands.Components
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return;
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EntitySystem.Get<SharedInteractionSystem>()
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.TryUseInteraction(Owner, heldEntity, altInteract);
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.TryUseInteraction(Owner, heldEntity.Value, altInteract);
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}
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public void ActivateHeldEntity(string handName)
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@@ -750,14 +734,14 @@ namespace Content.Shared.Hands.Components
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if (!TryGetHeldEntity(handName, out var heldEntity))
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return false;
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if (!CanInsertEntityIntoHand(activeHand, heldEntity) || !CanRemoveHeldEntityFromHand(hand))
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if (!CanInsertEntityIntoHand(activeHand, heldEntity.Value) || !CanRemoveHeldEntityFromHand(hand))
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return false;
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if (checkActionBlocker && (!PlayerCanDrop() || !PlayerCanPickup()))
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return false;
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RemoveHeldEntityFromHand(hand);
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PutEntityIntoHand(activeHand, heldEntity);
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PutEntityIntoHand(activeHand, heldEntity.Value);
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return true;
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}
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@@ -766,13 +750,13 @@ namespace Content.Shared.Hands.Components
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private void DeselectActiveHeldEntity()
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{
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if (TryGetActiveHeldEntity(out var entity))
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EntitySystem.Get<SharedInteractionSystem>().HandDeselectedInteraction(Owner, entity);
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EntitySystem.Get<SharedInteractionSystem>().HandDeselectedInteraction(Owner, entity.Value);
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}
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private void SelectActiveHeldEntity()
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{
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if (TryGetActiveHeldEntity(out var entity))
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EntitySystem.Get<SharedInteractionSystem>().HandSelectedInteraction(Owner, entity);
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EntitySystem.Get<SharedInteractionSystem>().HandSelectedInteraction(Owner, entity.Value);
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}
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private void HandCountChanged()
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@@ -905,11 +889,9 @@ namespace Content.Shared.Hands.Components
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[ViewVariables]
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public IContainer? Container { get; set; }
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// TODO: Make this a nullable EntityUid...
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[ViewVariables]
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public EntityUid HeldEntity => Container?.ContainedEntities.FirstOrDefault() ?? EntityUid.Invalid;
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public EntityUid? HeldEntity => Container?.ContainedEntities?.Count > 0 ? Container.ContainedEntities[0] : null;
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public bool IsEmpty => HeldEntity == default;
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public Hand(string name, HandLocation location, IContainer? container = null)
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{
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@@ -139,18 +139,15 @@ namespace Content.Shared.Interaction
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if (!TryComp(user, out SharedHandsComponent? hands))
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return;
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// TODO remove invalid/default uid and use nullable.
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hands.TryGetActiveHeldEntity(out var heldEntity);
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EntityUid? held = heldEntity.Valid ? heldEntity : null;
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|
||||
// TODO: Replace with body interaction range when we get something like arm length or telekinesis or something.
|
||||
var inRangeUnobstructed = user.InRangeUnobstructed(coordinates, ignoreInsideBlocker: true);
|
||||
if (target == null || !inRangeUnobstructed)
|
||||
{
|
||||
if (held == null)
|
||||
if (!hands.TryGetActiveHeldEntity(out var heldEntity))
|
||||
return;
|
||||
|
||||
if (!await InteractUsingRanged(user, held.Value, target, coordinates, inRangeUnobstructed) &&
|
||||
if (!await InteractUsingRanged(user, heldEntity.Value, target, coordinates, inRangeUnobstructed) &&
|
||||
!inRangeUnobstructed)
|
||||
{
|
||||
var message = Loc.GetString("interaction-system-user-interaction-cannot-reach");
|
||||
@@ -165,14 +162,18 @@ namespace Content.Shared.Interaction
|
||||
if (altInteract)
|
||||
// Perform alternative interactions, using context menu verbs.
|
||||
AltInteract(user, target.Value);
|
||||
else if (held != null && held != target)
|
||||
// We are performing a standard interaction with an item, and the target isn't the same as the item
|
||||
// currently in our hand. We will use the item in our hand on the nearby object via InteractUsing
|
||||
await InteractUsing(user, held.Value, target.Value, coordinates);
|
||||
else if (held == null)
|
||||
|
||||
if (!hands.TryGetActiveHeldEntity(out var heldEntity))
|
||||
{
|
||||
// Since our hand is empty we will use InteractHand/Activate
|
||||
InteractHand(user, target.Value);
|
||||
}
|
||||
else if (heldEntity != target)
|
||||
{
|
||||
await InteractUsing(user, heldEntity.Value, target.Value, coordinates);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void InteractHand(EntityUid user, EntityUid target)
|
||||
|
||||
Reference in New Issue
Block a user