Begin to use text macros (#914)

This commit is contained in:
Hugal31
2020-05-28 00:58:57 +02:00
committed by GitHub
parent a5725aec4c
commit ab6bc42a4a
3 changed files with 19 additions and 7 deletions

View File

@@ -7,6 +7,7 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Timers;
using Robust.Shared.Utility;
@@ -124,13 +125,12 @@ namespace Content.Server.GameObjects.Components.Mobs
if (species.CurrentDamageState is DeadState)
dead = true;
// TODO: Use gendered pronouns depending on the entity
if(!HasMind)
message.AddMarkup(!dead
? $"[color=red]They are totally catatonic. The stresses of life in deep-space must have been too much for them. Any recovery is unlikely.[/color]"
: $"[color=purple]Their soul has departed.[/color]");
? $"[color=red]" + Loc.GetString("{0:They} are totally catatonic. The stresses of life in deep-space must have been too much for {0:them}. Any recovery is unlikely.", Owner) + "[/color]"
: $"[color=purple]" + Loc.GetString("{0:Their} soul has departed.", Owner) + "[/color]");
else if (Mind.Session == null)
message.AddMarkup("[color=yellow]They have a blank, absent-minded stare and appears completely unresponsive to anything. They may snap out of it soon.[/color]");
message.AddMarkup("[color=yellow]" + Loc.GetString("{0:They} have a blank, absent-minded stare and appears completely unresponsive to anything. {0:They} may snap out of it soon.", Owner) + "[/color]");
}
}
}

View File

@@ -6,6 +6,7 @@
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Localization.Macros;
using Robust.Shared.Prototypes;
namespace Content.Shared
@@ -25,6 +26,9 @@
{
IoCManager.InjectDependencies(this);
var textMacroFactory = IoCManager.Resolve<ITextMacroFactory>();
textMacroFactory.DoAutoRegistrations();
// Default to en-US.
_localizationManager.LoadCulture(new CultureInfo(Culture));
}

View File

@@ -1,12 +1,13 @@
using System;
using Content.Shared.Preferences;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization.Macros;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components.Mobs
{
public abstract class SharedHumanoidAppearanceComponent : Component
public abstract class SharedHumanoidAppearanceComponent : Component, IGenderable
{
private HumanoidCharacterAppearance _appearance;
private Sex _sex;
@@ -36,6 +37,13 @@ namespace Content.Shared.GameObjects.Components.Mobs
}
}
public Gender Gender => Sex switch
{
Sex.Female => Gender.Female,
Sex.Male => Gender.Male,
_ => Gender.Epicene,
};
public override ComponentState GetComponentState()
{
return new HumanoidAppearanceComponentState(Appearance, Sex);