Stasis bed cleanup and bugfixes. (#38762)
* Stasis bed sent to shed * Code Review * Code Review 2
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@@ -1,5 +1,4 @@
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using Content.Server.Body.Systems;
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using Content.Shared.Alert;
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using Content.Shared.Atmos;
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using Content.Shared.Chat.Prototypes;
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using Content.Shared.Damage;
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@@ -8,7 +7,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Body.Components
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{
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[RegisterComponent, Access(typeof(RespiratorSystem))]
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[RegisterComponent, Access(typeof(RespiratorSystem)), AutoGenerateComponentPause]
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public sealed partial class RespiratorComponent : Component
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{
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/// <summary>
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@@ -36,7 +35,7 @@ namespace Content.Server.Body.Components
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/// <summary>
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/// The next time that this body will inhale or exhale.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
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public TimeSpan NextUpdate;
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/// <summary>
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@@ -46,6 +45,18 @@ namespace Content.Server.Body.Components
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[DataField]
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public TimeSpan UpdateInterval = TimeSpan.FromSeconds(2);
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/// <summary>
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/// Multiplier applied to <see cref="UpdateInterval"/> for adjusting based on metabolic rate multiplier.
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/// </summary>
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[DataField]
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public float UpdateIntervalMultiplier = 1f;
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/// <summary>
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/// Adjusted update interval based off of the multiplier value.
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/// </summary>
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[ViewVariables]
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public TimeSpan AdjustedUpdateInterval => UpdateInterval * UpdateIntervalMultiplier;
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/// <summary>
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/// Saturation level. Reduced by UpdateInterval each tick.
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/// Can be thought of as 'how many seconds you have until you start suffocating' in this configuration.
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