Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)

* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends.

* actually compiles

* Remove commented out code

* funny bracket

* Move archived moles, temperature from GasMixture to TileAtmosphere.

* WIP customizable map default mixture
still VERY buggy

* broken mess
aaaaaaaaaaaaa

* Fix lattice, etc not being considered space

* visualization for "IsSpace"

* help

* Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Holy SHIT it compiles AGAIN

* Fix AtmosDeviceSystem crash at shutdown

* Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate.

* Use space instead of gasmixture immutable for heat capacity calculations

* Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead.

* Fix roundstart tiles not processing

* Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs

Changed Files tab is so large I can't commit both suggestions at once mfw

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Vera Aguilera Puerto
2022-07-04 16:51:34 +02:00
committed by GitHub
parent 43216a000f
commit aa9281d667
74 changed files with 1764 additions and 2141 deletions

View File

@@ -78,9 +78,10 @@ namespace Content.Server.Tools
SolutionContainerManagerComponent? solutionContainer = null,
SharedItemComponent? item = null,
PointLightComponent? light = null,
AppearanceComponent? appearance = null)
AppearanceComponent? appearance = null,
TransformComponent? transform = null)
{
if (!Resolve(uid, ref welder, ref solutionContainer))
if (!Resolve(uid, ref welder, ref solutionContainer, ref transform))
return false;
// Optional components.
@@ -113,8 +114,11 @@ namespace Content.Server.Tools
SoundSystem.Play(welder.WelderOnSounds.GetSound(), Filter.Pvs(uid), uid, AudioHelpers.WithVariation(0.125f).WithVolume(-5f));
// TODO: Use TransformComponent directly.
_atmosphereSystem.HotspotExpose(EntityManager.GetComponent<TransformComponent>(welder.Owner).Coordinates, 700, 50, true);
if (transform.GridUid is {} gridUid)
{
var position = _transformSystem.GetGridOrMapTilePosition(uid, transform);
_atmosphereSystem.HotspotExpose(gridUid, position, 700, 50, true);
}
welder.Dirty();
@@ -300,17 +304,22 @@ namespace Content.Server.Tools
if (_welderTimer < WelderUpdateTimer)
return;
// TODO Use an "active welder" component instead, EntityQuery over that.
foreach (var tool in _activeWelders.ToArray())
{
if (!EntityManager.TryGetComponent(tool, out WelderComponent? welder)
|| !EntityManager.TryGetComponent(tool, out SolutionContainerManagerComponent? solutionContainer))
|| !EntityManager.TryGetComponent(tool, out SolutionContainerManagerComponent? solutionContainer)
|| !EntityManager.TryGetComponent(tool, out TransformComponent? transform))
continue;
if (!_solutionContainerSystem.TryGetSolution(tool, welder.FuelSolution, out var solution, solutionContainer))
continue;
// TODO: Use TransformComponent directly.
_atmosphereSystem.HotspotExpose(EntityManager.GetComponent<TransformComponent>(welder.Owner).Coordinates, 700, 50, true);
if (transform.GridUid is { } gridUid)
{
var position = _transformSystem.GetGridOrMapTilePosition(tool, transform);
_atmosphereSystem.HotspotExpose(gridUid, position, 700, 50, true);
}
solution.RemoveReagent(welder.FuelReagent, welder.FuelConsumption * _welderTimer);