Remove IPhysBody (#13297)
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@@ -59,7 +59,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Movement
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// // Now let's make the player enter a climbing transitioning state.
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// climbing.IsClimbing = true;
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// EntitySystem.Get<ClimbSystem>().MoveEntityToward(human, table, climbing:climbing);
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// var body = entityManager.GetComponent<IPhysBody>(human);
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// var body = entityManager.GetComponent<PhysicsComponent>(human);
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// // TODO: Check it's climbing
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//
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// // Force the player out of climb state. It should immediately remove the ClimbController.
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