Melee rebalancing (#17520)
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@@ -36,12 +36,12 @@ public sealed class StaminaComponent : Component
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/// <summary>
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/// How much stamina damage is required to entire stam crit.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("excess")]
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[ViewVariables(VVAccess.ReadWrite), DataField("critThreshold")]
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public float CritThreshold = 100f;
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/// <summary>
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/// To avoid continuously updating our data we track the last time we updated so we can extrapolate our current stamina.
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/// </summary>
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[DataField("lastUpdate", customTypeSerializer:typeof(TimeOffsetSerializer))]
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[DataField("nextUpdate", customTypeSerializer:typeof(TimeOffsetSerializer))]
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public TimeSpan NextUpdate = TimeSpan.Zero;
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}
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