Material Wall Graphs (#10062)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
This commit is contained in:
@@ -241,19 +241,30 @@
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sprite: Structures/Walls/gold.rsi
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- type: Icon
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sprite: Structures/Walls/gold.rsi
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- type: Construction
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graph: Girder
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node: goldWall
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 300
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behaviors:
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- !type:SpawnEntitiesBehavior
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spawn:
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Girder:
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min: 1
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max: 1
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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acts: ["Destruction"]
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- trigger:
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!type:DamageTrigger
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damage: 150
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behaviors:
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- !type:PlaySoundBehavior
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sound:
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path: /Audio/Effects/metalbreak.ogg
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- !type:ChangeConstructionNodeBehavior
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node: girder
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- !type:DoActsBehavior
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acts: ["Destruction"]
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destroySound:
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path: /Audio/Effects/metalbreak.ogg
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- type: IconSmooth
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key: walls
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base: gold
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@@ -301,19 +312,30 @@
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sprite: Structures/Walls/plasma.rsi
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- type: Icon
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sprite: Structures/Walls/plasma.rsi
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- type: Construction
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graph: Girder
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node: plasmaWall
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 300
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behaviors:
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- !type:SpawnEntitiesBehavior
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spawn:
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Girder:
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min: 1
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max: 1
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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acts: ["Destruction"]
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- trigger:
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!type:DamageTrigger
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damage: 150
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behaviors:
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- !type:PlaySoundBehavior
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sound:
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path: /Audio/Effects/metalbreak.ogg
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- !type:ChangeConstructionNodeBehavior
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node: girder
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- !type:DoActsBehavior
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acts: ["Destruction"]
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destroySound:
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path: /Audio/Effects/metalbreak.ogg
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- type: IconSmooth
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key: walls
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base: plasma
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@@ -331,19 +353,30 @@
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sprite: Structures/Walls/plastic.rsi
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- type: Icon
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sprite: Structures/Walls/plastic.rsi
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- type: Construction
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graph: Girder
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node: plasticWall
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 300
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behaviors:
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- !type:SpawnEntitiesBehavior
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spawn:
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Girder:
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min: 1
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max: 1
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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acts: ["Destruction"]
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- trigger:
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!type:DamageTrigger
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damage: 150
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behaviors:
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- !type:PlaySoundBehavior
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sound:
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path: /Audio/Effects/metalbreak.ogg
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- !type:ChangeConstructionNodeBehavior
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node: girder
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- !type:DoActsBehavior
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acts: ["Destruction"]
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destroySound:
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path: /Audio/Effects/metalbreak.ogg
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- type: IconSmooth
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key: walls
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base: plastic
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@@ -460,19 +493,30 @@
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sprite: Structures/Walls/silver.rsi
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- type: Icon
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sprite: Structures/Walls/silver.rsi
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- type: Construction
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graph: Girder
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node: silverWall
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 300
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behaviors:
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- !type:SpawnEntitiesBehavior
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spawn:
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Girder:
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min: 1
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max: 1
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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acts: ["Destruction"]
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- trigger:
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!type:DamageTrigger
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damage: 150
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behaviors:
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- !type:PlaySoundBehavior
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sound:
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path: /Audio/Effects/metalbreak.ogg
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- !type:ChangeConstructionNodeBehavior
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node: girder
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- !type:DoActsBehavior
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acts: ["Destruction"]
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destroySound:
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path: /Audio/Effects/metalbreak.ogg
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- type: IconSmooth
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key: walls
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base: silver
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@@ -655,19 +699,30 @@
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sprite: Structures/Walls/uranium.rsi
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- type: Icon
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sprite: Structures/Walls/uranium.rsi
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- type: Construction
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graph: Girder
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node: uraniumWall
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 300
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behaviors:
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- !type:SpawnEntitiesBehavior
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spawn:
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Girder:
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min: 1
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max: 1
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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acts: ["Destruction"]
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- trigger:
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!type:DamageTrigger
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damage: 150
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behaviors:
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- !type:PlaySoundBehavior
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sound:
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path: /Audio/Effects/metalbreak.ogg
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- !type:ChangeConstructionNodeBehavior
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node: girder
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- !type:DoActsBehavior
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acts: ["Destruction"]
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destroySound:
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path: /Audio/Effects/metalbreak.ogg
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- type: IconSmooth
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key: walls
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base: uranium
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@@ -677,27 +732,34 @@
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id: WallWood
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name: wood wall
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components:
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- type: Tag
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tags:
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- Wall
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- RCDDeconstructWhitelist
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- type: Sprite
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sprite: Structures/Walls/wood.rsi
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- type: Icon
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sprite: Structures/Walls/wood.rsi
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- type: Construction
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graph: Girder
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node: woodWall
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 300
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damage: 300 # #excess damage (nuke?). avoid computational cost of spawning entities.
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behaviors:
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- !type:SpawnEntitiesBehavior
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spawn:
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Girder:
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min: 1
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max: 1
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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acts: ["Destruction"]
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- trigger:
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!type:DamageTrigger
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damage: 150
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behaviors:
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- !type:PlaySoundBehavior
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sound:
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path: /Audio/Effects/metalbreak.ogg
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- !type:ChangeConstructionNodeBehavior
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node: girder
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- !type:DoActsBehavior
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acts: ["Destruction"]
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destroySound:
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path: /Audio/Effects/metalbreak.ogg
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- type: IconSmooth
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key: walls
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base: wood
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@@ -56,6 +56,76 @@
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amount: 2
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doAfter: 1
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- to: woodWall
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completed:
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- !type:SnapToGrid
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southRotation: true
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conditions:
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- !type:EntityAnchored {}
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steps:
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- material: WoodPlank
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amount: 2
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doAfter: 2
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- to: uraniumWall
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completed:
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- !type:SnapToGrid
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southRotation: true
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conditions:
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- !type:EntityAnchored {}
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steps:
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- material: Uranium
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amount: 2
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- tool: Welding
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doAfter: 10
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- to: silverWall
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completed:
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- !type:SnapToGrid
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southRotation: true
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conditions:
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- !type:EntityAnchored {}
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steps:
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- material: Silver
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amount: 2
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- tool: Welding
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doAfter: 20
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- to: plasticWall
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completed:
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- !type:SnapToGrid
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southRotation: true
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conditions:
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- !type:EntityAnchored {}
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steps:
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- material: Plastic
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amount: 2
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doAfter: 2
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- to: plasmaWall
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completed:
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- !type:SnapToGrid
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southRotation: true
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conditions:
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- !type:EntityAnchored {}
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steps:
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- material: Plasma
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amount: 2
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- tool: Welding
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doAfter: 20
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- to: goldWall
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completed:
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- !type:SnapToGrid
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southRotation: true
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conditions:
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- !type:EntityAnchored {}
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steps:
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- material: Gold
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amount: 2
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- tool: Welding
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doAfter: 20
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- node: wall
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entity: WallSolid
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edges:
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@@ -68,6 +138,86 @@
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- tool: Welding
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doAfter: 10
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- node: woodWall
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entity: WallWood
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edges:
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- to: girder
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completed:
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- !type:SpawnPrototype
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prototype: MaterialWoodPlank1
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amount: 2
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steps:
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- tool: Prying
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doAfter: 10
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- node: uraniumWall
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entity: WallUranium
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edges:
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- to: girder
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completed:
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- !type:SpawnPrototype
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prototype: SheetUranium1
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amount: 2
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steps:
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- tool: Welding
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doAfter: 10
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- tool: Prying
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doAfter: 10
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- node: silverWall
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entity: WallSilver
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edges:
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- to: girder
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completed:
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- !type:SpawnPrototype
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prototype: IngotSilver1
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amount: 2
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steps:
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- tool: Welding
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doAfter: 20
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- tool: Prying
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doAfter: 10
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- node: plasticWall
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entity: WallPlastic
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edges:
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- to: girder
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completed:
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- !type:SpawnPrototype
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prototype: SheetSteel1
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amount: 2
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steps:
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- tool: Prying
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doAfter: 10
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- node: plasmaWall
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entity: WallPlasma
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edges:
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- to: girder
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completed:
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- !type:SpawnPrototype
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prototype: SheetPlasma1
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amount: 2
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steps:
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- tool: Welding
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doAfter: 20
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- tool: Prying
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doAfter: 10
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- node: goldWall
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entity: WallGold
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edges:
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- to: girder
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completed:
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- !type:SpawnPrototype
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prototype: IngotGold1
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amount: 2
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steps:
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- tool: Welding
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doAfter: 20
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- tool: Prying
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doAfter: 10
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- node: reinforcedGirder
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actions:
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- !type:SpriteChange
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@@ -51,6 +51,114 @@
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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# here
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- type: construction
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name: wood wall
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id: WoodWall
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graph: Girder
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startNode: start
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targetNode: woodWall
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category: Structures
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description: Keeps the air in and the greytide out.
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icon:
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sprite: Structures/Walls/wood.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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canRotate: false
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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- type: construction
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name: uranium wall
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id: UraniumWall
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graph: Girder
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startNode: start
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targetNode: uraniumWall
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category: Structures
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description: Keeps the air in and the greytide out.
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icon:
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sprite: Structures/Walls/uranium.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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canRotate: false
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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- type: construction
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name: silver wall
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id: SilverWall
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graph: Girder
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startNode: start
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targetNode: silverWall
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category: Structures
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description: Keeps the air in and the greytide out.
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icon:
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sprite: Structures/Walls/silver.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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canRotate: false
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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- type: construction
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name: plastic wall
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id: PlasticWall
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graph: Girder
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startNode: start
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targetNode: plasticWall
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category: Structures
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description: Keeps the air in and the greytide out.
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icon:
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sprite: Structures/Walls/plastic.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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canRotate: false
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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- type: construction
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name: plasma wall
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id: PlasmaWall
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graph: Girder
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startNode: start
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targetNode: plasmaWall
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category: Structures
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description: Keeps the air in and the greytide out.
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icon:
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sprite: Structures/Walls/plasma.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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canRotate: false
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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- type: construction
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name: gold wall
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id: GoldWall
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graph: Girder
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startNode: start
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targetNode: goldWall
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category: Structures
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description: Keeps the air in and the greytide out.
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icon:
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sprite: Structures/Walls/gold.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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canRotate: false
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||||
canBuildInImpassable: false
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||||
conditions:
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||||
- !type:TileNotBlocked
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||||
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- type: construction
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name: grille
|
||||
|
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Reference in New Issue
Block a user