A little bit of buffer goes a long way
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@@ -199,6 +199,9 @@ public sealed partial class BrainDamageSystem : EntitySystem
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return;
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}
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if (ent.Comp1.Oxygen > 0)
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return;
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var evt = new BeforeDealBrainDamage(chance);
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RaiseLocalEvent(ent, ref evt);
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