Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)

* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends.

* actually compiles

* Remove commented out code

* funny bracket

* Move archived moles, temperature from GasMixture to TileAtmosphere.

* WIP customizable map default mixture
still VERY buggy

* broken mess
aaaaaaaaaaaaa

* Fix lattice, etc not being considered space

* visualization for "IsSpace"

* help

* Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Holy SHIT it compiles AGAIN

* Fix AtmosDeviceSystem crash at shutdown

* Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate.

* Use space instead of gasmixture immutable for heat capacity calculations

* Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead.

* Fix roundstart tiles not processing

* Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs

Changed Files tab is so large I can't commit both suggestions at once mfw

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Vera Aguilera Puerto
2022-07-04 16:51:34 +02:00
committed by GitHub
parent 43216a000f
commit aa9281d667
74 changed files with 1764 additions and 2141 deletions

View File

@@ -3,6 +3,7 @@ using Content.Server.Atmos.Piping.Components;
using Content.Server.NodeContainer.NodeGroups;
using Content.Shared.Atmos;
using Content.Shared.Maps;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Content.Server.Atmos.EntitySystems
@@ -42,37 +43,45 @@ namespace Content.Server.Atmos.EntitySystems
atmosphere.InvalidatedCoords.Clear();
}
if (!TryGetMapGrid(atmosphere, out var mapGrid))
var uid = atmosphere.Owner;
if (!TryComp(uid, out IMapGridComponent? mapGridComp))
return true;
var mapGrid = mapGridComp.Grid;
var mapUid = _mapManager.GetMapEntityIdOrThrow(mapGridComp.Grid.ParentMapId);
var volume = GetVolumeForTiles(mapGrid, 1);
var number = 0;
while (atmosphere.CurrentRunInvalidatedCoordinates.TryDequeue(out var indices))
{
var tile = GetTileAtmosphere(atmosphere, indices);
if (tile == null)
if (!atmosphere.Tiles.TryGetValue(indices, out var tile))
{
tile = new TileAtmosphere(mapGrid.GridEntityId, indices, new GasMixture(volume){Temperature = Atmospherics.T20C});
atmosphere.Tiles[indices] = tile;
}
var isAirBlocked = IsTileAirBlocked(mapGrid, indices);
var airBlockedEv = new IsTileAirBlockedMethodEvent(uid, indices, MapGridComponent:mapGridComp);
GridIsTileAirBlocked(uid, atmosphere, ref airBlockedEv);
var isAirBlocked = airBlockedEv.Result;
UpdateAdjacent(mapGrid, atmosphere, tile);
var updateAdjacentEv = new UpdateAdjacentMethodEvent(uid, indices, mapGridComp);
GridUpdateAdjacent(uid, atmosphere, ref updateAdjacentEv);
if (IsTileSpace(mapGrid, indices) && !isAirBlocked)
// Call this instead of the grid method as the map has a say on whether the tile is space or not.
if ((!mapGrid.TryGetTileRef(indices, out var t) || t.IsSpace(_tileDefinitionManager)) && !isAirBlocked)
{
tile.Air = new GasMixture(volume);
tile.Air.MarkImmutable();
atmosphere.Tiles[indices] = tile;
tile.Air = GetTileMixture(null, mapUid, indices);
tile.MolesArchived = tile.Air != null ? new float[Atmospherics.AdjustedNumberOfGases] : null;
tile.Space = IsTileSpace(null, mapUid, indices, mapGridComp);
} else if (isAirBlocked)
{
var nullAir = false;
foreach (var airtight in GetObstructingComponents(mapGrid, indices))
var enumerator = GetObstructingComponentsEnumerator(mapGrid, indices);
while (enumerator.MoveNext(out var airtight))
{
if (!airtight.NoAirWhenFullyAirBlocked)
continue;
@@ -84,6 +93,9 @@ namespace Content.Server.Atmos.EntitySystems
if (nullAir)
{
tile.Air = null;
tile.MolesArchived = null;
tile.ArchivedCycle = 0;
tile.LastShare = 0f;
tile.Hotspot = new Hotspot();
}
}
@@ -91,23 +103,31 @@ namespace Content.Server.Atmos.EntitySystems
{
if (tile.Air == null && NeedsVacuumFixing(mapGrid, indices))
{
FixVacuum(atmosphere, tile.GridIndices);
var vacuumEv = new FixTileVacuumMethodEvent(uid, indices);
GridFixTileVacuum(uid, atmosphere, ref vacuumEv);
}
// Tile used to be space, but isn't anymore.
if (tile.Air?.Immutable ?? false)
if (tile.Space || (tile.Air?.Immutable ?? false))
{
tile.Air = null;
tile.MolesArchived = null;
tile.ArchivedCycle = 0;
tile.LastShare = 0f;
tile.Space = false;
}
tile.Air ??= new GasMixture(volume){Temperature = Atmospherics.T20C};
tile.MolesArchived ??= new float[Atmospherics.AdjustedNumberOfGases];
}
// We activate the tile.
AddActiveTile(atmosphere, tile);
// TODO ATMOS: Query all the contents of this tile (like walls) and calculate the correct thermal conductivity and heat capacity
var tileDef = GetTile(tile)?.Tile.GetContentTileDefinition(_tileDefinitionManager);
var tileDef = mapGrid.TryGetTileRef(indices, out var tileRef)
? tileRef.GetContentTileDefinition(_tileDefinitionManager) : null;
tile.ThermalConductivity = tileDef?.ThermalConductivity ?? 0.5f;
tile.HeatCapacity = tileDef?.HeatCapacity ?? float.PositiveInfinity;
InvalidateVisuals(mapGrid.GridEntityId, indices);
@@ -116,8 +136,8 @@ namespace Content.Server.Atmos.EntitySystems
{
var direction = (AtmosDirection) (1 << i);
var otherIndices = indices.Offset(direction);
var otherTile = GetTileAtmosphere(atmosphere, otherIndices);
if (otherTile != null)
if (atmosphere.Tiles.TryGetValue(otherIndices, out var otherTile))
AddActiveTile(atmosphere, otherTile);
}
@@ -138,9 +158,13 @@ namespace Content.Server.Atmos.EntitySystems
if(!atmosphere.ProcessingPaused)
atmosphere.CurrentRunTiles = new Queue<TileAtmosphere>(atmosphere.ActiveTiles);
if (!TryGetMapGrid(atmosphere, out var mapGrid))
var uid = atmosphere.Owner;
if (!TryComp(uid, out IMapGridComponent? mapGridComp))
throw new Exception("Tried to process a grid atmosphere on an entity that isn't a grid!");
var mapGrid = mapGridComp.Grid;
var number = 0;
while (atmosphere.CurrentRunTiles.TryDequeue(out var tile))
{