move DeviceLinking events to shared (#36307)

move events
This commit is contained in:
slarticodefast
2025-04-05 14:20:14 +02:00
committed by GitHub
parent 890d4339d1
commit aa24066450
22 changed files with 22 additions and 38 deletions

View File

@@ -1,9 +1,7 @@
using Content.Server.DeviceLinking.Components;
using Content.Server.DeviceLinking.Components.Overload;
using Content.Server.DeviceLinking.Events;
using Content.Server.DeviceLinking.Components.Overload;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Content.Shared.DeviceLinking.Events;
namespace Content.Server.DeviceLinking.Systems;

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@@ -1,5 +1,4 @@
using Content.Server.DeviceLinking.Components;
using Content.Server.DeviceLinking.Events;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;

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@@ -1,11 +1,10 @@
using Content.Server.DeviceLinking.Components;
using Content.Server.DeviceNetwork;
using Content.Server.Doors.Systems;
using Content.Shared.DeviceNetwork;
using Content.Shared.DeviceLinking.Events;
using Content.Shared.Doors.Components;
using Content.Shared.Doors;
using JetBrains.Annotations;
using SignalReceivedEvent = Content.Server.DeviceLinking.Events.SignalReceivedEvent;
namespace Content.Server.DeviceLinking.Systems
{

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@@ -1,6 +1,6 @@
using Content.Server.DeviceLinking.Components;
using Content.Server.DeviceNetwork;
using SignalReceivedEvent = Content.Server.DeviceLinking.Events.SignalReceivedEvent;
using Content.Shared.DeviceLinking.Events;
namespace Content.Server.DeviceLinking.Systems;

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@@ -1,9 +1,7 @@
using Content.Server.DeviceLinking.Components;
using Content.Server.DeviceLinking.Events;
using Content.Shared.DeviceLinking.Events;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Systems;
using Robust.Shared.Map;
using System.Numerics;
namespace Content.Server.DeviceLinking.Systems;

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@@ -1,13 +1,13 @@
using Content.Server.DeviceLinking.Components;
using Content.Server.DeviceNetwork;
using Content.Shared.DeviceLinking;
using Content.Shared.DeviceLinking.Events;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Timing;
using Content.Shared.Tools.Systems;
using Robust.Shared.Audio.Systems;
using SignalReceivedEvent = Content.Server.DeviceLinking.Events.SignalReceivedEvent;
namespace Content.Server.DeviceLinking.Systems;

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@@ -1,7 +1,7 @@
using Content.Server.DeviceLinking.Components;
using Content.Server.DeviceLinking.Events;
using Content.Server.DeviceNetwork;
using Content.Shared.DeviceLinking;
using Content.Shared.DeviceLinking.Events;
namespace Content.Server.DeviceLinking.Systems;

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@@ -1,7 +1,7 @@
using Content.Server.DeviceLinking.Components;
using Content.Server.DeviceLinking.Events;
using Content.Shared.UserInterface;
using Content.Shared.Access.Systems;
using Content.Shared.DeviceLinking.Events;
using Content.Shared.MachineLinking;
using Content.Shared.TextScreen;
using Robust.Server.GameObjects;