Make held entity nullable (#5923)

This commit is contained in:
wrexbe
2021-12-30 18:27:15 -08:00
committed by GitHub
parent 761dfb48af
commit abba1e1c2c
11 changed files with 68 additions and 86 deletions

View File

@@ -139,18 +139,15 @@ namespace Content.Shared.Interaction
if (!TryComp(user, out SharedHandsComponent? hands))
return;
// TODO remove invalid/default uid and use nullable.
hands.TryGetActiveHeldEntity(out var heldEntity);
EntityUid? held = heldEntity.Valid ? heldEntity : null;
// TODO: Replace with body interaction range when we get something like arm length or telekinesis or something.
var inRangeUnobstructed = user.InRangeUnobstructed(coordinates, ignoreInsideBlocker: true);
if (target == null || !inRangeUnobstructed)
{
if (held == null)
if (!hands.TryGetActiveHeldEntity(out var heldEntity))
return;
if (!await InteractUsingRanged(user, held.Value, target, coordinates, inRangeUnobstructed) &&
if (!await InteractUsingRanged(user, heldEntity.Value, target, coordinates, inRangeUnobstructed) &&
!inRangeUnobstructed)
{
var message = Loc.GetString("interaction-system-user-interaction-cannot-reach");
@@ -165,13 +162,17 @@ namespace Content.Shared.Interaction
if (altInteract)
// Perform alternative interactions, using context menu verbs.
AltInteract(user, target.Value);
else if (held != null && held != target)
// We are performing a standard interaction with an item, and the target isn't the same as the item
// currently in our hand. We will use the item in our hand on the nearby object via InteractUsing
await InteractUsing(user, held.Value, target.Value, coordinates);
else if (held == null)
if (!hands.TryGetActiveHeldEntity(out var heldEntity))
{
// Since our hand is empty we will use InteractHand/Activate
InteractHand(user, target.Value);
}
else if (heldEntity != target)
{
await InteractUsing(user, heldEntity.Value, target.Value, coordinates);
}
}
}