Implement machine linking (#1784)
* Implement machine linking * Cleanup and rename Signals * Implement signal button * Add machine linking signal mapping * Fix signallink command help * Add localization to signal linking and allow infinite range * Add feedback for when a transmitter is not connected to any receivers Refactor PopupMessage to use the entity extension Refactor dependencies to not have to disable warnings
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.MachineLinking
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{
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[RegisterComponent]
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public class SignalLinkerComponent : Component
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{
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public override string Name => "SignalLinker";
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[ViewVariables]
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public SignalTransmitterComponent Link { get; set; }
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public override void Initialize()
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{
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base.Initialize();
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Link = null;
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}
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}
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}
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