Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -5,6 +5,7 @@ using Content.Server.UserInterface;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Maps;
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using Content.Shared.Popups;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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@@ -120,7 +121,7 @@ namespace Content.Server.Atmos.Components
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{
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// Already get the pressure before Dirty(), because we can't get the EntitySystem in that thread or smth
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var pressure = 0f;
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var tile = EntitySystem.Get<AtmosphereSystem>().GetTileMixture(_entities.GetComponent<TransformComponent>(Owner).Coordinates);
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var tile = EntitySystem.Get<AtmosphereSystem>().GetContainingMixture(Owner, true);
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if (tile != null)
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{
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pressure = tile.Pressure;
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@@ -178,8 +179,12 @@ namespace Content.Server.Atmos.Components
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pos = _position.Value;
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}
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var gridUid = pos.GetGridUid(_entities);
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var mapUid = pos.GetMapUid(_entities);
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var position = pos.ToVector2i(_entities, IoCManager.Resolve<IMapManager>());
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var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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var tile = atmosphereSystem.GetTileMixture(pos);
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var tile = atmosphereSystem.GetTileMixture(gridUid, mapUid, position);
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if (tile == null)
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{
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error = "No Atmosphere!";
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