Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -8,12 +8,12 @@ namespace Content.Server.Atmos.Components
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/// <summary>
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/// Internal Atmos class. Use <see cref="AtmosphereSystem"/> to interact with atmos instead.
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/// </summary>
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[ComponentReference(typeof(IAtmosphereComponent))]
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[RegisterComponent, Serializable]
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[Virtual]
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public class GridAtmosphereComponent : Component, IAtmosphereComponent, ISerializationHooks
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[RegisterComponent, Serializable,
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Access(typeof(AtmosphereSystem), typeof(GasTileOverlaySystem), typeof(AtmosDebugOverlaySystem))]
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public sealed class GridAtmosphereComponent : Component, ISerializationHooks
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{
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public virtual bool Simulated => true;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Simulated { get; set; } = true;
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[ViewVariables]
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public bool ProcessingPaused { get; set; } = false;
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@@ -22,7 +22,7 @@ namespace Content.Server.Atmos.Components
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public float Timer { get; set; } = 0f;
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[ViewVariables]
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public int UpdateCounter { get; set; } = 0;
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public int UpdateCounter { get; set; } = 1; // DO NOT SET TO ZERO BY DEFAULT! It will break roundstart atmos...
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[DataField("uniqueMixes")]
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public List<GasMixture>? UniqueMixes;
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@@ -94,7 +94,7 @@ namespace Content.Server.Atmos.Components
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public long EqualizationQueueCycleControl { get; set; }
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[ViewVariables]
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public AtmosphereProcessingState State { get; set; } = AtmosphereProcessingState.TileEqualize;
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public AtmosphereProcessingState State { get; set; } = AtmosphereProcessingState.Revalidate;
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void ISerializationHooks.BeforeSerialization()
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{
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