Stasis bed cleanup and bugfixes. (#38762)

* Stasis bed sent to shed

* Code Review

* Code Review 2
This commit is contained in:
Nemanja
2025-07-05 20:59:31 -04:00
committed by GitHub
parent 7aaccb5b98
commit ab201b6e82
21 changed files with 243 additions and 222 deletions

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@@ -1,21 +0,0 @@
using Content.Shared.Bed;
using Robust.Client.GameObjects;
namespace Content.Client.Bed;
public sealed class StasisBedSystem : VisualizerSystem<StasisBedVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, StasisBedVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite != null
&& AppearanceSystem.TryGetData<bool>(uid, StasisBedVisuals.IsOn, out var isOn, args.Component))
{
SpriteSystem.LayerSetVisible((uid, args.Sprite), StasisBedVisualLayers.IsOn, isOn);
}
}
}
public enum StasisBedVisualLayers : byte
{
IsOn,
}

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@@ -0,0 +1,6 @@
using Content.Shared.Body.Systems;
namespace Content.Client.Body.Systems;
/// <inheritdoc/>
public sealed class MetabolizerSystem : SharedMetabolizerSystem;

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@@ -1,23 +1,15 @@
using Content.Server.Bed.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.Bed; using Content.Shared.Bed;
using Content.Shared.Bed.Components; using Content.Shared.Bed.Components;
using Content.Shared.Bed.Sleep; using Content.Shared.Bed.Sleep;
using Content.Shared.Body.Components;
using Content.Shared.Body.Events;
using Content.Shared.Buckle.Components; using Content.Shared.Buckle.Components;
using Content.Shared.Damage; using Content.Shared.Damage;
using Content.Shared.Emag.Systems;
using Content.Shared.Mobs.Systems; using Content.Shared.Mobs.Systems;
using Content.Shared.Power;
namespace Content.Server.Bed namespace Content.Server.Bed
{ {
public sealed class BedSystem : SharedBedSystem public sealed class BedSystem : SharedBedSystem
{ {
[Dependency] private readonly DamageableSystem _damageableSystem = default!; [Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly EmagSystem _emag = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!; [Dependency] private readonly MobStateSystem _mobStateSystem = default!;
private EntityQuery<SleepingComponent> _sleepingQuery; private EntityQuery<SleepingComponent> _sleepingQuery;
@@ -27,11 +19,6 @@ namespace Content.Server.Bed
base.Initialize(); base.Initialize();
_sleepingQuery = GetEntityQuery<SleepingComponent>(); _sleepingQuery = GetEntityQuery<SleepingComponent>();
SubscribeLocalEvent<StasisBedComponent, StrappedEvent>(OnStasisStrapped);
SubscribeLocalEvent<StasisBedComponent, UnstrappedEvent>(OnStasisUnstrapped);
SubscribeLocalEvent<StasisBedComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<StasisBedComponent, GotEmaggedEvent>(OnEmagged);
} }
public override void Update(float frameTime) public override void Update(float frameTime)
@@ -63,61 +50,5 @@ namespace Content.Server.Bed
} }
} }
} }
private void UpdateAppearance(EntityUid uid, bool isOn)
{
_appearance.SetData(uid, StasisBedVisuals.IsOn, isOn);
}
private void OnStasisStrapped(Entity<StasisBedComponent> bed, ref StrappedEvent args)
{
if (!HasComp<BodyComponent>(args.Buckle) || !this.IsPowered(bed, EntityManager))
return;
var metabolicEvent = new ApplyMetabolicMultiplierEvent(args.Buckle, bed.Comp.Multiplier, true);
RaiseLocalEvent(args.Buckle, ref metabolicEvent);
}
private void OnStasisUnstrapped(Entity<StasisBedComponent> bed, ref UnstrappedEvent args)
{
if (!HasComp<BodyComponent>(args.Buckle) || !this.IsPowered(bed, EntityManager))
return;
var metabolicEvent = new ApplyMetabolicMultiplierEvent(args.Buckle, bed.Comp.Multiplier, false);
RaiseLocalEvent(args.Buckle, ref metabolicEvent);
}
private void OnPowerChanged(EntityUid uid, StasisBedComponent component, ref PowerChangedEvent args)
{
UpdateAppearance(uid, args.Powered);
UpdateMetabolisms(uid, component, args.Powered);
}
private void OnEmagged(EntityUid uid, StasisBedComponent component, ref GotEmaggedEvent args)
{
if (!_emag.CompareFlag(args.Type, EmagType.Interaction))
return;
if (_emag.CheckFlag(uid, EmagType.Interaction))
return;
// Reset any metabolisms first so they receive the multiplier correctly
UpdateMetabolisms(uid, component, false);
component.Multiplier = 1 / component.Multiplier;
UpdateMetabolisms(uid, component, true);
args.Handled = true;
}
private void UpdateMetabolisms(EntityUid uid, StasisBedComponent component, bool shouldApply)
{
if (!TryComp<StrapComponent>(uid, out var strap) || strap.BuckledEntities.Count == 0)
return;
foreach (var buckledEntity in strap.BuckledEntities)
{
var metabolicEvent = new ApplyMetabolicMultiplierEvent(buckledEntity, component.Multiplier, shouldApply);
RaiseLocalEvent(buckledEntity, ref metabolicEvent);
}
}
} }
} }

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@@ -1,13 +0,0 @@
namespace Content.Server.Bed.Components
{
[RegisterComponent]
public sealed partial class StasisBedComponent : Component
{
/// <summary>
/// What the metabolic update rate will be multiplied by (higher = slower metabolism)
/// </summary>
[ViewVariables(VVAccess.ReadOnly)] // Writing is is not supported. ApplyMetabolicMultiplierEvent needs to be refactored first
[DataField]
public float Multiplier = 10f;
}
}

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@@ -26,6 +26,18 @@ namespace Content.Server.Body.Components
[DataField] [DataField]
public TimeSpan UpdateInterval = TimeSpan.FromSeconds(1); public TimeSpan UpdateInterval = TimeSpan.FromSeconds(1);
/// <summary>
/// Multiplier applied to <see cref="UpdateInterval"/> for adjusting based on metabolic rate multiplier.
/// </summary>
[DataField]
public float UpdateIntervalMultiplier = 1f;
/// <summary>
/// Adjusted update interval based off of the multiplier value.
/// </summary>
[ViewVariables]
public TimeSpan AdjustedUpdateInterval => UpdateInterval * UpdateIntervalMultiplier;
/// <summary> /// <summary>
/// From which solution will this metabolizer attempt to metabolize chemicals /// From which solution will this metabolizer attempt to metabolize chemicals
/// </summary> /// </summary>
@@ -46,14 +58,14 @@ namespace Content.Server.Body.Components
/// </summary> /// </summary>
[DataField] [DataField]
[Access(typeof(MetabolizerSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends [Access(typeof(MetabolizerSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
public HashSet<ProtoId<MetabolizerTypePrototype>>? MetabolizerTypes = null; public HashSet<ProtoId<MetabolizerTypePrototype>>? MetabolizerTypes;
/// <summary> /// <summary>
/// Should this metabolizer remove chemicals that have no metabolisms defined? /// Should this metabolizer remove chemicals that have no metabolisms defined?
/// As a stop-gap, basically. /// As a stop-gap, basically.
/// </summary> /// </summary>
[DataField] [DataField]
public bool RemoveEmpty = false; public bool RemoveEmpty;
/// <summary> /// <summary>
/// How many reagents can this metabolizer process at once? /// How many reagents can this metabolizer process at once?
@@ -67,7 +79,7 @@ namespace Content.Server.Body.Components
/// A list of metabolism groups that this metabolizer will act on, in order of precedence. /// A list of metabolism groups that this metabolizer will act on, in order of precedence.
/// </summary> /// </summary>
[DataField("groups")] [DataField("groups")]
public List<MetabolismGroupEntry>? MetabolismGroups = default!; public List<MetabolismGroupEntry>? MetabolismGroups;
} }
/// <summary> /// <summary>
@@ -78,7 +90,7 @@ namespace Content.Server.Body.Components
public sealed partial class MetabolismGroupEntry public sealed partial class MetabolismGroupEntry
{ {
[DataField(required: true)] [DataField(required: true)]
public ProtoId<MetabolismGroupPrototype> Id = default!; public ProtoId<MetabolismGroupPrototype> Id;
[DataField("rateModifier")] [DataField("rateModifier")]
public FixedPoint2 MetabolismRateModifier = 1.0; public FixedPoint2 MetabolismRateModifier = 1.0;

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@@ -1,5 +1,4 @@
using Content.Server.Body.Systems; using Content.Server.Body.Systems;
using Content.Shared.Alert;
using Content.Shared.Atmos; using Content.Shared.Atmos;
using Content.Shared.Chat.Prototypes; using Content.Shared.Chat.Prototypes;
using Content.Shared.Damage; using Content.Shared.Damage;
@@ -8,7 +7,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Body.Components namespace Content.Server.Body.Components
{ {
[RegisterComponent, Access(typeof(RespiratorSystem))] [RegisterComponent, Access(typeof(RespiratorSystem)), AutoGenerateComponentPause]
public sealed partial class RespiratorComponent : Component public sealed partial class RespiratorComponent : Component
{ {
/// <summary> /// <summary>
@@ -36,7 +35,7 @@ namespace Content.Server.Body.Components
/// <summary> /// <summary>
/// The next time that this body will inhale or exhale. /// The next time that this body will inhale or exhale.
/// </summary> /// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))] [DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
public TimeSpan NextUpdate; public TimeSpan NextUpdate;
/// <summary> /// <summary>
@@ -46,6 +45,18 @@ namespace Content.Server.Body.Components
[DataField] [DataField]
public TimeSpan UpdateInterval = TimeSpan.FromSeconds(2); public TimeSpan UpdateInterval = TimeSpan.FromSeconds(2);
/// <summary>
/// Multiplier applied to <see cref="UpdateInterval"/> for adjusting based on metabolic rate multiplier.
/// </summary>
[DataField]
public float UpdateIntervalMultiplier = 1f;
/// <summary>
/// Adjusted update interval based off of the multiplier value.
/// </summary>
[ViewVariables]
public TimeSpan AdjustedUpdateInterval => UpdateInterval * UpdateIntervalMultiplier;
/// <summary> /// <summary>
/// Saturation level. Reduced by UpdateInterval each tick. /// Saturation level. Reduced by UpdateInterval each tick.
/// Can be thought of as 'how many seconds you have until you start suffocating' in this configuration. /// Can be thought of as 'how many seconds you have until you start suffocating' in this configuration.

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@@ -2,6 +2,7 @@ using Content.Server.Body.Components;
using Content.Shared.Administration.Logs; using Content.Shared.Administration.Logs;
using Content.Shared.Body.Events; using Content.Shared.Body.Events;
using Content.Shared.Body.Organ; using Content.Shared.Body.Organ;
using Content.Shared.Body.Systems;
using Content.Shared.Chemistry.Components; using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager; using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems; using Content.Shared.Chemistry.EntitySystems;
@@ -18,7 +19,8 @@ using Robust.Shared.Timing;
namespace Content.Server.Body.Systems namespace Content.Server.Body.Systems
{ {
public sealed class MetabolizerSystem : EntitySystem /// <inheritdoc/>
public sealed class MetabolizerSystem : SharedMetabolizerSystem
{ {
[Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
@@ -45,7 +47,7 @@ namespace Content.Server.Body.Systems
private void OnMapInit(Entity<MetabolizerComponent> ent, ref MapInitEvent args) private void OnMapInit(Entity<MetabolizerComponent> ent, ref MapInitEvent args)
{ {
ent.Comp.NextUpdate = _gameTiming.CurTime + ent.Comp.UpdateInterval; ent.Comp.NextUpdate = _gameTiming.CurTime + ent.Comp.AdjustedUpdateInterval;
} }
private void OnUnpaused(Entity<MetabolizerComponent> ent, ref EntityUnpausedEvent args) private void OnUnpaused(Entity<MetabolizerComponent> ent, ref EntityUnpausedEvent args)
@@ -65,20 +67,9 @@ namespace Content.Server.Body.Systems
} }
} }
private void OnApplyMetabolicMultiplier( private void OnApplyMetabolicMultiplier(Entity<MetabolizerComponent> ent, ref ApplyMetabolicMultiplierEvent args)
Entity<MetabolizerComponent> ent,
ref ApplyMetabolicMultiplierEvent args)
{ {
// TODO REFACTOR THIS ent.Comp.UpdateIntervalMultiplier = args.Multiplier;
// This will slowly drift over time due to floating point errors.
// Instead, raise an event with the base rates and allow modifiers to get applied to it.
if (args.Apply)
{
ent.Comp.UpdateInterval *= args.Multiplier;
return;
}
ent.Comp.UpdateInterval /= args.Multiplier;
} }
public override void Update(float frameTime) public override void Update(float frameTime)
@@ -99,7 +90,7 @@ namespace Content.Server.Body.Systems
if (_gameTiming.CurTime < metab.NextUpdate) if (_gameTiming.CurTime < metab.NextUpdate)
continue; continue;
metab.NextUpdate += metab.UpdateInterval; metab.NextUpdate += metab.AdjustedUpdateInterval;
TryMetabolize((uid, metab)); TryMetabolize((uid, metab));
} }
} }

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@@ -48,7 +48,6 @@ public sealed class RespiratorSystem : EntitySystem
// We want to process lung reagents before we inhale new reagents. // We want to process lung reagents before we inhale new reagents.
UpdatesAfter.Add(typeof(MetabolizerSystem)); UpdatesAfter.Add(typeof(MetabolizerSystem));
SubscribeLocalEvent<RespiratorComponent, MapInitEvent>(OnMapInit); SubscribeLocalEvent<RespiratorComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<RespiratorComponent, EntityUnpausedEvent>(OnUnpaused);
SubscribeLocalEvent<RespiratorComponent, ApplyMetabolicMultiplierEvent>(OnApplyMetabolicMultiplier); SubscribeLocalEvent<RespiratorComponent, ApplyMetabolicMultiplierEvent>(OnApplyMetabolicMultiplier);
SubscribeLocalEvent<BodyComponent, InhaledGasEvent>(OnGasInhaled); SubscribeLocalEvent<BodyComponent, InhaledGasEvent>(OnGasInhaled);
SubscribeLocalEvent<BodyComponent, ExhaledGasEvent>(OnGasExhaled); SubscribeLocalEvent<BodyComponent, ExhaledGasEvent>(OnGasExhaled);
@@ -56,25 +55,20 @@ public sealed class RespiratorSystem : EntitySystem
private void OnMapInit(Entity<RespiratorComponent> ent, ref MapInitEvent args) private void OnMapInit(Entity<RespiratorComponent> ent, ref MapInitEvent args)
{ {
ent.Comp.NextUpdate = _gameTiming.CurTime + ent.Comp.UpdateInterval; ent.Comp.NextUpdate = _gameTiming.CurTime + ent.Comp.AdjustedUpdateInterval;
}
private void OnUnpaused(Entity<RespiratorComponent> ent, ref EntityUnpausedEvent args)
{
ent.Comp.NextUpdate += args.PausedTime;
} }
public override void Update(float frameTime) public override void Update(float frameTime)
{ {
base.Update(frameTime); base.Update(frameTime);
var query = EntityQueryEnumerator<RespiratorComponent, BodyComponent>(); var query = EntityQueryEnumerator<RespiratorComponent>();
while (query.MoveNext(out var uid, out var respirator, out var body)) while (query.MoveNext(out var uid, out var respirator))
{ {
if (_gameTiming.CurTime < respirator.NextUpdate) if (_gameTiming.CurTime < respirator.NextUpdate)
continue; continue;
respirator.NextUpdate += respirator.UpdateInterval; respirator.NextUpdate += respirator.AdjustedUpdateInterval;
if (_mobState.IsDead(uid)) if (_mobState.IsDead(uid))
continue; continue;
@@ -396,27 +390,9 @@ public sealed class RespiratorSystem : EntitySystem
Math.Clamp(respirator.Saturation, respirator.MinSaturation, respirator.MaxSaturation); Math.Clamp(respirator.Saturation, respirator.MinSaturation, respirator.MaxSaturation);
} }
private void OnApplyMetabolicMultiplier( private void OnApplyMetabolicMultiplier(Entity<RespiratorComponent> ent, ref ApplyMetabolicMultiplierEvent args)
Entity<RespiratorComponent> ent,
ref ApplyMetabolicMultiplierEvent args)
{ {
// TODO REFACTOR THIS ent.Comp.UpdateIntervalMultiplier = args.Multiplier;
// This will slowly drift over time due to floating point errors.
// Instead, raise an event with the base rates and allow modifiers to get applied to it.
if (args.Apply)
{
ent.Comp.UpdateInterval *= args.Multiplier;
ent.Comp.Saturation *= args.Multiplier;
ent.Comp.MaxSaturation *= args.Multiplier;
ent.Comp.MinSaturation *= args.Multiplier;
return;
}
// This way we don't have to worry about it breaking if the stasis bed component is destroyed
ent.Comp.UpdateInterval /= args.Multiplier;
ent.Comp.Saturation /= args.Multiplier;
ent.Comp.MaxSaturation /= args.Multiplier;
ent.Comp.MinSaturation /= args.Multiplier;
} }
private void OnGasInhaled(Entity<BodyComponent> entity, ref InhaledGasEvent args) private void OnGasInhaled(Entity<BodyComponent> entity, ref InhaledGasEvent args)

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@@ -45,6 +45,7 @@ namespace Content.Server.Power.EntitySystems
UpdatesAfter.Add(typeof(NodeGroupSystem)); UpdatesAfter.Add(typeof(NodeGroupSystem));
_solver = new(_cfg.GetCVar(CCVars.DebugPow3rDisableParallel)); _solver = new(_cfg.GetCVar(CCVars.DebugPow3rDisableParallel));
SubscribeLocalEvent<ApcPowerReceiverComponent, MapInitEvent>(ApcPowerReceiverMapInit);
SubscribeLocalEvent<ApcPowerReceiverComponent, ComponentInit>(ApcPowerReceiverInit); SubscribeLocalEvent<ApcPowerReceiverComponent, ComponentInit>(ApcPowerReceiverInit);
SubscribeLocalEvent<ApcPowerReceiverComponent, ComponentShutdown>(ApcPowerReceiverShutdown); SubscribeLocalEvent<ApcPowerReceiverComponent, ComponentShutdown>(ApcPowerReceiverShutdown);
SubscribeLocalEvent<ApcPowerReceiverComponent, ComponentRemove>(ApcPowerReceiverRemove); SubscribeLocalEvent<ApcPowerReceiverComponent, ComponentRemove>(ApcPowerReceiverRemove);
@@ -74,6 +75,11 @@ namespace Content.Server.Power.EntitySystems
_solver = new(val); _solver = new(val);
} }
private void ApcPowerReceiverMapInit(Entity<ApcPowerReceiverComponent> ent, ref MapInitEvent args)
{
_appearance.SetData(ent, PowerDeviceVisuals.Powered, ent.Comp.Powered);
}
private void ApcPowerReceiverInit(EntityUid uid, ApcPowerReceiverComponent component, ComponentInit args) private void ApcPowerReceiverInit(EntityUid uid, ApcPowerReceiverComponent component, ComponentInit args)
{ {
AllocLoad(component.NetworkLoad); AllocLoad(component.NetworkLoad);

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@@ -0,0 +1,10 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Bed.Components;
/// <summary>
/// Tracking component added to entities buckled to stasis beds.
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedBedSystem))]
public sealed partial class StasisBedBuckledComponent : Component;

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@@ -0,0 +1,18 @@
using Content.Shared.Buckle.Components;
using Robust.Shared.GameStates;
namespace Content.Shared.Bed.Components;
/// <summary>
/// A <see cref="StrapComponent"/> that modifies a strapped entity's metabolic rate by the given multiplier
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedBedSystem))]
public sealed partial class StasisBedComponent : Component
{
/// <summary>
/// What the metabolic update rate will be multiplied by (higher = slower metabolism)
/// </summary>
[DataField, AutoNetworkedField]
public float Multiplier = 10f;
}

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@@ -1,7 +1,12 @@
using Content.Shared.Actions; using Content.Shared.Actions;
using Content.Shared.Bed.Components; using Content.Shared.Bed.Components;
using Content.Shared.Bed.Sleep; using Content.Shared.Bed.Sleep;
using Content.Shared.Body.Events;
using Content.Shared.Body.Systems;
using Content.Shared.Buckle.Components; using Content.Shared.Buckle.Components;
using Content.Shared.Emag.Systems;
using Content.Shared.Power;
using Content.Shared.Power.EntitySystems;
using Robust.Shared.Timing; using Robust.Shared.Timing;
using Robust.Shared.Utility; using Robust.Shared.Utility;
@@ -12,6 +17,9 @@ public abstract class SharedBedSystem : EntitySystem
[Dependency] protected readonly IGameTiming Timing = default!; [Dependency] protected readonly IGameTiming Timing = default!;
[Dependency] private readonly ActionContainerSystem _actConts = default!; [Dependency] private readonly ActionContainerSystem _actConts = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!; [Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly EmagSystem _emag = default!;
[Dependency] private readonly SharedMetabolizerSystem _metabolizer = default!;
[Dependency] private readonly SharedPowerReceiverSystem _powerReceiver = default!;
[Dependency] private readonly SleepingSystem _sleepingSystem = default!; [Dependency] private readonly SleepingSystem _sleepingSystem = default!;
public override void Initialize() public override void Initialize()
@@ -21,6 +29,12 @@ public abstract class SharedBedSystem : EntitySystem
SubscribeLocalEvent<HealOnBuckleComponent, MapInitEvent>(OnHealMapInit); SubscribeLocalEvent<HealOnBuckleComponent, MapInitEvent>(OnHealMapInit);
SubscribeLocalEvent<HealOnBuckleComponent, StrappedEvent>(OnStrapped); SubscribeLocalEvent<HealOnBuckleComponent, StrappedEvent>(OnStrapped);
SubscribeLocalEvent<HealOnBuckleComponent, UnstrappedEvent>(OnUnstrapped); SubscribeLocalEvent<HealOnBuckleComponent, UnstrappedEvent>(OnUnstrapped);
SubscribeLocalEvent<StasisBedComponent, StrappedEvent>(OnStasisStrapped);
SubscribeLocalEvent<StasisBedComponent, UnstrappedEvent>(OnStasisUnstrapped);
SubscribeLocalEvent<StasisBedComponent, GotEmaggedEvent>(OnStasisEmagged);
SubscribeLocalEvent<StasisBedComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<StasisBedBuckledComponent, GetMetabolicMultiplierEvent>(OnStasisGetMetabolicMultiplier);
} }
private void OnHealMapInit(Entity<HealOnBuckleComponent> ent, ref MapInitEvent args) private void OnHealMapInit(Entity<HealOnBuckleComponent> ent, ref MapInitEvent args)
@@ -46,4 +60,61 @@ public abstract class SharedBedSystem : EntitySystem
_sleepingSystem.TryWaking(args.Buckle.Owner); _sleepingSystem.TryWaking(args.Buckle.Owner);
RemComp<HealOnBuckleHealingComponent>(bed); RemComp<HealOnBuckleHealingComponent>(bed);
} }
private void OnStasisStrapped(Entity<StasisBedComponent> ent, ref StrappedEvent args)
{
EnsureComp<StasisBedBuckledComponent>(args.Buckle);
_metabolizer.UpdateMetabolicMultiplier(args.Buckle);
}
private void OnStasisUnstrapped(Entity<StasisBedComponent> ent, ref UnstrappedEvent args)
{
RemComp<StasisBedBuckledComponent>(ent);
_metabolizer.UpdateMetabolicMultiplier(args.Buckle);
}
private void OnStasisEmagged(Entity<StasisBedComponent> ent, ref GotEmaggedEvent args)
{
if (!_emag.CompareFlag(args.Type, EmagType.Interaction))
return;
if (_emag.CheckFlag(ent, EmagType.Interaction))
return;
ent.Comp.Multiplier = 1f / ent.Comp.Multiplier;
UpdateMetabolisms(ent.Owner);
Dirty(ent);
args.Handled = true;
}
private void OnPowerChanged(Entity<StasisBedComponent> ent, ref PowerChangedEvent args)
{
UpdateMetabolisms(ent.Owner);
}
private void OnStasisGetMetabolicMultiplier(Entity<StasisBedBuckledComponent> ent, ref GetMetabolicMultiplierEvent args)
{
if (!TryComp<BuckleComponent>(ent, out var buckle) || buckle.BuckledTo is not { } buckledTo)
return;
if (!TryComp<StasisBedComponent>(buckledTo, out var stasis))
return;
if (!_powerReceiver.IsPowered(buckledTo))
return;
args.Multiplier *= stasis.Multiplier;
}
protected void UpdateMetabolisms(Entity<StrapComponent?> ent)
{
if (!Resolve(ent, ref ent.Comp, false))
return;
foreach (var buckledEntity in ent.Comp.BuckledEntities)
{
_metabolizer.UpdateMetabolicMultiplier(buckledEntity);
}
}
} }

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@@ -1,10 +0,0 @@
using Robust.Shared.Serialization;
namespace Content.Shared.Bed
{
[Serializable, NetSerializable]
public enum StasisBedVisuals : byte
{
IsOn,
}
}

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@@ -37,6 +37,18 @@ public sealed partial class BloodstreamComponent : Component
[DataField, AutoNetworkedField] [DataField, AutoNetworkedField]
public TimeSpan UpdateInterval = TimeSpan.FromSeconds(3); public TimeSpan UpdateInterval = TimeSpan.FromSeconds(3);
/// <summary>
/// Multiplier applied to <see cref="UpdateInterval"/> for adjusting based on metabolic rate multiplier.
/// </summary>
[DataField, AutoNetworkedField]
public float UpdateIntervalMultiplier = 1f;
/// <summary>
/// Adjusted update interval based off of the multiplier value.
/// </summary>
[ViewVariables]
public TimeSpan AdjustedUpdateInterval => UpdateInterval * UpdateIntervalMultiplier;
/// <summary> /// <summary>
/// How much is this entity currently bleeding? /// How much is this entity currently bleeding?
/// Higher numbers mean more blood lost every tick. /// Higher numbers mean more blood lost every tick.

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@@ -23,6 +23,18 @@ namespace Content.Shared.Body.Components
[DataField] [DataField]
public TimeSpan UpdateInterval = TimeSpan.FromSeconds(1); public TimeSpan UpdateInterval = TimeSpan.FromSeconds(1);
/// <summary>
/// Multiplier applied to <see cref="UpdateInterval"/> for adjusting based on metabolic rate multiplier.
/// </summary>
[DataField]
public float UpdateIntervalMultiplier = 1f;
/// <summary>
/// Adjusted update interval based off of the multiplier value.
/// </summary>
[ViewVariables]
public TimeSpan AdjustedUpdateInterval => UpdateInterval * UpdateIntervalMultiplier;
/// <summary> /// <summary>
/// The solution inside of this stomach this transfers reagents to the body. /// The solution inside of this stomach this transfers reagents to the body.
/// </summary> /// </summary>

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@@ -1,26 +0,0 @@
namespace Content.Shared.Body.Events;
// TODO REFACTOR THIS
// This will cause rates to slowly drift over time due to floating point errors.
// Instead, the system that raised this should trigger an update and subscribe to get-modifier events.
[ByRefEvent]
public readonly record struct ApplyMetabolicMultiplierEvent(
EntityUid Uid,
float Multiplier,
bool Apply)
{
/// <summary>
/// The entity whose metabolism is being modified.
/// </summary>
public readonly EntityUid Uid = Uid;
/// <summary>
/// What the metabolism's update rate will be multiplied by.
/// </summary>
public readonly float Multiplier = Multiplier;
/// <summary>
/// If true, apply the multiplier. If false, revert it.
/// </summary>
public readonly bool Apply = Apply;
}

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@@ -0,0 +1,26 @@
namespace Content.Shared.Body.Events;
/// <summary>
/// Raised on an entity to determine their metabolic multiplier.
/// </summary>
[ByRefEvent]
public record struct GetMetabolicMultiplierEvent()
{
/// <summary>
/// What the metabolism's update rate will be multiplied by.
/// </summary>
public float Multiplier = 1f;
}
/// <summary>
/// Raised on an entity to apply their metabolic multiplier to relevant systems.
/// Note that you should be storing this value as to not accrue precision errors when it's modified.
/// </summary>
[ByRefEvent]
public readonly record struct ApplyMetabolicMultiplierEvent(float Multiplier)
{
/// <summary>
/// What the metabolism's update rate will be multiplied by.
/// </summary>
public readonly float Multiplier = Multiplier;
}

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@@ -64,7 +64,7 @@ public abstract class SharedBloodstreamSystem : EntitySystem
if (curTime < bloodstream.NextUpdate) if (curTime < bloodstream.NextUpdate)
continue; continue;
bloodstream.NextUpdate += bloodstream.UpdateInterval; bloodstream.NextUpdate += bloodstream.AdjustedUpdateInterval;
DirtyField(uid, bloodstream, nameof(BloodstreamComponent.NextUpdate)); // needs to be dirtied on the client so it can be rerolled during prediction DirtyField(uid, bloodstream, nameof(BloodstreamComponent.NextUpdate)); // needs to be dirtied on the client so it can be rerolled during prediction
if (!SolutionContainer.ResolveSolution(uid, bloodstream.BloodSolutionName, ref bloodstream.BloodSolution, out var bloodSolution)) if (!SolutionContainer.ResolveSolution(uid, bloodstream.BloodSolutionName, ref bloodstream.BloodSolution, out var bloodSolution))
@@ -101,12 +101,12 @@ public abstract class SharedBloodstreamSystem : EntitySystem
// Multiplying by 2 is arbitrary but works for this case, it just prevents the time from running out // Multiplying by 2 is arbitrary but works for this case, it just prevents the time from running out
_drunkSystem.TryApplyDrunkenness( _drunkSystem.TryApplyDrunkenness(
uid, uid,
(float)bloodstream.UpdateInterval.TotalSeconds * 2, (float)bloodstream.AdjustedUpdateInterval.TotalSeconds * 2,
applySlur: false); applySlur: false);
_stutteringSystem.DoStutter(uid, bloodstream.UpdateInterval * 2, refresh: false); _stutteringSystem.DoStutter(uid, bloodstream.AdjustedUpdateInterval * 2, refresh: false);
// storing the drunk and stutter time so we can remove it independently from other effects additions // storing the drunk and stutter time so we can remove it independently from other effects additions
bloodstream.StatusTime += bloodstream.UpdateInterval * 2; bloodstream.StatusTime += bloodstream.AdjustedUpdateInterval * 2;
DirtyField(uid, bloodstream, nameof(BloodstreamComponent.StatusTime)); DirtyField(uid, bloodstream, nameof(BloodstreamComponent.StatusTime));
} }
else if (!_mobStateSystem.IsDead(uid)) else if (!_mobStateSystem.IsDead(uid))
@@ -129,7 +129,7 @@ public abstract class SharedBloodstreamSystem : EntitySystem
private void OnMapInit(Entity<BloodstreamComponent> ent, ref MapInitEvent args) private void OnMapInit(Entity<BloodstreamComponent> ent, ref MapInitEvent args)
{ {
ent.Comp.NextUpdate = _timing.CurTime + ent.Comp.UpdateInterval; ent.Comp.NextUpdate = _timing.CurTime + ent.Comp.AdjustedUpdateInterval;
DirtyField(ent, ent.Comp, nameof(BloodstreamComponent.NextUpdate)); DirtyField(ent, ent.Comp, nameof(BloodstreamComponent.NextUpdate));
} }
@@ -289,15 +289,8 @@ public abstract class SharedBloodstreamSystem : EntitySystem
private void OnApplyMetabolicMultiplier(Entity<BloodstreamComponent> ent, ref ApplyMetabolicMultiplierEvent args) private void OnApplyMetabolicMultiplier(Entity<BloodstreamComponent> ent, ref ApplyMetabolicMultiplierEvent args)
{ {
// TODO REFACTOR THIS ent.Comp.UpdateIntervalMultiplier = args.Multiplier;
// This will slowly drift over time due to floating point errors. DirtyField(ent, ent.Comp, nameof(BloodstreamComponent.UpdateIntervalMultiplier));
// Instead, raise an event with the base rates and allow modifiers to get applied to it.
if (args.Apply)
ent.Comp.UpdateInterval *= args.Multiplier;
else
ent.Comp.UpdateInterval /= args.Multiplier;
DirtyField(ent, ent.Comp, nameof(BloodstreamComponent.UpdateInterval));
} }
private void OnRejuvenate(Entity<BloodstreamComponent> ent, ref RejuvenateEvent args) private void OnRejuvenate(Entity<BloodstreamComponent> ent, ref RejuvenateEvent args)

View File

@@ -0,0 +1,20 @@
using Content.Shared.Body.Events;
namespace Content.Shared.Body.Systems;
public abstract class SharedMetabolizerSystem : EntitySystem
{
/// <summary>
/// Updates the metabolic rate multiplier for a given entity,
/// raising both <see cref="GetMetabolicMultiplierEvent"/> to determine what the multiplier is and <see cref="ApplyMetabolicMultiplierEvent"/> to update relevant components.
/// </summary>
/// <param name="uid"></param>
public void UpdateMetabolicMultiplier(EntityUid uid)
{
var getEv = new GetMetabolicMultiplierEvent();
RaiseLocalEvent(uid, ref getEv);
var applyEv = new ApplyMetabolicMultiplierEvent(getEv.Multiplier);
RaiseLocalEvent(uid, ref applyEv);
}
}

View File

@@ -27,7 +27,7 @@ namespace Content.Shared.Body.Systems
private void OnMapInit(Entity<StomachComponent> ent, ref MapInitEvent args) private void OnMapInit(Entity<StomachComponent> ent, ref MapInitEvent args)
{ {
ent.Comp.NextUpdate = _gameTiming.CurTime + ent.Comp.UpdateInterval; ent.Comp.NextUpdate = _gameTiming.CurTime + ent.Comp.AdjustedUpdateInterval;
} }
private void OnUnpaused(Entity<StomachComponent> ent, ref EntityUnpausedEvent args) private void OnUnpaused(Entity<StomachComponent> ent, ref EntityUnpausedEvent args)
@@ -53,7 +53,7 @@ namespace Content.Shared.Body.Systems
if (_gameTiming.CurTime < stomach.NextUpdate) if (_gameTiming.CurTime < stomach.NextUpdate)
continue; continue;
stomach.NextUpdate += stomach.UpdateInterval; stomach.NextUpdate += stomach.AdjustedUpdateInterval;
// Get our solutions // Get our solutions
if (!_solutionContainerSystem.ResolveSolution((uid, sol), DefaultSolutionName, ref stomach.Solution, out var stomachSolution)) if (!_solutionContainerSystem.ResolveSolution((uid, sol), DefaultSolutionName, ref stomach.Solution, out var stomachSolution))
@@ -67,7 +67,7 @@ namespace Content.Shared.Body.Systems
var queue = new RemQueue<StomachComponent.ReagentDelta>(); var queue = new RemQueue<StomachComponent.ReagentDelta>();
foreach (var delta in stomach.ReagentDeltas) foreach (var delta in stomach.ReagentDeltas)
{ {
delta.Increment(stomach.UpdateInterval); delta.Increment(stomach.AdjustedUpdateInterval);
if (delta.Lifetime > stomach.DigestionDelay) if (delta.Lifetime > stomach.DigestionDelay)
{ {
if (stomachSolution.TryGetReagent(delta.ReagentQuantity.Reagent, out var reagent)) if (stomachSolution.TryGetReagent(delta.ReagentQuantity.Reagent, out var reagent))
@@ -95,18 +95,9 @@ namespace Content.Shared.Body.Systems
} }
} }
private void OnApplyMetabolicMultiplier( private void OnApplyMetabolicMultiplier(Entity<StomachComponent> ent, ref ApplyMetabolicMultiplierEvent args)
Entity<StomachComponent> ent,
ref ApplyMetabolicMultiplierEvent args)
{ {
if (args.Apply) ent.Comp.UpdateIntervalMultiplier = args.Multiplier;
{
ent.Comp.UpdateInterval *= args.Multiplier;
return;
}
// This way we don't have to worry about it breaking if the stasis bed component is destroyed
ent.Comp.UpdateInterval /= args.Multiplier;
} }
public bool CanTransferSolution( public bool CanTransferSolution(

View File

@@ -18,8 +18,13 @@
- state: icon - state: icon
- state: unlit - state: unlit
shader: unshaded shader: unshaded
map: ["enum.StasisBedVisualLayers.IsOn"] map: ["unlit"]
- type: StasisBedVisuals - type: GenericVisualizer
visuals:
enum.PowerDeviceVisuals.Powered:
unlit:
True: { visible: true }
False: { visible: false }
- type: Appearance - type: Appearance
- type: ApcPowerReceiver - type: ApcPowerReceiver
powerLoad: 1000 powerLoad: 1000