@@ -1,9 +1,7 @@
|
||||
using Content.Server.DeviceLinking.Components;
|
||||
using Content.Server.DeviceLinking.Components.Overload;
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Server.DeviceLinking.Components.Overload;
|
||||
using Robust.Server.Audio;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
|
||||
namespace Content.Server.DeviceLinking.Systems;
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Content.Server.DeviceLinking.Components;
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Server.DeviceNetwork;
|
||||
using Content.Server.DeviceNetwork.Components;
|
||||
using Content.Server.DeviceNetwork.Systems;
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
using Content.Server.DeviceLinking.Components;
|
||||
using Content.Server.DeviceNetwork;
|
||||
using Content.Server.Doors.Systems;
|
||||
using Content.Shared.DeviceNetwork;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
using Content.Shared.Doors.Components;
|
||||
using Content.Shared.Doors;
|
||||
using JetBrains.Annotations;
|
||||
using SignalReceivedEvent = Content.Server.DeviceLinking.Events.SignalReceivedEvent;
|
||||
|
||||
namespace Content.Server.DeviceLinking.Systems
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Server.DeviceLinking.Components;
|
||||
using Content.Server.DeviceNetwork;
|
||||
using SignalReceivedEvent = Content.Server.DeviceLinking.Events.SignalReceivedEvent;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
|
||||
namespace Content.Server.DeviceLinking.Systems;
|
||||
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
using Content.Server.DeviceLinking.Components;
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
using Content.Shared.Weapons.Ranged.Components;
|
||||
using Content.Shared.Weapons.Ranged.Systems;
|
||||
using Robust.Shared.Map;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Content.Server.DeviceLinking.Systems;
|
||||
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
using Content.Server.DeviceLinking.Components;
|
||||
using Content.Server.DeviceNetwork;
|
||||
using Content.Shared.DeviceLinking;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Timing;
|
||||
using Content.Shared.Tools.Systems;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using SignalReceivedEvent = Content.Server.DeviceLinking.Events.SignalReceivedEvent;
|
||||
|
||||
namespace Content.Server.DeviceLinking.Systems;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Content.Server.DeviceLinking.Components;
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Server.DeviceNetwork;
|
||||
using Content.Shared.DeviceLinking;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
|
||||
namespace Content.Server.DeviceLinking.Systems;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Content.Server.DeviceLinking.Components;
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Shared.UserInterface;
|
||||
using Content.Shared.Access.Systems;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
using Content.Shared.MachineLinking;
|
||||
using Content.Shared.TextScreen;
|
||||
using Robust.Server.GameObjects;
|
||||
|
||||
Reference in New Issue
Block a user