Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
committed by
GitHub
parent
43216a000f
commit
aa9281d667
@@ -2,6 +2,10 @@ using Content.Server.Atmos.Components;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Doors.Systems;
|
||||
using Content.Shared.Doors.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Doors.Components
|
||||
{
|
||||
@@ -42,12 +46,20 @@ namespace Content.Server.Doors.Components
|
||||
|
||||
public bool IsHoldingPressure(float threshold = 20)
|
||||
{
|
||||
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
|
||||
var transform = _entMan.GetComponent<TransformComponent>(Owner);
|
||||
|
||||
if (transform.GridUid is not {} gridUid)
|
||||
return false;
|
||||
|
||||
var atmosphereSystem = _entMan.EntitySysManager.GetEntitySystem<AtmosphereSystem>();
|
||||
var transformSystem = _entMan.EntitySysManager.GetEntitySystem<TransformSystem>();
|
||||
|
||||
var position = transformSystem.GetGridOrMapTilePosition(Owner, transform);
|
||||
|
||||
var minMoles = float.MaxValue;
|
||||
var maxMoles = 0f;
|
||||
|
||||
foreach (var adjacent in atmosphereSystem.GetAdjacentTileMixtures(_entMan.GetComponent<TransformComponent>(Owner).Coordinates))
|
||||
foreach (var adjacent in atmosphereSystem.GetAdjacentTileMixtures(gridUid, position))
|
||||
{
|
||||
var moles = adjacent.TotalMoles;
|
||||
if (moles < minMoles)
|
||||
@@ -61,20 +73,25 @@ namespace Content.Server.Doors.Components
|
||||
|
||||
public bool IsHoldingFire()
|
||||
{
|
||||
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
|
||||
var atmosphereSystem = _entMan.EntitySysManager.GetEntitySystem<AtmosphereSystem>();
|
||||
var transformSystem = _entMan.EntitySysManager.GetEntitySystem<TransformSystem>();
|
||||
|
||||
if (!atmosphereSystem.TryGetGridAndTile(_entMan.GetComponent<TransformComponent>(Owner).Coordinates, out var tuple))
|
||||
var transform = _entMan.GetComponent<TransformComponent>(Owner);
|
||||
var position = transformSystem.GetGridOrMapTilePosition(Owner, transform);
|
||||
|
||||
// No grid, no fun.
|
||||
if (transform.GridUid is not {} gridUid)
|
||||
return false;
|
||||
|
||||
if (atmosphereSystem.GetTileMixture(tuple.Value.Grid, tuple.Value.Tile) == null)
|
||||
if (atmosphereSystem.GetTileMixture(gridUid, null, position) == null)
|
||||
return false;
|
||||
|
||||
if (atmosphereSystem.IsHotspotActive(tuple.Value.Grid, tuple.Value.Tile))
|
||||
if (atmosphereSystem.IsHotspotActive(gridUid, position))
|
||||
return true;
|
||||
|
||||
foreach (var adjacent in atmosphereSystem.GetAdjacentTiles(_entMan.GetComponent<TransformComponent>(Owner).Coordinates))
|
||||
foreach (var adjacent in atmosphereSystem.GetAdjacentTiles(gridUid, position))
|
||||
{
|
||||
if (atmosphereSystem.IsHotspotActive(tuple.Value.Grid, adjacent))
|
||||
if (atmosphereSystem.IsHotspotActive(gridUid, adjacent))
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user