revenant emag whitelist (#21849)
* add MalfunctionWhitelist * whitelist a few things * locutus of borg * support blacklist --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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@@ -321,6 +321,12 @@ public sealed partial class RevenantSystem
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foreach (var ent in _lookup.GetEntitiesInRange(uid, component.MalfunctionRadius))
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foreach (var ent in _lookup.GetEntitiesInRange(uid, component.MalfunctionRadius))
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{
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{
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if (component.MalfunctionWhitelist?.IsValid(ent, EntityManager) == false)
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continue;
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if (component.MalfunctionBlacklist?.IsValid(ent, EntityManager) == true)
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continue;
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_emag.DoEmagEffect(uid, ent); //it does not emag itself. adorable.
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_emag.DoEmagEffect(uid, ent); //it does not emag itself. adorable.
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}
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}
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}
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}
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@@ -1,6 +1,7 @@
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using System.Numerics;
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using System.Numerics;
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using Content.Shared.FixedPoint;
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using Content.Shared.FixedPoint;
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using Content.Shared.Store;
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using Content.Shared.Store;
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using Content.Shared.Whitelist;
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using Robust.Shared.GameStates;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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@@ -182,6 +183,19 @@ public sealed partial class RevenantComponent : Component
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/// </summary>
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("malfunctionRadius")]
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[ViewVariables(VVAccess.ReadWrite), DataField("malfunctionRadius")]
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public float MalfunctionRadius = 3.5f;
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public float MalfunctionRadius = 3.5f;
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/// <summary>
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/// Whitelist for entities that can be emagged by malfunction.
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/// Used to prevent ultra gamer things like ghost emagging chem or instantly launching the shuttle.
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/// </summary>
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[DataField]
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public EntityWhitelist? MalfunctionWhitelist;
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/// <summary>
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/// Whitelist for entities that can never be emagged by malfunction.
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/// </summary>
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[DataField]
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public EntityWhitelist? MalfunctionBlacklist;
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#endregion
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#endregion
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#region Visualizer
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#region Visualizer
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@@ -58,6 +58,17 @@
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rules: ghost-role-information-revenant-rules
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rules: ghost-role-information-revenant-rules
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- type: GhostTakeoverAvailable
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- type: GhostTakeoverAvailable
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- type: Revenant
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- type: Revenant
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malfunctionWhitelist:
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components:
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# emag lockers open
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- EntityStorage
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# emag doors open
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- Airlock
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# troll medical to help get kills
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- StasisBed
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- EmaggableMedibot
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# borg become killer
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- EmagSiliconLaw
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- type: PointLight
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- type: PointLight
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color: MediumPurple
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color: MediumPurple
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radius: 2
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radius: 2
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