Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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Content.Server/Atmos/EntitySystems/AtmosphereSystem.Map.cs
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Content.Server/Atmos/EntitySystems/AtmosphereSystem.Map.cs
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using Content.Server.Atmos.Components;
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namespace Content.Server.Atmos.EntitySystems;
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public partial class AtmosphereSystem
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{
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private void InitializeMap()
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{
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SubscribeLocalEvent<MapAtmosphereComponent, IsTileSpaceMethodEvent>(MapIsTileSpace);
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SubscribeLocalEvent<MapAtmosphereComponent, GetTileMixtureMethodEvent>(MapGetTileMixture);
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}
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private void MapIsTileSpace(EntityUid uid, MapAtmosphereComponent component, ref IsTileSpaceMethodEvent args)
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{
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if (args.Handled)
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return;
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args.Result = component.Space;
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args.Handled = true;
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}
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private void MapGetTileMixture(EntityUid uid, MapAtmosphereComponent component, ref GetTileMixtureMethodEvent args)
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{
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if (args.Handled)
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return;
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// Clone the mixture, if possible.
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args.Mixture = component.Mixture?.Clone();
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args.Handled = true;
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}
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}
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