GameRuleOnTrigger (#39845)

* Gaming

* commit

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
This commit is contained in:
āda
2025-08-23 18:10:55 -05:00
committed by GitHub
parent 69bbf3b599
commit ab681dbcbb
2 changed files with 70 additions and 0 deletions

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@@ -0,0 +1,26 @@
using Content.Shared.GameTicking.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Adds and starts a new game rule on a trigger.
/// The user is always logged alongside the game rule and this entity.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class AddGameRuleOnTriggerComponent : BaseXOnTriggerComponent
{
/// <summary>
/// The game rule that will be added. Entity requires <see cref="GameRuleComponent"/>.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public EntProtoId<GameRuleComponent> GameRule;
/// <summary>
/// Whether to also start the game rule when adding it.
/// You almost always want this to be true.
/// </summary>
[DataField, AutoNetworkedField]
public bool StartRule = true;
}