@@ -1,6 +1,6 @@
|
||||
using Content.Server.Atmos.Piping.Binary.Components;
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Server.DeviceLinking.Systems;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
|
||||
namespace Content.Server.Atmos.Piping.Binary.EntitySystems;
|
||||
|
||||
|
||||
@@ -2,14 +2,12 @@ using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Atmos.Monitor.Systems;
|
||||
using Content.Server.Atmos.Piping.Components;
|
||||
using Content.Server.Atmos.Piping.Unary.Components;
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Server.DeviceLinking.Systems;
|
||||
using Content.Server.DeviceNetwork;
|
||||
using Content.Server.DeviceNetwork.Components;
|
||||
using Content.Server.DeviceNetwork.Systems;
|
||||
using Content.Server.NodeContainer.EntitySystems;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.Power.EntitySystems;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Atmos;
|
||||
@@ -20,6 +18,7 @@ using Content.Shared.Atmos.Piping.Unary.Components;
|
||||
using Content.Shared.Atmos.Visuals;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
using Content.Shared.DeviceNetwork;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.Examine;
|
||||
|
||||
@@ -6,7 +6,7 @@ namespace Content.Server.DeviceLinking.Components.Overload;
|
||||
/// <summary>
|
||||
/// Plays a sound when a device link overloads.
|
||||
/// An overload happens when a device link sink is invoked to many times per tick
|
||||
/// and it raises a <see cref="Content.Server.DeviceLinking.Events.DeviceLinkOverloadedEvent"/>
|
||||
/// and it raises a <see cref="Content.Shared.DeviceLinking.Events.DeviceLinkOverloadedEvent"/>
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[Access(typeof(DeviceLinkOverloadSystem))]
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace Content.Server.DeviceLinking.Components.Overload;
|
||||
/// <summary>
|
||||
/// Spawns an entity when a device link overloads.
|
||||
/// An overload happens when a device link sink is invoked to many times per tick
|
||||
/// and it raises a <see cref="Content.Server.DeviceLinking.Events.DeviceLinkOverloadedEvent"/>
|
||||
/// and it raises a <see cref="Content.Shared.DeviceLinking.Events.DeviceLinkOverloadedEvent"/>
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[Access(typeof(DeviceLinkOverloadSystem))]
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
using Content.Server.DeviceLinking.Components;
|
||||
using Content.Server.DeviceLinking.Components.Overload;
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Server.DeviceLinking.Components.Overload;
|
||||
using Robust.Server.Audio;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
|
||||
namespace Content.Server.DeviceLinking.Systems;
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Content.Server.DeviceLinking.Components;
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Server.DeviceNetwork;
|
||||
using Content.Server.DeviceNetwork.Components;
|
||||
using Content.Server.DeviceNetwork.Systems;
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
using Content.Server.DeviceLinking.Components;
|
||||
using Content.Server.DeviceNetwork;
|
||||
using Content.Server.Doors.Systems;
|
||||
using Content.Shared.DeviceNetwork;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
using Content.Shared.Doors.Components;
|
||||
using Content.Shared.Doors;
|
||||
using JetBrains.Annotations;
|
||||
using SignalReceivedEvent = Content.Server.DeviceLinking.Events.SignalReceivedEvent;
|
||||
|
||||
namespace Content.Server.DeviceLinking.Systems
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Server.DeviceLinking.Components;
|
||||
using Content.Server.DeviceNetwork;
|
||||
using SignalReceivedEvent = Content.Server.DeviceLinking.Events.SignalReceivedEvent;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
|
||||
namespace Content.Server.DeviceLinking.Systems;
|
||||
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
using Content.Server.DeviceLinking.Components;
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
using Content.Shared.Weapons.Ranged.Components;
|
||||
using Content.Shared.Weapons.Ranged.Systems;
|
||||
using Robust.Shared.Map;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Content.Server.DeviceLinking.Systems;
|
||||
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
using Content.Server.DeviceLinking.Components;
|
||||
using Content.Server.DeviceNetwork;
|
||||
using Content.Shared.DeviceLinking;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Timing;
|
||||
using Content.Shared.Tools.Systems;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using SignalReceivedEvent = Content.Server.DeviceLinking.Events.SignalReceivedEvent;
|
||||
|
||||
namespace Content.Server.DeviceLinking.Systems;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Content.Server.DeviceLinking.Components;
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Server.DeviceNetwork;
|
||||
using Content.Shared.DeviceLinking;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
|
||||
namespace Content.Server.DeviceLinking.Systems;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Content.Server.DeviceLinking.Components;
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Shared.UserInterface;
|
||||
using Content.Shared.Access.Systems;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
using Content.Shared.MachineLinking;
|
||||
using Content.Shared.TextScreen;
|
||||
using Robust.Server.GameObjects;
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Server.DeviceLinking.Systems;
|
||||
using Content.Server.Disposal.Tube;
|
||||
using Content.Server.Disposal.Tube.Components;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
|
||||
namespace Content.Server.Disposal.Tube.Systems;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.Wires;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
using Content.Shared.Doors.Components;
|
||||
using Content.Shared.Doors.Systems;
|
||||
using Content.Shared.Interaction;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Server.DeviceLinking.Systems;
|
||||
using Content.Server.Explosion.Components;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
|
||||
namespace Content.Server.Explosion.EntitySystems
|
||||
{
|
||||
|
||||
@@ -2,7 +2,6 @@ using Content.Server.Administration.Logs;
|
||||
using Content.Server.Body.Systems;
|
||||
using Content.Server.Construction;
|
||||
using Content.Server.Explosion.EntitySystems;
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Server.DeviceLinking.Systems;
|
||||
using Content.Server.Hands.Systems;
|
||||
using Content.Server.Kitchen.Components;
|
||||
@@ -17,6 +16,7 @@ using Content.Shared.Chemistry.EntitySystems;
|
||||
using Content.Shared.Chemistry.Reaction;
|
||||
using Content.Shared.Construction.EntitySystems;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
using Content.Shared.Destructible;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Interaction;
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Server.DeviceLinking.Systems;
|
||||
using Content.Server.DeviceNetwork;
|
||||
using Content.Server.DeviceNetwork.Systems;
|
||||
@@ -9,18 +7,14 @@ using Content.Server.Light.Components;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Light;
|
||||
using Content.Shared.Light.Components;
|
||||
using Content.Shared.Popups;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Content.Shared.Damage.Systems;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Server.DeviceLinking.Systems;
|
||||
using Content.Server.Materials;
|
||||
using Content.Shared.Conveyor;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
using Content.Shared.Destructible;
|
||||
using Content.Shared.Maps;
|
||||
using Content.Shared.Physics;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System.ComponentModel;
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
using Content.Shared.Power.Generator;
|
||||
|
||||
namespace Content.Server.Power.Generator;
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
using System.Numerics;
|
||||
using System.Threading;
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.Power.EntitySystems;
|
||||
using Content.Server.Projectiles;
|
||||
using Content.Server.Weapons.Ranged.Systems;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Lock;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.DeviceLinking.Events;
|
||||
namespace Content.Shared.DeviceLinking.Events;
|
||||
|
||||
[ByRefEvent]
|
||||
public readonly record struct DeviceLinkOverloadedEvent;
|
||||
@@ -1,7 +1,6 @@
|
||||
using Content.Server.DeviceNetwork;
|
||||
using Content.Shared.DeviceNetwork;
|
||||
|
||||
namespace Content.Server.DeviceLinking.Events;
|
||||
namespace Content.Shared.DeviceLinking.Events;
|
||||
|
||||
[ByRefEvent]
|
||||
public readonly record struct SignalReceivedEvent(string Port, EntityUid? Trigger = null, NetworkPayload? Data = null);
|
||||
Reference in New Issue
Block a user