Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -16,10 +16,11 @@ namespace Content.Shared.Atmos.EntitySystems
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public readonly float[] Moles;
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public readonly AtmosDirection PressureDirection;
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public readonly AtmosDirection LastPressureDirection;
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public readonly bool InExcitedGroup;
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public readonly int InExcitedGroup;
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public readonly AtmosDirection BlockDirection;
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public readonly bool IsSpace;
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public AtmosDebugOverlayData(float temperature, float[] moles, AtmosDirection pressureDirection, AtmosDirection lastPressureDirection, bool inExcited, AtmosDirection blockDirection)
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public AtmosDebugOverlayData(float temperature, float[] moles, AtmosDirection pressureDirection, AtmosDirection lastPressureDirection, int inExcited, AtmosDirection blockDirection, bool isSpace)
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{
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Temperature = temperature;
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Moles = moles;
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@@ -27,6 +28,7 @@ namespace Content.Shared.Atmos.EntitySystems
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LastPressureDirection = lastPressureDirection;
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InExcitedGroup = inExcited;
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BlockDirection = blockDirection;
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IsSpace = isSpace;
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}
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}
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