Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)

* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends.

* actually compiles

* Remove commented out code

* funny bracket

* Move archived moles, temperature from GasMixture to TileAtmosphere.

* WIP customizable map default mixture
still VERY buggy

* broken mess
aaaaaaaaaaaaa

* Fix lattice, etc not being considered space

* visualization for "IsSpace"

* help

* Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Holy SHIT it compiles AGAIN

* Fix AtmosDeviceSystem crash at shutdown

* Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate.

* Use space instead of gasmixture immutable for heat capacity calculations

* Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead.

* Fix roundstart tiles not processing

* Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs

Changed Files tab is so large I can't commit both suggestions at once mfw

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Vera Aguilera Puerto
2022-07-04 16:51:34 +02:00
committed by GitHub
parent 43216a000f
commit aa9281d667
74 changed files with 1764 additions and 2141 deletions

View File

@@ -5,6 +5,7 @@ using Content.Server.UserInterface;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Interaction;
using Content.Shared.Maps;
using Content.Shared.Popups;
using Robust.Server.GameObjects;
using Robust.Server.Player;
@@ -120,7 +121,7 @@ namespace Content.Server.Atmos.Components
{
// Already get the pressure before Dirty(), because we can't get the EntitySystem in that thread or smth
var pressure = 0f;
var tile = EntitySystem.Get<AtmosphereSystem>().GetTileMixture(_entities.GetComponent<TransformComponent>(Owner).Coordinates);
var tile = EntitySystem.Get<AtmosphereSystem>().GetContainingMixture(Owner, true);
if (tile != null)
{
pressure = tile.Pressure;
@@ -178,8 +179,12 @@ namespace Content.Server.Atmos.Components
pos = _position.Value;
}
var gridUid = pos.GetGridUid(_entities);
var mapUid = pos.GetMapUid(_entities);
var position = pos.ToVector2i(_entities, IoCManager.Resolve<IMapManager>());
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
var tile = atmosphereSystem.GetTileMixture(pos);
var tile = atmosphereSystem.GetTileMixture(gridUid, mapUid, position);
if (tile == null)
{
error = "No Atmosphere!";