Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)

* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends.

* actually compiles

* Remove commented out code

* funny bracket

* Move archived moles, temperature from GasMixture to TileAtmosphere.

* WIP customizable map default mixture
still VERY buggy

* broken mess
aaaaaaaaaaaaa

* Fix lattice, etc not being considered space

* visualization for "IsSpace"

* help

* Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Holy SHIT it compiles AGAIN

* Fix AtmosDeviceSystem crash at shutdown

* Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate.

* Use space instead of gasmixture immutable for heat capacity calculations

* Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead.

* Fix roundstart tiles not processing

* Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs

Changed Files tab is so large I can't commit both suggestions at once mfw

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Vera Aguilera Puerto
2022-07-04 16:51:34 +02:00
committed by GitHub
parent 43216a000f
commit aa9281d667
74 changed files with 1764 additions and 2141 deletions

View File

@@ -1,3 +1,5 @@
using System;
using System.Collections.Generic;
using Content.Server.Administration.Logs;
using Content.Server.Atmos.Components;
using Content.Server.Stunnable;
@@ -12,6 +14,10 @@ using Content.Shared.Database;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Temperature;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Dynamics;
@@ -25,6 +31,7 @@ namespace Content.Server.Atmos.EntitySystems
[Dependency] private readonly TemperatureSystem _temperatureSystem = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
private const float MinimumFireStacks = -10f;
@@ -272,7 +279,7 @@ namespace Content.Server.Atmos.EntitySystems
continue;
}
var air = _atmosphereSystem.GetTileMixture(transform.Coordinates);
var air = _atmosphereSystem.GetContainingMixture(uid);
// If we're in an oxygenless environment, put the fire out.
if (air == null || air.GetMoles(Gas.Oxygen) < 1f)
@@ -281,7 +288,13 @@ namespace Content.Server.Atmos.EntitySystems
continue;
}
_atmosphereSystem.HotspotExpose(transform.Coordinates, 700f, 50f, true);
if(transform.GridUid != null)
{
_atmosphereSystem.HotspotExpose(transform.GridUid.Value,
_transformSystem.GetGridOrMapTilePosition(uid, transform),
700f, 50f, true);
}
foreach (var otherUid in flammable.Collided.ToArray())
{