Fix clientsided alerts being overwritten by server (#37033)

Initial commit
This commit is contained in:
SlamBamActionman
2025-04-29 15:32:18 +02:00
committed by GitHub
parent 74a8bb9509
commit aa29712a65
3 changed files with 23 additions and 0 deletions

View File

@@ -52,8 +52,24 @@ public sealed class ClientAlertsSystem : AlertsSystem
if (args.Current is not AlertComponentState cast)
return;
// Save all client-sided alerts to later put back in
var clientAlerts = new Dictionary<AlertKey, AlertState>();
foreach (var alert in alerts.Comp.Alerts)
{
if (alert.Key.AlertType != null && TryGet(alert.Key.AlertType.Value, out var alertProto))
{
if (alertProto.ClientHandled)
clientAlerts[alert.Key] = alert.Value;
}
}
alerts.Comp.Alerts = new(cast.Alerts);
foreach (var alert in clientAlerts)
{
alerts.Comp.Alerts[alert.Key] = alert.Value;
}
UpdateHud(alerts);
}

View File

@@ -75,6 +75,12 @@ public sealed partial class AlertPrototype : IPrototype
/// </summary>
public bool SupportsSeverity => MaxSeverity != -1;
/// <summary>
/// If true, this alert is being handled by the client and will not be overwritten when handling server -> client states.
/// </summary>
[DataField]
public bool ClientHandled = false;
/// <summary>
/// Event raised on the user when they click on this alert.
/// Can be null.

View File

@@ -134,6 +134,7 @@
state: walking
name: alerts-walking-name
description: alerts-walking-desc
clientHandled: true
- type: alert
id: Stun