Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)

* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends.

* actually compiles

* Remove commented out code

* funny bracket

* Move archived moles, temperature from GasMixture to TileAtmosphere.

* WIP customizable map default mixture
still VERY buggy

* broken mess
aaaaaaaaaaaaa

* Fix lattice, etc not being considered space

* visualization for "IsSpace"

* help

* Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Holy SHIT it compiles AGAIN

* Fix AtmosDeviceSystem crash at shutdown

* Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate.

* Use space instead of gasmixture immutable for heat capacity calculations

* Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead.

* Fix roundstart tiles not processing

* Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs

Changed Files tab is so large I can't commit both suggestions at once mfw

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Vera Aguilera Puerto
2022-07-04 16:51:34 +02:00
committed by GitHub
parent 43216a000f
commit aa9281d667
74 changed files with 1764 additions and 2141 deletions

View File

@@ -92,21 +92,18 @@ namespace Content.Server.Atmos.EntitySystems
}
}
private AtmosDebugOverlayData ConvertTileToData(TileAtmosphere? tile)
private AtmosDebugOverlayData ConvertTileToData(TileAtmosphere? tile, bool mapIsSpace)
{
var gases = new float[Atmospherics.TotalNumberOfGases];
var gases = new float[Atmospherics.AdjustedNumberOfGases];
if (tile?.Air == null)
{
return new AtmosDebugOverlayData(0, gases, AtmosDirection.Invalid, tile?.LastPressureDirection ?? AtmosDirection.Invalid, false, tile?.BlockedAirflow ?? AtmosDirection.Invalid);
return new AtmosDebugOverlayData(Atmospherics.TCMB, gases, AtmosDirection.Invalid, tile?.LastPressureDirection ?? AtmosDirection.Invalid, 0, tile?.BlockedAirflow ?? AtmosDirection.Invalid, tile?.Space ?? mapIsSpace);
}
else
{
for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
{
gases[i] = tile.Air.GetMoles(i);
}
return new AtmosDebugOverlayData(tile.Air.Temperature, gases, tile.PressureDirection, tile.LastPressureDirection, tile.ExcitedGroup != null, tile.BlockedAirflow);
NumericsHelpers.Add(gases, tile.Air.Moles);
return new AtmosDebugOverlayData(tile.Air.Temperature, gases, tile.PressureDirection, tile.LastPressureDirection, tile.ExcitedGroup?.GetHashCode() ?? 0, tile.BlockedAirflow, tile.Space);
}
}
@@ -132,16 +129,22 @@ namespace Content.Server.Atmos.EntitySystems
continue;
var transform = EntityManager.GetComponent<TransformComponent>(entity);
var mapUid = transform.MapUid;
var mapIsSpace = _atmosphereSystem.IsTileSpace(null, mapUid, Vector2i.Zero);
var worldBounds = Box2.CenteredAround(transform.WorldPosition,
new Vector2(LocalViewRange, LocalViewRange));
foreach (var grid in _mapManager.FindGridsIntersecting(transform.MapID, worldBounds))
{
if (!EntityManager.EntityExists(grid.GridEntityId))
var uid = grid.GridEntityId;
if (!Exists(uid))
continue;
if (!EntityManager.TryGetComponent<GridAtmosphereComponent?>(grid.GridEntityId, out var gam)) continue;
if (!TryComp(uid, out GridAtmosphereComponent? gridAtmos))
continue;
var entityTile = grid.GetTileRef(transform.Coordinates).GridIndices;
var baseTile = new Vector2i(entityTile.X - (LocalViewRange / 2), entityTile.Y - (LocalViewRange / 2));
@@ -153,7 +156,7 @@ namespace Content.Server.Atmos.EntitySystems
for (var x = 0; x < LocalViewRange; x++)
{
var vector = new Vector2i(baseTile.X + x, baseTile.Y + y);
debugOverlayContent[index++] = ConvertTileToData(_atmosphereSystem.GetTileAtmosphereOrCreateSpace(grid, gam, vector));
debugOverlayContent[index++] = ConvertTileToData(gridAtmos.Tiles.TryGetValue(vector, out var tile) ? tile : null, mapIsSpace);
}
}