Access groups + aghost all access (#6671)

This commit is contained in:
mirrorcult
2022-02-11 19:01:14 -07:00
committed by GitHub
parent 47f6f88fdc
commit aa2727c84d
19 changed files with 160 additions and 82 deletions

View File

@@ -1,11 +1,33 @@
using Content.Shared.Access.Components;
using Robust.Shared.GameObjects;
using System.Collections.Generic;
using Robust.Shared.Prototypes;
namespace Content.Shared.Access.Systems
{
public class AccessSystem : EntitySystem
public sealed class AccessSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AccessComponent, ComponentInit>(OnAccessInit);
}
private void OnAccessInit(EntityUid uid, AccessComponent component, ComponentInit args)
{
// Add all tags in groups to the list of tags.
foreach (var group in component.Groups)
{
if (!_prototypeManager.TryIndex<AccessGroupPrototype>(group, out var proto))
continue;
component.Tags.UnionWith(proto.Tags);
}
}
/// <summary>
/// Replaces the set of access tags we have with the provided set.
/// </summary>
@@ -20,5 +42,21 @@ namespace Content.Shared.Access.Systems
return true;
}
public bool TryAddGroups(EntityUid uid, IEnumerable<string> newGroups, AccessComponent? access = null)
{
if (!Resolve(uid, ref access))
return false;
foreach (var group in newGroups)
{
if (!_prototypeManager.TryIndex<AccessGroupPrototype>(group, out var proto))
continue;
access.Tags.UnionWith(proto.Tags);
}
return true;
}
}
}