Power is now frame time aware and actually works correctly.
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@@ -67,7 +67,8 @@ namespace Content.Server.GameObjects.Components.Power
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private float _load = 100; //arbitrary magic number to start
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/// <summary>
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/// Power load from this entity
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/// Power load from this entity.
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/// In Watts.
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/// </summary>
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public float Load
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{
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