Fixes MobStateComponent not cancelling stand attempts when mob is incapacitated
Closes #4831
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@@ -21,7 +21,7 @@ namespace Content.Shared.MobState.State
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status.ShowAlert(AlertType.HumanCrit); // TODO: combine humancrit-0 and humancrit-1 into a gif and display it
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}
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EntitySystem.Get<StandingStateSystem>().Down(entity);
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EntitySystem.Get<StandingStateSystem>().Down(entity.Uid);
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if (entity.TryGetComponent(out SharedAppearanceComponent? appearance))
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{
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