GameRuleOnTrigger (#39845)

* Gaming

* commit

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
This commit is contained in:
āda
2025-08-23 18:10:55 -05:00
committed by GitHub
parent 69bbf3b599
commit ab681dbcbb
2 changed files with 70 additions and 0 deletions

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using Content.Server.Administration.Logs;
using Content.Server.GameTicking;
using Content.Shared.Database;
using Content.Shared.Trigger;
using Content.Shared.Trigger.Components.Effects;
namespace Content.Server.Trigger.Systems;
/// <summary>
/// Trigger system for game rules.
/// </summary>
public sealed class GameRuleTriggerSystem : EntitySystem
{
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AddGameRuleOnTriggerComponent, TriggerEvent>(AddRuleOnTrigger);
}
private void AddRuleOnTrigger(Entity<AddGameRuleOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var rule = _ticker.AddGameRule(ent.Comp.GameRule);
_adminLogger.Add(LogType.EventStarted,
$"{ToPrettyString(args.User):entity} added a game rule [{ent.Comp.GameRule}]" +
$" via a trigger on {ToPrettyString(ent.Owner):entity}.");
if (ent.Comp.StartRule && _ticker.RunLevel == GameRunLevel.InRound)
{
_ticker.StartGameRule(rule);
_adminLogger.Add(LogType.EventStarted, $"{ToPrettyString(args.User):entity} started game rule [{ent.Comp.GameRule}].");
}
args.Handled = true;
}
}

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using Content.Shared.GameTicking.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Adds and starts a new game rule on a trigger.
/// The user is always logged alongside the game rule and this entity.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class AddGameRuleOnTriggerComponent : BaseXOnTriggerComponent
{
/// <summary>
/// The game rule that will be added. Entity requires <see cref="GameRuleComponent"/>.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public EntProtoId<GameRuleComponent> GameRule;
/// <summary>
/// Whether to also start the game rule when adding it.
/// You almost always want this to be true.
/// </summary>
[DataField, AutoNetworkedField]
public bool StartRule = true;
}