Fix errors

This commit is contained in:
DrSmugleaf
2021-12-05 21:02:04 +01:00
parent 2a3b7d809d
commit ab9d0cc6d8
94 changed files with 568 additions and 591 deletions

View File

@@ -2,11 +2,9 @@
using System.Collections.Generic;
using Content.Shared.Pulling;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Controllers;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Content.Server.Physics.Controllers
{
@@ -66,32 +64,31 @@ namespace Content.Server.Physics.Controllers
continue;
}
var puller = pullable.Puller;
if (puller == null)
if (pullable.Puller is not {Valid: true} puller)
{
continue;
}
// Now that's over with...
var pullerPosition = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(puller).MapPosition;
var movingTo = pullable.MovingTo.Value.ToMap(IoCManager.Resolve<IEntityManager>());
var pullerPosition = EntityManager.GetComponent<TransformComponent>(puller).MapPosition;
var movingTo = pullable.MovingTo.Value.ToMap(EntityManager);
if (movingTo.MapId != pullerPosition.MapId)
{
_pullableSystem.StopMoveTo(pullable);
continue;
}
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<PhysicsComponent?>(pullable.Owner, out var physics) ||
if (!EntityManager.TryGetComponent<PhysicsComponent?>(pullable.Owner, out var physics) ||
physics.BodyType == BodyType.Static ||
movingTo.MapId != IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(pullable.Owner).MapID)
movingTo.MapId != EntityManager.GetComponent<TransformComponent>(pullable.Owner).MapID)
{
_pullableSystem.StopMoveTo(pullable);
continue;
}
var movingPosition = movingTo.Position;
var ownerPosition = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(pullable.Owner).MapPosition.Position;
var ownerPosition = EntityManager.GetComponent<TransformComponent>(pullable.Owner).MapPosition.Position;
var diff = movingPosition - ownerPosition;
var diffLength = diff.Length;
@@ -119,7 +116,7 @@ namespace Content.Server.Physics.Controllers
var impulse = accel * physics.Mass * frameTime;
physics.ApplyLinearImpulse(impulse);
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<PhysicsComponent?>(puller, out var pullerPhysics))
if (EntityManager.TryGetComponent<PhysicsComponent?>(puller, out var pullerPhysics))
{
pullerPhysics.WakeBody();
pullerPhysics.ApplyLinearImpulse(-impulse);