Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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Content.Server/Atmos/Components/MapAtmosphereComponent.cs
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Content.Server/Atmos/Components/MapAtmosphereComponent.cs
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namespace Content.Server.Atmos.Components;
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/// <summary>
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/// Component that defines the default GasMixture for a map.
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/// </summary>
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/// <remarks>Honestly, no need to [Friend] this. It's just two simple data fields... Change them to your heart's content.</remarks>
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[RegisterComponent]
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public sealed class MapAtmosphereComponent : Component
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{
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/// <summary>
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/// The default GasMixture a map will have. Space mixture by default.
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/// </summary>
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[DataField("mixture"), ViewVariables(VVAccess.ReadWrite)]
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public GasMixture? Mixture = GasMixture.SpaceGas;
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/// <summary>
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/// Whether empty tiles will be considered space or not.
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/// </summary>
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[DataField("space"), ViewVariables(VVAccess.ReadWrite)]
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public bool Space = true;
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}
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