Candles (#21087)
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
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using Robust.Shared.Audio;
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namespace Content.Shared.Atmos.Components;
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/// <summary>
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/// Allows you to extinguish an object by interacting with it
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/// </summary>
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[RegisterComponent]
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public sealed partial class ExtinguishOnInteractComponent : Component
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{
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier? ExtinguishAttemptSound = new SoundPathSpecifier("/Audio/Items/candle_blowing.ogg");
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/// <summary>
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/// Extinguishing chance
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float Probability = 0.9f;
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/// <summary>
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/// Number of fire stacks to be changed on successful interaction.
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/// </summary>
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// With positive values, the interaction will conversely fan the fire,
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// which is useful for any blacksmithing mechs
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float StackDelta = -5.0f;
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[DataField]
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public LocId ExtinguishFailed = "candle-extinguish-failed";
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}
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