Implement machine linking (#1784)
* Implement machine linking * Cleanup and rename Signals * Implement signal button * Add machine linking signal mapping * Fix signallink command help * Add localization to signal linking and allow infinite range * Add feedback for when a transmitter is not connected to any receivers Refactor PopupMessage to use the entity extension Refactor dependencies to not have to disable warnings
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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namespace Content.Server.GameObjects.Components.MachineLinking
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{
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[RegisterComponent]
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public class SignalReceiverComponent : Component, IInteractUsing
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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public override string Name => "SignalReceiver";
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private List<SignalTransmitterComponent> _transmitters;
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public override void Initialize()
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{
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base.Initialize();
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_transmitters = new List<SignalTransmitterComponent>();
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}
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public void DistributeSignal(SignalState state)
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{
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foreach (var comp in Owner.GetAllComponents<ISignalReceiver>())
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{
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comp.TriggerSignal(state);
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}
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}
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public void Subscribe(SignalTransmitterComponent transmitter)
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{
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if (_transmitters.Contains(transmitter))
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{
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return;
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}
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transmitter.Subscribe(this);
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_transmitters.Add(transmitter);
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}
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public void Unsubscribe(SignalTransmitterComponent transmitter)
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{
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transmitter.Unsubscribe(this);
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_transmitters.Remove(transmitter);
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}
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/// <summary>
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/// Subscribes/Unsubscribes a transmitter to this component. Returns whether it was successful.
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/// </summary>
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/// <param name="user"></param>
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/// <param name="transmitter"></param>
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/// <returns></returns>
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public bool Interact(IEntity user, SignalTransmitterComponent transmitter)
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{
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if (transmitter == null)
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{
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user.PopupMessage(user, Loc.GetString("Signal not set."));
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return false;
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}
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if (_transmitters.Contains(transmitter))
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{
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Unsubscribe(transmitter);
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Owner.PopupMessage(user, Loc.GetString("Unlinked."));
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return true;
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}
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if (transmitter.Range > 0 && !Owner.Transform.GridPosition.InRange(_mapManager, transmitter.Owner.Transform.GridPosition, transmitter.Range))
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{
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Owner.PopupMessage(user, Loc.GetString("Out of range."));
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return false;
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}
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Subscribe(transmitter);
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Owner.PopupMessage(user, Loc.GetString("Linked!"));
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return true;
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}
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public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
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return false;
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if (tool.HasQuality(ToolQuality.Multitool)
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&& eventArgs.Using.TryGetComponent<SignalLinkerComponent>(out var linker))
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{
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return Interact(eventArgs.User, linker.Link);
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}
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return false;
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}
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protected override void Shutdown()
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{
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base.Shutdown();
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foreach (var transmitter in _transmitters)
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{
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if (transmitter.Deleted)
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{
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continue;
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}
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transmitter.Unsubscribe(this);
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}
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_transmitters.Clear();
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}
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}
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}
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