Power is now frame time aware and actually works correctly.

This commit is contained in:
Pieter-Jan Briers
2018-05-27 19:33:27 +02:00
parent 147aad5064
commit ab91d358ef
4 changed files with 167 additions and 157 deletions

View File

@@ -67,7 +67,8 @@ namespace Content.Server.GameObjects.Components.Power
private float _load = 100; //arbitrary magic number to start
/// <summary>
/// Power load from this entity
/// Power load from this entity.
/// In Watts.
/// </summary>
public float Load
{