Rip out remaining machine upgrades (#24413)
* Rip out remaining machine upgrades * eek
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@@ -1,4 +1,3 @@
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.DeviceLinking;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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@@ -13,30 +12,12 @@ namespace Content.Shared.Cargo.Components;
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedCargoSystem))]
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public sealed partial class CargoTelepadComponent : Component
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{
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/// <summary>
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/// The base amount of time it takes to teleport from the telepad
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/// </summary>
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[DataField("baseDelay"), ViewVariables(VVAccess.ReadWrite)]
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public float BaseDelay = 10f;
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/// <summary>
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/// The actual amount of time it takes to teleport from the telepad
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/// </summary>
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[DataField("delay"), ViewVariables(VVAccess.ReadWrite)]
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public float Delay = 10f;
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/// <summary>
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/// The machine part that affects <see cref="Delay"/>
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/// </summary>
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[DataField("machinePartTeleportDelay", customTypeSerializer: typeof(PrototypeIdSerializer<MachinePartPrototype>)), ViewVariables(VVAccess.ReadWrite)]
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public string MachinePartTeleportDelay = "Capacitor";
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/// <summary>
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/// A multiplier applied to <see cref="Delay"/> for each level of <see cref="MachinePartTeleportDelay"/>
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/// </summary>
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[DataField("partRatingTeleportDelay"), ViewVariables(VVAccess.ReadWrite)]
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public float PartRatingTeleportDelay = 0.8f;
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/// <summary>
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/// How much time we've accumulated until next teleport.
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/// </summary>
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