Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -78,9 +78,10 @@ namespace Content.Server.Tools
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SolutionContainerManagerComponent? solutionContainer = null,
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SharedItemComponent? item = null,
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PointLightComponent? light = null,
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AppearanceComponent? appearance = null)
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AppearanceComponent? appearance = null,
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TransformComponent? transform = null)
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{
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if (!Resolve(uid, ref welder, ref solutionContainer))
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if (!Resolve(uid, ref welder, ref solutionContainer, ref transform))
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return false;
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// Optional components.
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@@ -113,8 +114,11 @@ namespace Content.Server.Tools
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SoundSystem.Play(welder.WelderOnSounds.GetSound(), Filter.Pvs(uid), uid, AudioHelpers.WithVariation(0.125f).WithVolume(-5f));
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// TODO: Use TransformComponent directly.
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_atmosphereSystem.HotspotExpose(EntityManager.GetComponent<TransformComponent>(welder.Owner).Coordinates, 700, 50, true);
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if (transform.GridUid is {} gridUid)
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{
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var position = _transformSystem.GetGridOrMapTilePosition(uid, transform);
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_atmosphereSystem.HotspotExpose(gridUid, position, 700, 50, true);
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}
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welder.Dirty();
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@@ -300,17 +304,22 @@ namespace Content.Server.Tools
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if (_welderTimer < WelderUpdateTimer)
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return;
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// TODO Use an "active welder" component instead, EntityQuery over that.
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foreach (var tool in _activeWelders.ToArray())
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{
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if (!EntityManager.TryGetComponent(tool, out WelderComponent? welder)
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|| !EntityManager.TryGetComponent(tool, out SolutionContainerManagerComponent? solutionContainer))
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|| !EntityManager.TryGetComponent(tool, out SolutionContainerManagerComponent? solutionContainer)
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|| !EntityManager.TryGetComponent(tool, out TransformComponent? transform))
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continue;
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if (!_solutionContainerSystem.TryGetSolution(tool, welder.FuelSolution, out var solution, solutionContainer))
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continue;
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// TODO: Use TransformComponent directly.
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_atmosphereSystem.HotspotExpose(EntityManager.GetComponent<TransformComponent>(welder.Owner).Coordinates, 700, 50, true);
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if (transform.GridUid is { } gridUid)
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{
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var position = _transformSystem.GetGridOrMapTilePosition(tool, transform);
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_atmosphereSystem.HotspotExpose(gridUid, position, 700, 50, true);
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}
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solution.RemoveReagent(welder.FuelReagent, welder.FuelConsumption * _welderTimer);
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