Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)

* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends.

* actually compiles

* Remove commented out code

* funny bracket

* Move archived moles, temperature from GasMixture to TileAtmosphere.

* WIP customizable map default mixture
still VERY buggy

* broken mess
aaaaaaaaaaaaa

* Fix lattice, etc not being considered space

* visualization for "IsSpace"

* help

* Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Holy SHIT it compiles AGAIN

* Fix AtmosDeviceSystem crash at shutdown

* Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate.

* Use space instead of gasmixture immutable for heat capacity calculations

* Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead.

* Fix roundstart tiles not processing

* Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs

Changed Files tab is so large I can't commit both suggestions at once mfw

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Vera Aguilera Puerto
2022-07-04 16:51:34 +02:00
committed by GitHub
parent 43216a000f
commit aa9281d667
74 changed files with 1764 additions and 2141 deletions

View File

@@ -1,3 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Atmos.Components;
@@ -7,11 +9,15 @@ using Content.Shared.Alert;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.Inventory;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Temperature.Systems
{
public sealed class TemperatureSystem : EntitySystem
{
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
@@ -94,8 +100,15 @@ namespace Content.Server.Temperature.Systems
private void OnAtmosExposedUpdate(EntityUid uid, TemperatureComponent temperature, ref AtmosExposedUpdateEvent args)
{
var transform = args.Transform;
if (transform.MapUid == null)
return;
var position = _transformSystem.GetGridOrMapTilePosition(uid, transform);
var temperatureDelta = args.GasMixture.Temperature - temperature.CurrentTemperature;
var tileHeatCapacity = _atmosphereSystem.GetTileHeatCapacity(args.Coordinates);
var tileHeatCapacity = _atmosphereSystem.GetTileHeatCapacity(transform.GridUid, transform.MapUid.Value, position);
var heat = temperatureDelta * (tileHeatCapacity * temperature.HeatCapacity / (tileHeatCapacity + temperature.HeatCapacity));
ChangeHeat(uid, heat * temperature.AtmosTemperatureTransferEfficiency, temperature: temperature );
}