Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -1,3 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Atmos.Components;
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@@ -7,11 +9,15 @@ using Content.Shared.Alert;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.Inventory;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Temperature.Systems
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{
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public sealed class TemperatureSystem : EntitySystem
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{
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly AlertsSystem _alertsSystem = default!;
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@@ -94,8 +100,15 @@ namespace Content.Server.Temperature.Systems
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private void OnAtmosExposedUpdate(EntityUid uid, TemperatureComponent temperature, ref AtmosExposedUpdateEvent args)
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{
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var transform = args.Transform;
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if (transform.MapUid == null)
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return;
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var position = _transformSystem.GetGridOrMapTilePosition(uid, transform);
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var temperatureDelta = args.GasMixture.Temperature - temperature.CurrentTemperature;
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var tileHeatCapacity = _atmosphereSystem.GetTileHeatCapacity(args.Coordinates);
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var tileHeatCapacity = _atmosphereSystem.GetTileHeatCapacity(transform.GridUid, transform.MapUid.Value, position);
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var heat = temperatureDelta * (tileHeatCapacity * temperature.HeatCapacity / (tileHeatCapacity + temperature.HeatCapacity));
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ChangeHeat(uid, heat * temperature.AtmosTemperatureTransferEfficiency, temperature: temperature );
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}
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